the other 3% is stuff likeI wouldn't go so high (pun!) as 97%
The mage vocation is more suitable for a pawn. Try a Strider, you can play it from the beginning and is a top tier vocation. If you master the Fracture Dart skill you're in for quite a treat.The mage sucks in this game. Tried it 3 times and it never gets good. The rest of the game is promising though so I might try an Archer type.
so who's calling the ambulance on zombraoh good i was hoping that someone woudl, make a thread about swhich cjlas s they liekjlh in tdragons odgoms 1
Did you try the advanced classes? Combat gets really fun with assassin where you zip around the battle field. Or warrior who can kill things with one hit. Or magic archer that does crazy things with bow, like homing arrows that fly around and dart towards the enemy. First couple of hours are pretty bland, I agree; but once you get to the capital and can pick different classes. It really picks up.I've never been able to understand what people find good about the first game. I tried playing it for a while, but it looked like a huge mmo world with a gimmicky combat system that couldn't decide if it wanted to be an action game or not.
But then again, I didn't play very far, so maybe the great aspects of the game show up later?
This reminds me of this time when Felipepe and Roxor were arguing about Undertale. Roxor asked Felipe wether 'making unique sound cues for when different characters speak is really that innovative'. Felipe then asked what other game does that sort of thing. It was enough to sent anyone into an existential crisis.The character creator tieing the psychical build of your character into the stat system feels like such a revelation (yet simple idea) you almost wonder why it took so long to be done.
I never played sorcerer, always played Assassin with a bunch of strength augments from the other classes. My pawns roll that class. It's okay. I don't like how some of the spells can obscure my vision within the dungeons though. I never liked how when I hired onlines pawns while exploring Bitterblack. They'd summon a giant tornado that'd make fighting enemies in small areas impossible.How is the sorcerer?
You don't need to fight enemies when you summon a giant tornado.I never played sorcerer, always played Assassin with a bunch of strength augments from the other classes. My pawns roll that class. It's okay. I don't like how some of the spells can obscure my vision within the dungeons though. I never liked how when I hired onlines pawns while exploring Bitterblack. They'd summon a giant tornado that'd make fighting enemies in small areas impossible.How is the sorcerer?
Banjo & Kazooie?This reminds me of this time when Felipepe and Roxor were arguing about Undertale. Roxor asked Felipe wether 'making unique sound cues for when different characters speak is really that innovative'. Felipe then asked what other game does that sort of thing. It was enough to sent anyone into an existential crisis.The character creator tieing the psychical build of your character into the stat system feels like such a revelation (yet simple idea) you almost wonder why it took so long to be done.
The mage sucks in this game. Tried it 3 times and it never gets good. The rest of the game is promising though so I might try an Archer type.
mage is a support oriented vocation ,with some offensive spells. the meat of offensive spellasting comes from Sorcerer. In this game vocations manages to catch the feeling of an archetype perfectly. in case of sorcerer you are not going melee but instead flailing your hands for an hour preparing the spell,and can be easily interrupted. But when you cast the spell, everything gets melted by the destruction from the sky you conjured. i have only seen my pawns in action ,but i'm definitely gonna play sorcerer at some point.The mage sucks in this game. Tried it 3 times and it never gets good. The rest of the game is promising though so I might try an Archer type.
Maelstrom is the only spell that was causing this, but i think they made a patch to make it more transparent, or i remember wrong?I never played sorcerer, always played Assassin with a bunch of strength augments from the other classes. My pawns roll that class. It's okay. I don't like how some of the spells can obscure my vision within the dungeons though. I never liked how when I hired onlines pawns while exploring Bitterblack. They'd summon a giant tornado that'd make fighting enemies in small areas impossible.How is the sorcerer?
I do wonder what changes there will be in DD2 compared to the original game. Will we see more Souls or Monster Hunter influence in the game?
i'd hate if they changed something relevant of the combat system, that is already almost perfect.i just want them to replace the few useless skills, maybe add sone new vocations, and add 3 more skills for warrior, so he is on par with other classes, done.I do wonder what changes there will be in DD2 compared to the original game. Will we see more Souls or Monster Hunter influence in the game?
I guess a more refined combat system for starters, given this is made by the DMC team, right?
yes damage formula is fucked. if you don't surpass enemies defenses you literally do no damage.this lead to weird situations like when you are a ranger you do no damage to bosses with tenfold arrow because damage is split in 10 ( for each arrow shot) ,but with a brutal arrow ( dmg unsplitted ) you can even do 1 health bar damage. Or you try what happens with explosive arrows + tenfold arrow. now you are killing last game boss ( the expac one) within 15 seconds. it happened to me and ruined the climax ...I hope for a different armor system. DD's armor system made enemies into damage sponges if you're underleveled.
Hitting the DUNNO button on this one. Ryota Suzuki, the guy who was lead gameplay designer for Dragon's Dogma and DMC5, has left Capcom some years ago and joined up with Square to work on Final Fantasy 16. This is my biggest worry.I do wonder what changes there will be in DD2 compared to the original game. Will we see more Souls or Monster Hunter influence in the game?
I guess a more refined combat system for starters, given this is made by the DMC team, right?