Reminder that this is what the game used to look like in 2013.
Either the game had to be dumbed down for last-gen consoles or this is a serious case of false advertising.
can someone explain the difference between this and the released version for someone who didn't play DAI?
it's basically nothing alike at all as far as I can remember, but its been years since I played DAI.
enemies attacking the keep used to "maintain your presence" -> wow, have to break this down here. There's no such system at all in DAI, you have one keep total and it's never attacked. You have a starter village that gets attacked, but it's just a scripted mission(not some dynamic system they seem to imply) and not part of some big area either.
"maintaining morale and position you hold" -> ??? nothing like this in the game
live event featuring warboats -> nope, nothing at all like this in the game at all. Closest is Iron Bull's companion quest and you don't even interact with the boats, they're just there off in the distance.
combat looks similar I guess
"these are my men" -> there's no such system in place at all in DAI, you never see any of your "troops" around because iirc you don't have any. He implies there's leadership involved, and no, there's not.
the area itself doesn't look anything like crestwood actually does ingame btw
"[party members] can spot things and call things out" -> not that I remember
again, this area looks nothing like I remember
there's no keep in the area to "capture", it's just another mission and you never go back there again. In fact, this makes a lot more sense now that there was such a system in place considering how every area you "capture" gets memoryholed 5 seconds later.
strangest part is that the game released what, 1 year later? No wonder the areas were so empty if they were all redesigned in such a short timespan.