Arcane Warrior was pretty shit though. It had zero offensive moves and was nothing but a spellcaster running around in a giant suit of armor. The NPC Arcane Warriors typically have some Warrior talents to go along with them, but not the player characters.
It was literally taking minimal damage whilst slowly swinging your sword at enemies with no more than two different moves. It was so boring that I used the mode only with the most challenging fights, like the 1-on-1s in Orzammar. Allegedly most of the spells can be cast with the special sword but I recall having some some trouble with that and the character auto-switching to the staff in most cases.
AW has zero attack moves. All you get to do is auto-attack shit. It's dumb as fuck and I have no idea why Bioware did it, especially considering that they were on the record saying they wouldn't make a tank mage spec (only to have AW turn out to be just that, and
only that). All he really has is stupidly strong defenses and some passives to make them even stupider. And the tooltip lies on the Arcane Warrior sword. It doesn't affect weapons-equipped casting at all. Just one of those unfinished DAO things. If you have a decent mana pool you can honestly leave the modes on and just collect defensive bonuses. I remember doing that. The increased mana costs don't mean shit when you basically have infinite mana with all the ridiculous methods to restore mana anyway, so the only real question is if you have enough of a mana pool left to cast after sustains.
Of course, you don't really need Arcane Warrior to have absurd defenses. Just stand on a Glyph of Warding and cast Heroic Defense on yourself and you will have 50 + 0.2xSpellpower defense and another +30 missile deflection. And you can even add Arcane Shield on top for another 10+0.1xSpellpower defense if you want. And that's not even getting into the various debuffs you can give enemies (Disorient, Weakness, Miasma, Curse of Misdirection - Disorient is fucking shit though, but the rest of the spells in that line are stupidly strong as they form spell combos with each other) There's also Rock Armor which ensures that your mage can have more armor than any Warrior can (so does Shimmering Shield tbh). If you so much as get a smidge of strength, you can just equip actual armors in Ostagar (or even sooner if you get lucky with Mage origin drops - and Jowan can equip medium armor if it drops) and put a Rock Armor buff on top of that, making your Mage the best tank in the party even before you ever get Arcane Warrior.
Shapeshifter was also handled poorly. You only got 2 or 3 moves in each form and were mostly sitting on your ass not doing shit. They really needed to improve that spec to make it actually feel like a proper shapeshifter.
A completely useless downgrade on a mage. If only Morrigan had started with full shapeshifter capabilities it might have been useful early in the game, exchanging a wider range of spells for the ability to tank as a direbear. But then that would have made it pointless for any other mage to learn the skill.
They really needed to add more abilities to the forms instead of giving you just 2 (later 3) abilities and maybe made larger costs for shapeshifting. They should probably have implemented some form of synergy between Arcane Warrior and Shapeshifter as well, since the anti-synergy between two mage specs that are supposed to turn you into a more durable melee damage dealer is also bad. The point of shapeshifting is gaining a versatility you didn't have before. It's not to have a few small flavor abilities and end up in a shape where you largely can't do shit. Shapeshifter is not completely worthless, mind. Morrigan can turn into a spider between cooldowns, toss out a Web and Poison Spit, and then exit. The other shapes are not really useful though. And Wynne is also an overpowered shapeshifter because your shapeshifted stats scale with spellpower so if you shapeshift with over 200 spellpower you will get some really ridiculous stats. It's also possible to do stupid things like 100% strength mage because if your original stat is higher than your shapeshifted stat would be, you keep your original stat, but specializing for staying in a shapeshifted form is still a shit idea.
Half the specializations were dumb because they were underpowered or relied on weird stats which are not worth pumping only for that spec (Templar). This is why I say almost everything is low effort, it's as if nobody playtested these specializations, not to mention the bugs.
It really is. Willpower warrior is still doable because Berserker also gives you Final Blow and you can rotate cooldowns a lot more (no stamina potions in DAO for some reason, even though Deep Mushrooms are clearly a stamina pot ingredient and can be spammed for stamina recovery) but the only reason to do that is because you aren't doing Cunning Bards or CCing mages and wanted your Templars to AoE stun the shit out of your enemies. You get two abilities that are just strong enough to make the build workable. But those atypical builds (pure willpower, pure cunning) also suffer from item scaling ruining their prerequisites and making it hard for them to find alternative gearing options that were available a few levels ago. They also forgot to give Sten racial stats or a specialization, so you can really feel the care and attention that went into playtesting DAO. I mean, who notices these sorts of things anyway? Also, auto-leveled stats for companions in DAO are
completely awful. If you ever want to do a handicapped DAO run, let the game auto-level all your companions for you. I mean auto-leveling exists as a hand-holding convenience for newbies, and they managed to make auto-leveled builds so shit that it blatantly and severely handicaps the poor fools who actually use it.