The Outpost in Andromeda seems to be, although still scaled back, a take on the cut Keep system they originally talked about in Inquisition. In the final game they seemed to have been rolled into the Skyhold, which also doesn't seem as important as what they first talked about when showing off Inquisition. But originally you'd get a number of Strongholds in different areas, and these Strongholds could be set to different functions in a area like espionage, war, or diplomacy and trade.
What the fuck has that to do with literally anything you dumbfuck? Does it have fucking cooties? If it's good, it's good, you autistic sack of shit.
Where or when it came from: does. not. matter.
That's a dumb fucking comparisons. I'm talking about a gameplay concept they showed in Jade Empire, (in reference to what of their games may have influenced those other games) now you're just talking about a purely visual technical limitation.
Honestly your entire dumbass post doesn't make any sense. Yes, some ideas were thought of, at some earlier point in time, and were implemented years later in MEA. So fucking what?
Really. So. Fucking. What?
Apart from disseminating incredibly useless information, what is your point?