Stoned Ape
Savant
Tactically DA:O relies on a aggro system which is inspired by MMO combat rather than having sets of AI behaviour written for different types of opponent.That is not true, Origins has cooldowns, but they are irrelevant. The combat is centered around stamina and mana and with the "tactics" set up it doesn't feel MMO-ish at all.The cooldown based combat seems to be inspired by MMOs somewhat.
There's no real line of engagement or need for much in the way of clever positioning on the player's part. Overall, I think the tactical aspects of the combat system are one of the more lacklustre elements of DA:O's design.