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Dragon Age Dragon Age: The Veilguard Thread

tommy heavenly6

Learned
Joined
Dec 22, 2022
Messages
208
"I think it is clear to anyone whose brains haven't been infested by grifter worms that the failure of Concord had nothing to do with *woke*"

Interesting take from someone who keeps a close watch on the market. It's like he pretends to not notice we are all apes.

NVM this guy is just an idiot.

sfbez.png
109 woke games have flopped so far but it's never woke's fault
 
Joined
Jan 21, 2023
Messages
3,733
It already got 20 times the players Andromeda had on its peak, so yeah, it's "a return to form". A return to form to position themselves in a lower place than idle clicker games I guess.
Andromeda was not on Steam on release
A peak of 3k players on Steam is still pathetic for a AAA release, regardless of release date. Red Alert 2 had a Steam peak of 6k-7k players, for reference.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,677
NVM this guy is just an idiot.

sfbez.png
Oh, that freak. I'm basically a nobody over on Twitter with only seventy followers and he went out of his way to block me. He must be looking in a mirror if he's calling people grifters.
He uses a block list like most gaming journos, I am actually surprised he didnt immediately block these people, I guess he needed the interactions.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,731
Location
Core City
My bet is 50-70k concurrent at the peak of the curve. Which is a lot, but not really that amazing for a game this big. Maybe I'm underestimating it too much, we'll see.

Yes, it's slowing down right now. I think we're reaching the peak. I don't think it will go past 70,000, a little on the high end of what I thought, but that's about it. So, it's around Project Zomboid, BioShock Infinite, Shadow of War, and Sea of Thieves. Not "bad" since it's on the top 250 games on concurrent players on Steam, but these are old games, there are a lot more people playing nowadays. I think we can say that the game is definitely not a flop, but for sure it's not blowing minds or anything. It feels like it will sell more than it deserves, but way less than what BioWare really needs. I'm curious about how many days it will take to reach 1 million in sales.
 

goregasm

Scholar
Joined
Aug 19, 2016
Messages
199
I had to look up that Schreier guy..there was a link to his wife...

Woof..she looks like one of those mad ball toys
 
Joined
Jan 21, 2023
Messages
3,733
My bet is 50-70k concurrent at the peak of the curve. Which is a lot, but not really that amazing for a game this big. Maybe I'm underestimating it too much, we'll see.

Yes, it's slowing down right now. I think we're reaching the peak. I don't think it will go past 70,000, a little on the high end of what I thought, but that's about it. So, it's around Project Zomboid, BioShock Infinite, Shadow of War, and Sea of Thieves. Not "bad" since it's on the top 250 games on concurrent players on Steam, but these are old games, there are a lot more people playing nowadays. I think we can say that the game is definitely not a flop, but for sure it's not blowing minds or anything. It feels like it will sell more than it deserves, but way less than what BioWare really needs. I'm curious about how many days it will take to reach 1 million in sales.
Shadow of War is pretty fun but I think it suffers from being "too big", the first game was more compact and to the point, while it only had like to environments the combat was fun as fuck. The additions feel more like busywork than anything else. It's worse than the first game yes but still a very fun AAA action game. I might even install it again tbh
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,395
Location
Space Hell
Correct me if I am wrong.
Assuming 60000 people bought faggot age for 75$, let's round that up to 100000 people with consoles and exclude Steam fee. That'll be 7 500 000 $.
How this could be a financial success or somehow feasible for a studio of about 30+ "people"?
 

quixotic

Learned
Joined
Sep 13, 2021
Messages
333
10 years of development hell and a budget that has more likely then not breached the 100 million dollar mark.
65k players nearly 4 hours after launch.
This is looking a little grim, fellas. :-D
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,492
Correct me if I am wrong.
Assuming 60000 people bought faggot age for 75$, let's round that up to 100000 people with consoles and exclude Steam fee. That'll be 7 500 000 $.
How this could be a financial success or somehow feasible for a studio of about 30+ "people"?
You forget the console players impact.
 

goregasm

Scholar
Joined
Aug 19, 2016
Messages
199
It's still mid afternoon here in the states, lunch time on the west coast. Ground zero for turd burglars. It's going to go up a bit over the next few hours.
 

Skinwalker

*meows incessantly*
Patron
Village Idiot
Joined
Aug 20, 2021
Messages
12,433
Location
Yessex
Tbh, if you have to write posts explaining how it's not a financial success, then it's already clear that it's not a total flop.

How is this turd performing better than Androgyny, which by all accounts looks like a better less shittier "game"?
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,275
Location
Germany
Correct me if I am wrong.
Assuming 60000 people bought faggot age for 75$, let's round that up to 100000 people with consoles and exclude Steam fee. That'll be 7 500 000 $.
How this could be a financial success or somehow feasible for a studio of about 30+ "people"?
You forget the console players impact.
PS5 players are the biggest "problem" here. They just don't have any games, and take everything they get their hands on.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Numbers so far:

>89
+73
>162
+1,667
>1,829
+2,674
>4,503
+3,219
>7,722
+3,343
>11,065
+3,128
>14,193
+2,850
>17,043
+2,753
>19,796
+2,851
>22,647
+2,436
>25,083
+2,484
>27,567
+2,285
>29,852
+2,046
>31,898
+1,890
>33,788
+1,765
>35,553
+1,599
>37,152
+1,460
>38,612
+1,346
>39,958
+1,429
>41,387
+1,194
>42,581
+1,184
>43,765
+1,057
>44,822
+1,166
>45,988
+1,288
>47,276
+1,477
>48,753
+1,676
>50,429
+1,455
>51,884
+1,156
>53,040
+1,114
>54,154
+1,268
>55,422
+914
>56,336
+899
>57,235
+892
>58,127
+831
>58,958
+693
>59,651
+872
>60,523
+662
>61,185
+748
>61,933
+750
>62,683
+544
>63,227
+658
>63,885
+655
>64,540
+466
>65,006


Differences:

l9Bipif.png
 

sebas

Scholar
Patron
Joined
Dec 20, 2015
Messages
424
Strap Yourselves In Codex Year of the Donut
No point doing $ predictions when we barely have any data.

The budget for this game will heavily depend on how much marketing was put behind it, while the sales will depend a lot on consoles.


Strictly speaking about Steam, it's a lukewarm release in the EU&Asia. We will see about the US later today.
 

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