ADULF HITLOR FAN KLUB
Arcane
He is back in Baldur's Gate 3. Or at least his spirit is.Zevran
Sigh.
He is back in Baldur's Gate 3. Or at least his spirit is.Zevran
Dude exactly. Although I later started to let him flee alive in hopes that he will make an appearance in later games (which isn't the case afaik).Imagine not killing Zevran the moment you meet him.
Although I later started to let him flee alive in hopes that he will make an appearance in later games (which isn't the case afaik).
He was good for the Dex boost when stashed in a crate in the dwarf merchant's cart.Dude exactly. Although I later started to let him flee alive in hopes that he will make an appearance in later games (which isn't the case afaik).Imagine not killing Zevran the moment you meet him.
He was good for the Dex boost when stashed in a crate in the dwarf merchant's cart.Dude exactly. Although I later started to let him flee alive in hopes that he will make an appearance in later games (which isn't the case afaik).Imagine not killing Zevran the moment you meet him.
it would depends about when it was changed, but from what I remember of his character, he's more of a top guy by defaultHe was good for the Dex boost when stashed in a crate in the dwarf merchant's cart.Dude exactly. Although I later started to let him flee alive in hopes that he will make an appearance in later games (which isn't the case afaik).Imagine not killing Zevran the moment you meet him.
One of the funniest things I remember about DA:O was that bioware had to change the zevran sex scene to make him more of a top because all the biofag fans are bottoms and the scene just didn't work for them.
Yup,he was not annoying faggot,had some pretty good stories too. Another good faggot character was the dwarf from spellforce 3,really well written.I actually thought Zevran was a decent character. His bummerness was well written into his story - a bought child opportunist who would steal, kill, and fuck anything that moved as it suited him - and so it didn't feel out of place or rammed in your face just to highlight the fact that bummers exist.
Zathrian's schtick was revenge. He cursed them for the rape and murder of his wife and children. Thing is, he used a form of blood magic to do it, and the curse caught him up into it as well."It was the ideal solution, and it was handed on a silver platter. There were three possible solutions there: Elves kill werewolves, werewolves kill elves, and you find a way for everyone to live (except Zathrian). You're directly guided to the last one, so you have to go out of your way for people to end up dead. It's dumb."
I saw a playthrough of someone playing a good elf who 'always does the right' fanwink into claiming thw werewolves were 100% evil and Zathrian was the absolute hero of the story and made sure to side against the werewolves because 'they deserved it'. They also claimed that Zathrian earned the the right to be immortal because his children were murdered and that the murderer's children deserrved to be cursed as werewovles. Plus, the current werewolves were innately evil because they attacked the elves. Ignoring the fact that Zathrian had turned all the humans into literal monsters so he should take some responsibility and how the elves would not have been attacked by the werewolves if not for HIS choice. Then you try to point out that even if one agrees the werewolves are evil and deserve destruction, you'd also have to pretend this 'nature loving elf' chose to curse a nature spirit into being trapped inside humans for all eternity. *sigh*
This person also claimed the mages shouldn't be blamed because other mages turned to demons.
*sigh* Fanwanking is good shit!
Fuck Zathrian. He deserved to meet his justified end.
Just another arrogant elf.
I have elected to finally acquaint myself with Dragon Age: Origins and successfully completed a playthrough. Peculiar game seemingly standing, legs apart, between two different styles of design, both mechanically and thematically.
Combat systems try to maintain the facade of being complex and tactical while being almost entirely MMO-style popamole. Dungeoning is mostly a painful slog, with tiresome, uninspired encounters through levels that (with the exception of the Deep Roads, where I felt it thematically appropriate and indeed adding to the experience) have no right to be as massive as they were. AoD spoiled me with its thieves hideout being an actual house with a few murder-minded people inside, not a gigantic base filled with a small army of killers that apparently flew in on a C-130 from around the world just to make sure our hero has a bad day, deadly traps around every corner, that I guess thieves jump around everytime they go to take a leak and mass of locked chests where the baddies keep their precious 1-2 crafting items and a fistful of coins. The sidequests also leave much to be desired, ranging from MMO-style busy-work of the "go there, kill those guys, bring me X of that and report on the ass end of the fucking country" variety to plain ridiculous "help Warden, I want to tap that ass, but I'm a wimp who can't hunt down a single creature so I'm technically a child and she won't let me smash". The board quests could be entirely removed and the game would be better for it.
Storywise, an attempt was made for a dark, opressive tone. At least that's the idea I got from cinematics, music and graphics. Yet this seems to falter in many places, with largely clichéd and naive plot or light-hearted banter between a rag-tag bunch of misfits on a quest to save the kingdom or quests like the aforementioned "help me smash".
Oddly enough, the game makes for a quaint experience, but the kind that I wouldn't want to ever repeat without mods to cut the tedium and fix the bugs. Which is what I'm doing now. And its all so much smoother with autoloot, countless bug- and rulefixes, sped-up running and the like. Will complete this way and try DLC stories.
There are ways of solving that quest that don't involve helping him, you know.to plain ridiculous "help Warden, I want to tap that ass, but I'm a wimp who can't hunt down a single creature so I'm technically a child and she won't let me smash".
This. It has like six different solutions including taping her yourself. Additionally you can straight-up drop the quest if you laugh at him. Also he never asked for your help, warden really has to impose himself. While wimpy he cannot hunt not because of that, but because there are werewolves and he is forbidden to leave the camp. If you skip the quest and then solve the curse he will hunt on his own.There are ways of solving that quest that don't involve helping him, you know.to plain ridiculous "help Warden, I want to tap that ass, but I'm a wimp who can't hunt down a single creature so I'm technically a child and she won't let me smash".
Wow. A guy on a RPG forum who doesn't know how RPG time works... Oh wait. Mainlander cunt. Explains everything.Yes, I know there are multiple solutions. It doesn't change the ridiculously bad writing of this quest. And the werewolf excuse doesn't work - he said he's been an apprentice for two years or something. So either the entire clan has been suspended in spacetime on the verge of being overrun, just waiting for Warden to arrive and save them OR he is just a wimp.
Funny to think of an entire generation of kids watching gay porn, and convincing themselves that they are progressive.
Fuck off with your politics, you subhuman. And there is a difference between having MC "live in interesting times" and literally warping reality for him to always be wherever anything of import happens, as it was done in DA:O. In Orzammar Warden arrives during an interregnum, exactly in time to witness a would-be king argue his politics in front of the main gate to the city. In Redcliff he appears in just the right time to help villagers fend of a zombie invasion. In the Circle tower, he enters the scene right when templars are locking the door to defend against demons pouring through. In the Dalish encampment, all the warriors are almost lost to lycantropy as he waltzes in to save the day. At a certain point it is time to unsuspend disbelief - the entire kingdom seems to be a gentle breeze away from collapsing on itself.Wow. A guy on a RPG forum who doesn't know how RPG time works... Oh wait. Mainlander cunt. Explains everything.Yes, I know there are multiple solutions. It doesn't change the ridiculously bad writing of this quest. And the werewolf excuse doesn't work - he said he's been an apprentice for two years or something. So either the entire clan has been suspended in spacetime on the verge of being overrun, just waiting for Warden to arrive and save them OR he is just a wimp.
But in practice, they almost never are. You might as well be whining about the entire CRPG genre, not just DA:O.Side quests should be [...] tied to the main story or otherwise to the goals of the main character.
Wow. It is like the stupid mainlander cunt is describing EXACTLY how RPG time works... But is far too stupid to realise the fact. Fascinating. I haven't seen this type of extreme ignorance for a very, very long time.Fuck off with your politics, you subhuman. And there is a difference between having MC "live in interesting times" and literally warping reality for him to always be wherever anything of import happens, as it was done in DA:O. In Orzammar Warden arrives during an interregnum, exactly in time to witness a would-be king argue his politics in front of the main gate to the city. In Redcliff he appears in just the right time to help villagers fend of a zombie invasion. In the Circle tower, he enters the scene right when templars are locking the door to defend against demons pouring through. In the Dalish encampment, all the warriors are almost lost to lycantropy as he waltzes in to save the day. At a certain point it is time to unsuspend disbelief - the entire kingdom seems to be a gentle breeze away from collapsing on itself.Wow. A guy on a RPG forum who doesn't know how RPG time works... Oh wait. Mainlander cunt. Explains everything.Yes, I know there are multiple solutions. It doesn't change the ridiculously bad writing of this quest. And the werewolf excuse doesn't work - he said he's been an apprentice for two years or something. So either the entire clan has been suspended in spacetime on the verge of being overrun, just waiting for Warden to arrive and save them OR he is just a wimp.
"Everyone is doing it wrong so it's fine if I do it wrong too". Hardly an excuse, especially given how egregious an offender DA:O is in this regard.But in practice, they almost never are. You might as well be whining about the entire CRPG genre, not just DA:O.