Wirdschowerdn
Ph.D. in World Saving
I only felt that magic in BG/BGII and Kotor. Everything else was hyped up mediocrity.
Could you elaborate on what was broken about it? Its been ages since I played it and the only thing I really remember is that I ended up cheesing everything with mage spam.Where did this "Bioware magic" exist? Considering none of the Dragon Age games are good, with first one being the "most RPG" but also most dysfunctional and some of the worst combat in cRPGs in general? At least it was a party-based RPG. Mass effect games are just shooters, the first one is somewhat of a RPG but just barely.
"Bioware magic" if it exists is Bioware having accidentally made BG1, which is a very good game, and BG2, which is up there though worse than BG1.
BG2? Basically, just about any significant battle is a wave of Spell Breaches and Dispel Magics and the like before real combat can even begin. It just becomes tedious after a while.Could you elaborate on what was broken about it? Its been ages since I played it and the only thing I really remember is that I ended up cheesing everything with mage spam.Where did this "Bioware magic" exist? Considering none of the Dragon Age games are good, with first one being the "most RPG" but also most dysfunctional and some of the worst combat in cRPGs in general? At least it was a party-based RPG. Mass effect games are just shooters, the first one is somewhat of a RPG but just barely.
"Bioware magic" if it exists is Bioware having accidentally made BG1, which is a very good game, and BG2, which is up there though worse than BG1.
Could you elaborate on what was broken about it? Its been ages since I played it and the only thing I really remember is that I ended up cheesing everything with mage spam.
FYI, here's where the term "BioWare magic" was revealed to the public: https://rpgcodex.net/forums/threads...lone-from-bioware.113374/page-56#post-6078428
You guys should try playing those games without SCS enabled sometime, it has really colored your memories.BG2? Basically, just about any significant battle is a wave of Spell Breaches and Dispel Magics and the like before real combat can even begin. It just becomes tedious after a while.
It was. There's a line of thought I've seen on codex quite frequently that it wasn't a success, there's no evidence for this. You don't make multiple major expansion pack-tier DLCs for a game that isn't a major success.Interesting that they consider Inquisition to be a success.
It was. There's a line of thought I've seen on codex quite frequently that it wasn't a success, there's no evidence for this. You don't make multiple major expansion pack-tier DLCs for a game that isn't a major success.
MEA didn't get a single DLC tho and it ended on a cliffhanger.DAI sold well enough, but so did MEA. Look how that was treated.
They implied it sold above expectation in their 2015 earnings call.Neither EA nor Bioware ever bragged about DAI total sales or published hard numbers, which means it definitely didn't meet corporate expectations.
Outperformance versus our outlook was driven by the record-breaking Dragon Age: Inquisition performance. In addition, sell-through was extremely healthy across the market, enabling us to maintain margins above our expectations while keeping channel inventory clean.
Why, though?Gee, can't understand why it doesn't exist anymore.
Because people today are pussies.Why, though?
MEA didn't get a single DLC tho and it ended on a cliffhanger.
They implied it sold above expectation in their 2015 earnings call.
bioware magic is when they hired competent people instead of people that look like this
Interesting that they consider Inquisition to be a success.
Because they were making games frostbite was designed for, bioware was not.BioWare was also able to scapegoat the game's problems off on EA and Frostbite, even though nobody else seemed to have these Frostbite problems BioWare had.
Because they were making games frostbite was designed for, bioware was not.BioWare was also able to scapegoat the game's problems off on EA and Frostbite, even though nobody else seemed to have these Frostbite problems BioWare had.
Bioware being forced to use frostbite was a terrible decision. They had an in-house engine they were continuously working on for years that was tailored to their exact needs.
Well, as far as I know the shooting and driving in Andromeda were fine, the problem was everything else. But you are right EA and Frostbite are not the only reason for this game to be a mess, Bioware obviously had no concrete idea on what to do with the series after Mass Effect 3's ending during development and that lead to a lot of wasted time and resources that ensured this game's complete technical failure.Because they were making games frostbite was designed for, bioware was not.BioWare was also able to scapegoat the game's problems off on EA and Frostbite, even though nobody else seemed to have these Frostbite problems BioWare had.
Bioware being forced to use frostbite was a terrible decision. They had an in-house engine they were continuously working on for years that was tailored to their exact needs.
I don't fucking buy it, especially since they said that same shit with their Mass Effect game too, and Mass Effect is just a third person shooter. Oh, we can't use this shooting engine on our shooting game... that just like get the fuck out of here BioWare. Racing games came out on Frostbite, Mirror's Edge Catalyst came out on Frostbite, all the EA Sports games for the last few years have been on Frostbite, some Plants vs Zombies game came out on Frostbite; BioWare seems to be the only one to have problems with Frostbite. Think BioWare also said one of the problems with Frostbite was it couldn't do large environments, even though it seems like it was made for large environments.
BioWare also wasn't forced into using Frostbite. At least going by what some former BioWare employee said.
What other developers do you know who've used Frostbite for RPG development?BioWare was also able to scapegoat the game's problems off on EA and Frostbite, even though nobody else seemed to have these Frostbite problems BioWare had.
Do you know a lot about video game programming?I don't fucking buy it,
Given that Bioware had already produced Inquisition with Frostbite, before Andromeda, I'd chalk it up to technical incompetence of the specific Bioware studio that worked on Andromeda. I think that was the bigger factor. But I get that in the commotion of fighting the fire, it's always easiest to blame the tech. Because the least amount of people can give you counter arguments about it, and it's as distanced as possible. You are not seen as blaming people, worst-case scenario, you're blaming some faceless programmer, so the engine is the least offensive scapegoat.Because they were making games frostbite was designed for, bioware was not.BioWare was also able to scapegoat the game's problems off on EA and Frostbite, even though nobody else seemed to have these Frostbite problems BioWare had.
Bioware being forced to use frostbite was a terrible decision. They had an in-house engine they were continuously working on for years that was tailored to their exact needs.
What other developers do you know who've used Frostbite for RPG development?BioWare was also able to scapegoat the game's problems off on EA and Frostbite, even though nobody else seemed to have these Frostbite problems BioWare had.
Do you know a lot about video game programming?I don't fucking buy it,
Okay, let's get real here.Including BioWare? Zero.
Inquisition was the first Frostbite game to include shit like spellcasting, sword and staff fighting, branching dialogues, etc. Of fucking course it was hard for Bioware to incorporate all that with this engine. It was never built for it.
Are you fucking kidding me? Did you play Inquisition with keyboard & mouse? Everything about the gameplay is jank as fuck compared to the previous games.They play fantastically.
Are you fucking kidding me? Did you play Inquisition with keyboard & mouse? Everything about the gameplay is jank as fuck compared to the previous games.