SlightlyRadioactive
Learned
- Joined
- Jun 23, 2020
- Messages
- 237
God, I wish Morrowind were as good as its concept arts.Codex hipsters seething that people like "generic fantasy" rather than pwgras and fampyrs
God, I wish Morrowind were as good as its concept arts.Codex hipsters seething that people like "generic fantasy" rather than pwgras and fampyrs
Whereas in Dragon Age we have shit like humans oppressing elves as a metaphor for racism, and elves as a representative of native Americans, and magic lobotomies for dangerous mages, and magical conversion therapy, and what is basically the Catholic church.
Soyer purposely limited both and was upset that people still chose Caesar.The best way I can explain is through a direct comparison F:NV is not well written because it lets you join the (fascist) Legion or (neo-capitalist) House but because it puts reasonable explanations why someone would want to join either. Its not just a bunch "mu-ha-ha" villains that just bribe you with a slightly better quest reward but complete and valid perspectives on the world and its problems.
Soyer purposely limited both and was upset that people still chose Caesar.The best way I can explain is through a direct comparison F:NV is not well written because it lets you join the (fascist) Legion or (neo-capitalist) House but because it puts reasonable explanations why someone would want to join either. Its not just a bunch "mu-ha-ha" villains that just bribe you with a slightly better quest reward but complete and valid perspectives on the world and its problems.
House had the requirement of purging BoS added because too many people were siding with him.
you're an even bigger hipster than the average codex hipster, impressive
I'm letting you know ahead of time that you're currently the favorite for codex hipster of the year award.you're an even bigger hipster than the average codex hipster, impressive
Bro I have 600 hours in morrowind most of which was from last year, I don't hold toys(video games) to any special reverence. Read your bible and pray to god
Well, I never said it was ideal just that its actually competently written compared to Biowares "muh oppression" bullshit.Soyer purposely limited both and was upset that people still chose Caesar.The best way I can explain is through a direct comparison F:NV is not well written because it lets you join the (fascist) Legion or (neo-capitalist) House but because it puts reasonable explanations why someone would want to join either. Its not just a bunch "mu-ha-ha" villains that just bribe you with a slightly better quest reward but complete and valid perspectives on the world and its problems.
House had the requirement of purging BoS added because too many people were siding with him.
God, I wish Morrowind were as good as its concept arts.Codex hipsters seething that people like "generic fantasy" rather than pwgras and fampyrs
I don't see it. With art it is usually very easy to show similarities, you just post the image of what is being cribbed and then the derivative work featuring it. So go ahead with that. Also, Jim Froud? What have you been smoking?ralph macquarrie art
God, I wish Morrowind were as good as its concept arts.Codex hipsters seething that people like "generic fantasy" rather than pwgras and fampyrs
Those images were all Morrowind fan-art, not concept art, which looks as follows:Morrowind concept art looks like they should've make a cel shaded Elder Scrolls. Looks like concept art for a game that was meant to look more like Ōkami then anything Bethesda has made. Their games do have some surprisingly good looking concept art given how bland the games themselves have all looked the last 15 years.
That's not true. He didn't "purposefully limit both" and he wasn't "upset" that Caesar was joinable. In fact, he wanted Caesar to come across as less obviously misogynistic so that people wouldn't be as weirded out about siding with him. See: https://fallout.fandom.com/wiki/Caesar's_Legion?so=search#ReferencesSoyer purposely limited both and was upset that people still chose Caesar.
That's wrong too. Sawyer removed the non-lethal option because "it would be in-character for Mr. House to not tolerate the Brotherhood. Additionally, it would be a more difficult and compelling choice for the player to make." See: https://fallout.fandom.com/wiki/The_House_Always_Wins_V#NotesHouse had the requirement of purging BoS added because too many people were siding with him.
That's not true. He didn't "purposefully limit both" and he wasn't "upset" that Caesar was joinable. In fact, he wanted Caesar to come across as less obviously misogynistic so that people wouldn't be as weirded out about siding with him. See: https://fallout.fandom.com/wiki/Caesar's_Legion?so=search#References
uhh excuse me, you did a big ol' fascism and a colonialism and a racismwhen i think about things like new vegas or dead fire which i think are
probably the two most politically or socially conscious of the games that i've made in
terms of really trying to engage the players thoughts about politics we we still see
people i i think there's value in this in in the capital d discourse i guess so for
example there are people who will play fallout new vegas and they're like caesar's
legion great it's like okay now hearing them sort of uh illuminate the reasons for
that or sometimes horrifying but it is also illuminating for the people seeing that
because they're seeing someone justify a lot of fascist like you know super duper
fascist tendencies in real time you're like okay i can see the gears in a person's
head working outside of the context of the real world in this fantasy world really
although it's very close parallel to our real world they're doing that in dead fire one
of the things that i thought was really wild and i still think is really wild is
um it's a it's about colonialism at its heart there's a native culture there are
two colonial cultures um which by the way was maybe a mistake on my part for
logistics like actually planning it but i thought it was a there are so many cases
historically where you have two competing colonial powers that are trying to like play the
native cultures off of each other and all that stuff and one of the colonial cultures
is um they're like well we don't want to strip the resources from these people
but we want to essentially civilize them and the native culture is definitely the
native culture and it have but it has a caste system and the caste system is uh
dysfunctional especially in the modern world with these um with these colonial powers
messing with them it's it's making their cast system even more dysfunctional and the
number of players that have basically given the same justification you would see of
like raj india or like belgian congo apologia like all this and they're just like
yeah like they're screwed up and so it makes sense that this this colonial culture
should dominate them and i'm like holy like that's crazy um like from my perspective
that's nuts um so that's kind of depressing but it's also i like seeing people having
these conversations because it does mean that they're engaging with this stuff um i
think it's up that that's the conclusion that they reach because i'm like this is
the same justification that people used 100 years ago 150 years ago 200 years ago
to do really terrible things
And exactly what "difficult and compelling choice" did he put on siding with the NCR?That's wrong too. Sawyer removed the non-lethal option because "it would be in-character for Mr. House to not tolerate the Brotherhood. Additionally, it would be a more difficult and compelling choice for the player to make." See: https://fallout.fandom.com/wiki/The_House_Always_Wins_V#Notes
message me for a list of non-shit, non-generic fantasy works.
Deleted his account so he wouldn't have to live up to his promiseDon't be shy now, post it here.
And exactly what "difficult and compelling choice" did he put on siding with the NCR?
Don't be shy now, post it here.
Moving the goalpost. I was specifically stating his stated reasons for making the player unable to peacefully reconcile the House-BOS conflict, not discussing whether or not he properly supported that logic with dealing other factions. I will say that he could indeed have handled the NCR better, but in truth he could have handled all factions better - such is the nature of art, there's pretty much always something that can be improved upon. I think he did a good job at tying the NCR's failures to the rot that plagues modern-day nation-states, though, again, I agree he could have followed through a bit better.And exactly what "difficult and compelling choice" did he put on siding with the NCR?
God, I wish Morrowind were as good as its concept arts.Codex hipsters seething that people like "generic fantasy" rather than pwgras and fampyrs
Those images were all Morrowind fan-art, not concept art, which looks as follows:Morrowind concept art looks like they should've make a cel shaded Elder Scrolls. Looks like concept art for a game that was meant to look more like Ōkami then anything Bethesda has made. Their games do have some surprisingly good looking concept art given how bland the games themselves have all looked the last 15 years.
Yeah, I know! Still, the art is too good for the game we've got.God, I wish Morrowind were as good as its concept arts.Codex hipsters seething that people like "generic fantasy" rather than pwgras and fampyrs
Those images were all Morrowind fan-art, not concept art, which looks as follows:Morrowind concept art looks like they should've make a cel shaded Elder Scrolls. Looks like concept art for a game that was meant to look more like Ōkami then anything Bethesda has made. Their games do have some surprisingly good looking concept art given how bland the games themselves have all looked the last 15 years.
There does not need to be a "difficult and compelling choice" to every faction. Some can and should be fairly straightforward otherwise you end up with this modern neurotic style of writing where people and groups written in one way suddenly flip on one particular issue to give them some false sense of "depth". In DA:O this would be Logan betraying his king, trying to usurp the throne, basically letting the darkspawn in and generally being a scumbag but then you are supposed to sympathize with him because... well because he was scared and stuff. Same with the templars who quite literary treat mages like deranged lepers (despite the fact that without them they have literary no means of defense against demons and other mages) just waiting to snap but then you are supposed to consider their side of things because the one guy they pushed into a corner snapped. Or in Mass Effect where you spend an entire chapter slaughtering rachnids and being told how last time Krogans needed to play exterminator to deal with them but then you are supposed to consider the "morality" of erasing an entire species cus the Reapers made them do it(which of course is not a red flag at all and you best just ignore it for good boi points).And exactly what "difficult and compelling choice" did he put on siding with the NCR?
Mutated creatures created from the taint that the Tevinter magisters were infected with when they entered the Dark City. The taint originated from some of the elven gods (Evanuris and/or the Forgotten Ones) visiting other dimensions (the abyss/the void) and getting progressively more monstrous in the process, eventually ending with them being imprisoned in the Dark City in the Fade, until the magisters entered it.Oh, they're explaining everything? Okay, what are the Darkspawn? Where did they come from?
Dragon Age 4 is still more than a year away
BioWare’s fantasy role-playing franchise is still a long way from its return. Dragon Age 4 is still in the works, but don’t expect to see it for at least a full year from now at the earliest. This is still in line with what I wrote in July about the game launching in 2023. But don’t take that to mean early 2023. A summer release is the earliest possible timeframe for the launch of Dragon Age 4, and even that is a vague hope more than a real target.
Freelancer Tom Henderson reiterated this timeline in a tweet today. According to his source, the game has no chance of launching this year. But this isn’t the result of some internal delay or anything — EA has long known that BioWare wasn’t getting it ready for 2022.
As a reminder, Dragon Age 4 is a single-player, narrative-driven role-playing adventure. That might seem obvious, but EA was definitely once considering an online, connected live-service model for this sequel. It abandoned that concept early on, however, and the team has worked for more than a year to design a faithful followup to the previous Dragon Age games.
But even if the game isn’t launching this year, we may still end up seeing it. EA hasn’t decided on when to begin marketing the project, but the Summer Game Mess (E3) season or The Game Awards are still on the table.