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Dragon Age Dragon Age: The Veilguard - coming October 31st

Vatnik Wumao
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MEA was a good game actually. I've only ever seen anyone criticize MEA for being DAI, but it isn't DAI.
MEA seems better in the gameplay department than DAI (which I'd attribute to the devs designing it with multiplayer in mind), but as a storyfag I'd still say DAI > MEA. Didn't like the Angara(ns?), didn't like the main plot and most definitely didn't like the protagonist (who is Witcher tier predefined, but with a cringey personality unlike Shepard's).
 
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https://gamefaqs.gamespot.com/pc/920668-dragon-age-origins/stats
https://gamefaqs.gamespot.com/xbox360/950918-dragon-age-origins/stats
https://gamefaqs.gamespot.com/ps3/950916-dragon-age-origins/stats

30% of gamefaqs normies think it's tough, only 5% think it's easy.
Thank you Roguey anon! Good strong friend anon! It is not difficulty game anon! Is not!
4wH8JNy.jpg
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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"MEA seems better in the gameplay department than DAI (which I'd attribute to the devs designing it with multiplayer in mind)"

DA3 is shit. ME4 is shittier.

FACTZ
 

Correct_Carlo

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DA:I is a great game. Everyone bashed it for so long that I ignored it for a long time, but when I finally played it I was shocked how good it was. I actually like it better than DA:O, which I loved on release, but today just seems incredibly generic and has so many sections that are slogs to get through. DA:2 is complete shit and the less said about it the better.

ME:A is mediocre. If you are a massive ME fan it's worth playing, and its combat is the best in the series, but the characters are dull and the storyline isn't where it should be, despite it having a great premise.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
DA:I is a great game. Everyone bashed it for so long that I ignored it for a long time, but when I finally played it I was shocked how good it was.
How? It's boring as fuck. The actual quests with a story probably only make up 10% of the game. That's putting aside that the combat is the worst in the series.
 
Vatnik Wumao
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DA:I is a great game. Everyone bashed it for so long that I ignored it for a long time, but when I finally played it I was shocked how good it was.
How? It's boring as fuck. The actual quests with a story probably only make up 10% of the game. That's putting aside that the combat is the worst in the series.
p. much

I've enjoyed some aspects of DAI's storytelling, but it's a far worse game than DAO in all departments (which in itself was a mediocre product, although it had its charm).
 

Fedora Master

STOP POSTING
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DA:I is a great game. Everyone bashed it for so long that I ignored it for a long time, but when I finally played it I was shocked how good it was.
How? It's boring as fuck. The actual quests with a story probably only make up 10% of the game. That's putting aside that the combat is the worst in the series.

He is a retard with the mind of a child, of course it's good to him.
 
Vatnik Wumao
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Anyhow, can't way to see how DA4 ruins the Tevinter Imperium since it was one of the few things that I liked about the lore with the various breadcrumbs sprinkled about it throughout DAO.
 

Correct_Carlo

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DA:I is a great game. Everyone bashed it for so long that I ignored it for a long time, but when I finally played it I was shocked how good it was.
How? It's boring as fuck. The actual quests with a story probably only make up 10% of the game. That's putting aside that the combat is the worst in the series.

This is a gross exaggeration. The main quest is massive with a significant amount of C&C, and great variety in quest design, with several quests that don't even involve combat (that extended party quest, for example, or the one where you get to pick who becomes queen of a province that has like 12 different possible outcomes depending on your choices). It also has a full roster of companions, each with their own quests. If you think the main quest and content is only 10% of the game you didn't play it that much. Also, the MMO style content really isn't MMO style content. It's more akin to Ubisoft "icons on a map" type repetitive tasks that you can completely ignore if you want to, and which 99% of all modern RPGs have, including Witcher 3, which everyone jizzed themselves over. DA:I's only sin was being the first Bioware game to adopt that Ubi-style mode of world design, and it was castigated for it, despite its level and world design being actually quite good.

As to the combat, it's basically DA2 combat with some minor differences. You can still issue orders to your companions and you still need to control your companions to win fights, especially on Nightmare. The only thing I found annoying about it is that you need to control whatever character you have selected directly. You can't just issue orders and watch the combat play out, like in DA:O. However, I don't find that minor annoyance to be gamebreaking. You still need to issue commands to your squad to win, so there's still tactics involved.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://blog.bioware.com/2022/02/23/game-update-dragon-age-in-production/

Game Update: Dragon Age in Production

Hello,

Last month you heard from me as we reflected back on 2021 and looked ahead to 2022 with the goal to communicate more often with our community and fans around the world. With that in mind, let’s start with the next game in development: the new Dragon Age.

As you may know, there are a few different stages to a game’s development. First are the Concept and Pre-Production phases, when a team works on the creative vision for the game and starts laying down the technical foundations – basically creating the conceptual and technological blueprint for the game. Iteration and flexibility are key here, as ideas and game mechanics are proposed, tested out, and refined. Once the blueprint is complete, the Production phase begins. Production is all about executing on the blueprint: taking those ideas and turning them into a working game. Eventually, a team hits Alpha and then Beta, where the polish happens, and the things that are special really come to life.

For the next Dragon Age, we are right in the middle of Production, which is a great feeling. Our blueprint was completed last year, so we’re now focused on building out our vision: creating amazing environments, deep characters, strong gameplay, impactful writing, emotional cinematics – and much more. The blueprint for the game is well understood and the team is focused.

As we continue our journey, we wanted to wish Christian Dailey a heartfelt farewell from BioWare. Christian started with us back in 2018 and has been a big influence on our games and leadership team, most recently as Executive Producer over Dragon Age’s development. The games industry is ever-changing though and sometimes folks want to go and try new things – we understand, but we will miss him as a friend and as a colleague.

A strong leadership team of industry and Dragon Age veterans is in place to carry us through Production and beyond. The game’s Production Director is Mac Walters, who recently led the development for Mass Effect Legendary Edition and has an 18-year history with BioWare. Corrine Busche, who has been leading the design direction for Dragon Age, is our Game Director. She has a wealth of experience, including 15 years at EA, and a passion for the franchise. Benoit Houle is the Director of Product Development, and he brings an in-depth understanding of the franchise thanks to having worked on every single Dragon Age game – starting over 16 years ago on Dragon Age: Origins. I will also be working more closely with the Dragon Age team as they go through production while continuing to guide the studio.

Later this year, you will start to hear more from the Dragon Age team in the form of blogs and social content. As we move through development we’ll also be in regular communication with players who sit on our community council. As passionate fans like you, we take their feedback seriously. We are also listening to all of you as you share your thoughts and experiences, so keep talking to us!

On other fronts, our Star Wars™: The Old Republic team led by Keith Kanneg, recently celebrated 10 years of amazing storytelling with the launch of our latest expansion, Legacy of the Sith. The team hasn’t stopped with just launching the expansion, and is already focused on more updates to continue the celebration all year long. You can see our launch trailer for the new release here; which was a creative collaboration with Industrial Light and Magic, and we absolutely love it.

And of course, we’re also working on the next Mass Effect. The team, led by Mike Gamble, is made up of a team of veteran developers as well as some new, really talented people. They are all actively prototyping new ideas and experiences. AAA next-gen games take a long time to make – and we know our fans may want them sooner. But our Number One priority needs to be quality, and that simply takes time to get it right.

As we embark on a new year of adventures, we’re excited to share more with you. Until then, thank you once again to all our fans. Here’s to a great 2022!

Stay well.

Gary McKay
 

Atlantico

unida e indivisible
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Make the Codex Great Again!
As we move through development we’ll also be in regular communication with players who sit on our community council. As passionate fans like you, we take their feedback seriously. We are also listening to all of you as you share your thoughts and experiences, so keep talking to us!

:prosper:
 

Atlantico

unida e indivisible
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Make the Codex Great Again!
This is shaping up to becoming a disaster on an epic scale.

A trannie is the game director.
A dangerhair cuck is the lead writer.
I imagine the rest of the team fits right in with those two.

It's going to be more than a decade between DA3 and DA4, because DA3 was a flop of massive proportions and led to the exodus of all the old guard at Bioware. From Gaider to Laidlaw.

After the nosedive in popularity the series took with DA2, the albatross that was DA3, the unmitigated disaster that was Anthem, Bioware decides to double down on the danger-hairs, faggots and trannies.

The very reason for all their woes, their decline and their inevitable end — troons. So they decide to go balls deep with troons.

I tip my hat to you Bioware execs, you guys must have one hell of a coke-dealer.
 

deuxhero

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One suspects even what passes for management at EA is wondering why they're funding a sequel after 2 and 3 both sucked.
 
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This is shaping up to becoming a disaster on an epic scale.

A trannie is the game director.
A dangerhair cuck is the lead writer.
I imagine the rest of the team fits right in with those two.
What! Obsidian did imitation BioWare anon so BioWare is now imitation Obsidian anon! It is true anon! It is! Circle is completion anon! It is! You are a good anon! You are!
 

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