rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Archdemons are reborn when killed. Don't you guys remember the ending of DAO?
Archdemons are reborn when killed. Don't you guys remember the ending of DAO?
yeah but that wasn't a very good choice and you should feel bad for making itThat's why you have to sacrifice a grey warden
Hell I agreed from the outset that many texture mods are shit. But you posted that opinion in the context of me posting texture mod recommendations that weren't shitty scaled-up textures with filters slapped on top, so I do get to call you out for that. You complained about textures being trash or some ridiculous overhaul shit. All I'm pointing out is that DAO has some really shitty textures in places, and these mods aren't the kind that is trying to make shit look radically different. They're just trying to make the game look less like low res garbage for the most part. There's a bunch of comparison pictures here for the record: https://www.nexusmods.com/dragonage/mods/3869/?tab=imagesTexture mods usually being shit is my opinion. Do you want me to pretend it's not? The only one I think I've ever liked was Deus Ex's "New Vision." However that's mostly irrelevant, since the point of my post was that saying modding the game's graphics is "necessary" is a retardo statement, and it is.
Let me kill that hope for you. The original Dragon Age 4 project (codename Joplin) was scrapped because EA was mad that it didn't have enough lootboxes and microtransactions. So they made a new project (codename Morrison) with a live component and more microtransaction shit because Games-as-a-Service is the future. Bioware's internal staff refers to the new Dragon Age 4 project as "Anthem with Dragons." https://gamerant.com/dragon-age-4-joplin-details/I actually still has some hope left for the DA series. The winter palace quest in DA:I was pretty decent, if they could make half of the quests in the next game like that it might have a chance to be good.
Honestly after DAO the lore just got dumber and dumber. Bioware has been playing it fast and loose with its own lore and the inconsistencies are pretty heavy if you pay attention.The lore is still somewhat interesting as well, but it seems to have a nasty habit of posing more questions everytime they give answers to anything.
Hell I agreed from the outset that many texture mods are shit. But you posted that opinion in the context of me posting texture mod recommendations that weren't shitty scaled-up textures with filters slapped on top, so I do get to call you out for that. You complained about textures being trash or some ridiculous overhaul shit. All I'm pointing out is that DAO has some really shitty textures in places, and these mods aren't the kind that is trying to make shit look radically different. They're just trying to make the game look less like low res garbage for the most part. There's a bunch of comparison pictures here for the record: https://www.nexusmods.com/dragonage/mods/3869/?tab=images
I actually still has some hope left for the DA series. The winter palace quest in DA:I was pretty decent, if they could make half of the quests in the next game like that it might have a chance to be good.
The lore is still somewhat interesting as well, but it seems to have a nasty habit of posing more questions everytime they give answers to anything.
Absolutely. It has a better story than the main campaign and a bunch of cool new spells and abilities. I also preferred Awakening's locations and general atmosphere.Is Awakening worth playing?
Is Awakening worth playing? I have some recollection of starting it up but I never got very far into it as far as I can remember.
Also, one of the best things about this game is how derpy your main character looks in some of the cutscenes.
I went back to Origins after reading this thread out of curiosity as I haven't played it in years, and one thing that immediately stuck out to me was how comparatively brief the dialogue is compared to more recent efforts. Pillars of Eternity (1 and 2), Tyranny and Torment all had oodles of neverending text walls. Much of it was even voiced, bizarrely enough, so you weren't just reading some NPC droning on about the lore and the world, you're hearing them drone on and on.
Meanwhile, I boot up Origins and the people talk like people. You can ask questions about specific terms and things you might not know about as a new player, but at least early on, those options are folded into conversations rather than NPCs being treated like encyclopedias. The game's universe and lore might not be super original, but at least it doesn't ask you to read or listen to essays on whatever the fuck anything is.
Meanwhile, I boot up Origins and the people talk like people. You can ask questions about specific terms and things you might not know about as a new player, but at least early on, those options are folded into conversations rather than NPCs being treated like encyclopedias. The game's universe and lore might not be super original, but at least it doesn't ask you to read or listen to essays on whatever the fuck anything is.
I don't get this excuse. Many RPGs are made using general purpose engines that don't have distinct tools to simplify the work on said RPGs, if not the engine written from scratch. It is something developers always had to write themselves. Or stick with Excel, like Troika. It's just that Bioware used to stick with the same Aurora Engine bullshit for ages and suddenly got out of comfort zone by EA. Progress is not made in comfy safe spaces. Bioware mismanagement and their budget costs are not our concerns, guys.You're thinking like a graphics whore. The main purpose of the Eclipse engine was to allow easy creation of CRPG content. Dragon Age: Inquisition used Frostbite instead, which was good graphics-wise, but also disastrous because Frostbite is a terrible engine choice for RPGs.
As you know (heard it first here), Bioware really acknowledged in BG2 that they HAD TO reduce some of BG1's walls of text.
You really should try Disco Elysium,you will love it .As you know (heard it first here), Bioware really acknowledged in BG2 that they HAD TO reduce some of BG1's walls of text.
And as you know, I hate walls of text. However, I would rather a wall of text that appears as one wall that can be clicked off in one click, than a wall of text that makes me click ten or even 20 times. This is the difference between the presentation of BG and BG2/PS:T dialogue.
rusty_shacklefordI could hear your heart bleeding out when outer worlds turned out to be this massive turd. Yeah DE is like 10 times better rpg/game than TOW
FNV is only 9 years old though.rusty_shackleford you still butthurt that anything americans had produced in the rpg sphere in the past 10 years was shit?!
FNV is only 9 years old though.rusty_shackleford you still butthurt that anything americans had produced in the rpg sphere in the past 10 years was shit?!
In my headcannon Styg is actually american. Sigh, who am I kidding that would just turn Underrail into shallow and weak crap.