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Dragon Age Dragon Age: The Veilguard - coming October 31st

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,096
Location
La Rochelle
GYBCwozXgAE4QlP

Personally, I hate these psyops who try to convince us that femininity is overweight and generally unhealthy, more than those who condemn all sex entirety.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,298
Location
Asp Hole


Barkeep woman has unusually muscular arms. I bet this will be a common theme....

So, you are saying that the game devs deliberately made things out of proportion in order to uglify the characters... Why? Is it some sort of troll aim at the players? Some sort of "fuck you" aimed at the game company? What the hell???

It goes with the cartoony, pedomorphic style. Notice how the whole tone of the scene changes to more mature when the characters get smaller heads and wider shoulders? They made the proportions "cute" on purpose, so that they can poach from the Sims crowd. The Sims visual style is one of the most hideous ones I've ever seen, but then I've never been into the uncanny-valley mix of cartoony and real.

Pretty hot MC, not gonna lie, big head or not

Yes. It's such a waste.

I don't think this slider actually does anything.

94KeQuH.png
they cant go too crazy, or else it would cause armor clipping and everyone would complain even MORE!!!1

The sliders don't dynamically adjust to other sliders' settings, so maybe the glutes will look bigger if the thigh size is reduced. That qunari ass is unbelievably flat though.

Im starting to think - do they make all these "feminine" sliders meaningless solely to not trigger trannies?
This. And probably to trigger man.

So inclusive right? Except if you are a curvy woman. I think they justify this with the argument, that curvy woman are overrepresented in other games anyway. Like they wanna restore some kind of balance with only making ugly haks possible to create, lol.

They probably don't want too many normies and coomers to take an interest in this franchise, so obviously they try to keep the sex-appeal settings minimal. How inclusive indeed.
 
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Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,298
Location
Asp Hole
Codex biodrones mass-downrating my post because I dared criticize their precious relationship simulators. I thought this species has gone extinct.

Origins is good. The gameplay makes up for its cliched story. It just needs that big patch that fixes most of its bugs, there are some unforgivable ones like at least one of the abilities in the two-handed weapon skill tree having no effect. I always thought that that skill set was completely useless compared to sword and board. No wonder. Even if those bugs were fixed, these two warrior-specific skill trees are unbalanced. You might think that you can turn your warrior into a badass barbarian with two-handed weapon, but instead you get a rather mediocre glass cannon compared to, say, Alistair. Shields are great, but they shouldn't be an automatic easy mode for combat.

I guess because of the bugs and the balance issue, the two-handed weapons and abilities didn't provide the needed damage that should compensate for the lack of speed (of dual weapon and maybe archery) and the lack of a shield that acts as both a weapon and an extra layer of protection. This, especially in an unpatched game, nerfed Sten and Oghren considerably if you didn't change their combat style.
 
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Ryzer

Arcane
Joined
May 1, 2020
Messages
7,086
Codex biodrones mass-downrating my post because I dared criticize their precious relationship simulators. I thought this species has gone extinct.

Origins is good. The gameplay makes up for its cliched story. It just needs that big patch that fixes most of its bugs, there are some unforgivable ones like at least one of the abilities in the two-handed weapon skill tree having no effect. I always thought that that skill set was completely useless compared to sword and board. No wonder. You might think that you can turn your warrior into a badass barbarian with it, but instead you get a glass cannon compared to, say, Alistair.
Origins is a single player MMO, with boring RTwP combat, terrible encounter design, and last but not least extremely dumbed down RPG mechanics.

The game is meh to decent and its worst sin is that it's boring.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
18,829
Location
大同
"I once breached the Fade in the name of another, to serve the Old Gods of the Empire in person. I found only chaos and corruption. Dead Whispers. For a thousand years I was confused. No more. I have gathered the will to return under no name but my own, to champion withered Tevinter and correct this Blighted world. Beg that I succeed, for I have seen the throne of the gods, and it was empty."

Maybe Cory wasn't so bad after all.

View attachment 55264
They poorly utilized him in DAI, but he's way more of a sympathetic figure than Solas who is de facto intending to bring death to all people. And I find it extremely lame how DA4's way of redeeming him is to pull an "akshually, he now took precautions to tear the veil without killing everyone!" Such a lame copout.

Both Cory and the Architect should've been a bigger part of the franchise rather than doubling down on elven nonsense.
 

Semiurge

Cipher
Joined
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Messages
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Asp Hole
Both Cory and the Architect should've been a bigger part of the franchise rather than doubling down on elven nonsense.

Elves under the human foot was one of the best decisions in Origins lore. It provided lots of potential drama to the story, and despite the theme's allegorical nature it wasn't overused in Origins to harvest sympathy tears from bleeding hearts.

Inquisition did a 180 and turned them into the supreme, immortal beings again. At least in theory. I don't recall if the former immortality aspect was included in Origins lore, but even if it was it had no significance in the game outside of the dalish origin and some lore dumps in the forest region. You could say that all origins in Origins were more or less equal in the attention given to their place in the world, and each gave you a unique perspective on the greater events in the plot. Being an elf warden didn't make you feel special in an "empowering" way, and none of the dialogue options allowed you to get all uppity on humans about your race's former glory, even though you could sometimes accuse humans of bigotry. If Origins had been written now by the current Bioware team, it's clear what would've ensued in regards to that. Big lectures no doubt, and lots of obligatory "Warden headbutts the fascist" cutscenes.
 
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damager

Arbiter
Joined
Jan 19, 2016
Messages
977
I was never a fan of origins and even I see that veilguard has nothing in common with it. It's just low effort rage bait. He's one of these edgy codex hate posters, it's just a little sad to watch :lol:
 

damager

Arbiter
Joined
Jan 19, 2016
Messages
977
They put a sims developer in charge of dragon age :hahano:

No wonder simple things like party control and health bars are out, this person probably never played a crpg
 

Cohesion

Augur
Patron
Joined
May 14, 2015
Messages
1,176
Location
Moscow, Russia
Codex+ Now Streaming!
Okay, so I heard the new leaks about how much Concord cost to make.
Firewalk Studios has about 150 employees.
It took them 8 years to develop the game.
6 years for 200 million
2 last years for another 200 million
Total 400 million

Bioware has 320 employees (more than double) and they took like 9 years to develop the game.
My end estimate is around 600 million.

Let's say everyone buys the deluxe edition for 80$
So just to break even they need to sell at least 7,5 million copies and I'm not counting the taxes and the 30% Steam cut.
With that they have to make millions more on top.
Now I could be off by like tens of millions or even hundreds but this is a pretty bleak picture for any gaming studio to be in.

This will not be the grand success they want. :lol:

They released Andromeda and Anthem in those 9 years along with multiple The Old Republic expansions(though TOR changed hands I dont know how recent). I have no idea how big of a failure Anthem was but I think they still made profit from TOR stuff and Andromeda. I also think its lower than 600 because there is the fact that when dropping the live-service version in 2021 they didnt start from scratch, it is extremely obvious how much of it is still there(UI, gameplay mechanics, whole artstyle, main player hub that looks like a perfect online hub).

But on the other hand a game like Concord took 8 years and needed 200 million for its last 2 years of development, this industry doesnt makes sense to me anymore.
You are right. Let's say half of the company was busy with other stuff. That's still 300 million.
Plus it is known that it was in development hell for a long time.
With that they still need to sell more than 4 million copies of the deluxe edition to break even or 6 million of the 50% one. That's a lot.

Feel free to correct me, this just very VERY rough estimate.
Lol millions. They won't sell 100k.
 

babayaga

Educated
Joined
Aug 8, 2024
Messages
132
Location
Innawoods
Okay, so I heard the new leaks about how much Concord cost to make.
Firewalk Studios has about 150 employees.
It took them 8 years to develop the game.
6 years for 200 million
2 last years for another 200 million
Total 400 million

Bioware has 320 employees (more than double) and they took like 9 years to develop the game.
My end estimate is around 600 million.

Let's say everyone buys the deluxe edition for 80$
So just to break even they need to sell at least 7,5 million copies and I'm not counting the taxes and the 30% Steam cut.
With that they have to make millions more on top.
Now I could be off by like tens of millions or even hundreds but this is a pretty bleak picture for any gaming studio to be in.

This will not be the grand success they want. :lol:

They released Andromeda and Anthem in those 9 years along with multiple The Old Republic expansions(though TOR changed hands I dont know how recent). I have no idea how big of a failure Anthem was but I think they still made profit from TOR stuff and Andromeda. I also think its lower than 600 because there is the fact that when dropping the live-service version in 2021 they didnt start from scratch, it is extremely obvious how much of it is still there(UI, gameplay mechanics, whole artstyle, main player hub that looks like a perfect online hub).

But on the other hand a game like Concord took 8 years and needed 200 million for its last 2 years of development, this industry doesnt makes sense to me anymore.
You are right. Let's say half of the company was busy with other stuff. That's still 300 million.
Plus it is known that it was in development hell for a long time.
With that they still need to sell more than 4 million copies of the deluxe edition to break even or 6 million of the 50$ one. That's a lot.

Feel free to correct me, this just very VERY rough estimate.
Lol millions. They won't sell 100k.
I pray for you to be right because that would be soo funny
Please come true, pleeeaase come true
I legit can't wait for the game to come out for all the wrong reasons.
So much entertainment for months!
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,431
Dragon Age 2 was a recycled Origins DLC

Inquisition was a recycled MMO

Veilguard is a recycled Sims game

If Bioware's shambling corpse survives, next will be a recycled porn VN

:philosoraptor:
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
12,719
I don't think this slider actually does anything.
they cant go too crazy, or else it would cause armor clipping and everyone would complain even MORE!!!1
Armor and clothing should morph according to the body morph on which it is placed, as accomplished by Dragon's Dogma, a game released in 2012 for a console released in 2006. :M

Codex : "Screenshot the bioware fans, they are NPCs"

Also Codex: " BG1-2 are the best RPGs ever made, BG2 is the greatest and Origins is the goty"
Some of us have detested Bioware since Baldur's Gate in 1998.
smug_codex.gif
 

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