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Game News Drakensang 3 will be a Browser Game

ricolikesrice

Arcane
Joined
May 11, 2007
Messages
1,231
drakensang 1 was a mediocre-with-potential-to-be-good game. compared to the (lack of) competition i d go as far as call it a GOOD game, but only for nowaday s standards.

drakensang 2 was a through and throug good game. good on its OWN merits, not codexian "good since we only get shit since 5 years".

the major "problem" for some could be the writing/story. its not grimdarkgrittyepicmature but pretty light-hearted (drakensang 2)
or even sometimes flatout childish (drakensang 1). it almost ruined drakensang 1 for me even if i m normally not that anal about writing/story so i can definitly understand people who rate story/writing higher than me being put off by that. to be fair its only consistent with the setting though, people who played RoA1-3 also know that those werent the grimdarkgrittiest games around and so is (or was) the PnP setting.

overall compared to DA:O i d rate drakensang 1 on par with DA:O but drakensang 2 imho was the much better game.

the only "major" complaint for me about drakensang 2 would be the RTWP combat, especially with the great ruleset behind it the game was begging for turnbased combat and would have been amazing if implemented well.
everything else would be nitpicking, "minor" flaws, though of course it also has a few of them. mind you drakensang 2 s RTWP combat is in no way worse than NWN2 or DA:O, actually i d say better if only for having a lot less of it and at least a few more good bossfights (not all though...) .

anyhow, a real shame that it apparently sold less than drakensang 1 (probably because of DA:O ) and we might never see an english release. its no Fallout, i.e. classic but i m pretty sure quite a few peeps here would enjoy what i d say was a GOOD game that i m pretty sure i ll replay for the 3rd time sometime in the future.

oh btw, its a freaking beautiful game , i really, really like the graphics/art-design (graphicswhore++).
 
Joined
Nov 1, 2008
Messages
7,953
Location
Cuntington Manor
JarlFrank said:
I bought the first Drakensang, was okay but nothing special. Torrented the second one and liked it better, it was a sure improvement on the first game. Would've liked to see what they could come up with if they had more time, but meh. At least they weren't as awesome as Troika, so it's not that great a loss. Still, a shame, they did have potential.

You bought the first game, which you thought was ok...yet pirated the second game, which you found to be much better...and lament their loss?!? Did you lose your job during the second games release or something?

Anyway, why did the second game doom the company? Most people seem to say it was much better? Or is it a case of people becoming jaded after tasting the first effort?
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
Sooo, I'm guessing they won't be translating it to english at all then? :(
 

Morkar Left

Guest
Blackadder said:
Anyway, why did the second game doom the company? Most people seem to say it was much better? Or is it a case of people becoming jaded after tasting the first effort?

I assume that the first one sold well enough because many bought the game in the hopes it is somehow a new iteration of the RoA-series.

The second one sold maybe not enough because the developmentcosts were higher (full voice acting) and Dragon Age, Mass Effect and Divinity 2 were still around.

I like the second one (didn´t played the first one). It has a soul somehow. I like the not so epic story, the world looks nice and chardevelopment is fun and it even contains riddles where you have to think. And so far it seems romance-free.

The negative aspect is that it is linear with not too much places it seems. But if you consider how the story is told I can live with it and it isn´t a bad thing here.
I liked the choice and REAL consequence part at the beginning but haven´t seen something of that kind later in the game.
What I find annoying so far is the combat-difficulty. There is no difficulty... I play on hard without focusing on powergaming and I had no challenge so far. At the moment I wiped out the pirates by the elves and I´m now in the temple. Healing-spells are to easy to use for serious wounds. Can somebody tell me if the combat gets more challenging?
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
First off, Andyman, choke on some hay.

Second, there is a fan translation of DS2 already. 90% or so has been subbed in english, maybe it's all done for all I know. Some minor things hadn't been translated, but that's about it. Haven't tried it myself. Check the dfb site or whatever Radon's German publisher was.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
circ said:
First off, Andyman, choke on some hay.

Second, there is a fan translation of DS2 already. 90% or so has been subbed in english, maybe it's all done for all I know. Some minor things hadn't been translated, but that's about it. Haven't tried it myself. Check the dfb site or whatever Radon's German publisher was.
Not my fault Drakensang was a piece of shit BioWare carbon copy. It's actually your fault entirely.

Germs should not be allowed to create things.
 

drexciya

Augur
Joined
May 3, 2004
Messages
250
Location
Netherlands
Morkar said:
What I find annoying so far is the combat-difficulty. There is no difficulty... I play on hard without focusing on powergaming and I had no challenge so far. At the moment I wiped out the pirates by the elves and I´m now in the temple. Healing-spells are to easy to use for serious wounds. Can somebody tell me if the combat gets more challenging?
There's a number of boss fights (Old Temple if you want all the goodies, Efferd temple).

The Orcs later on in the Jagdrevier can be a pain as well, more so if they're supported by Ogres. You get some sort of archery contest and boy do bows and crossbows pack some damage. That was a wake up call for me.

If you properly skill your units, especially on special combat abilities, combat isn't too hard. I think this is also caused by having much better items available from the start, compared to Drakensang 1.

Finally I think that if you've played part 1 as well, you understand the system much much better. Selbstbeherrschung is the key to not getting wounded or at least prevent it most of the time. And instead of wasting points on useless skills and perks you tend to focus and the really useful stuff as well as getting attributes up to make those perks possible.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Well, DS2 has some challenging fights. It improves on DS1 in that regard as well. In the ancient temple you have a demon boss fight, I couldn't beat it on normal in my first run despite trying for a couple of hours. So I had to use one of the mcguffins to make it weaker. (you'll find a few mcguffins in the dungeon before, each one can be used to either weaken the demon or to get a reward from Archon Megalon). In my second run I built my chars more carefully and specialized them well and the whole fight lasted only 10min on hard and without any help from weakening magic mcguffins at all. You won't be spammed with adventure points like in the first game either, so specializing your chars, instead of spreading your XP over several weapons etc seems like a good idea. Also don't forget to increase the stats necessary to be able to pick certain abilities. In my first run I forgot that and couldn't pick the best abilities because I didn't have high enough attack & ranged attack. Another nifty thing is you can change the adventages/disadvantages at char creation. I took some feat that gives me +5 with ranged weapons for my elf mage at the cost of -4 to all knowledge skills or something. Who cares, someone else takes the knowledge skills, problem solved and free +5 with your bow! Nice.

Another hard fight was the boss monster in the Efferd temple. Too bad that this whole area consisted of nothing more than 100 fucking giant crab/giant slug encounters. FFS. Obviously all the effort went into creating the visuals, or they just don't have a clue how to create an interesting dungeon.
 

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