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Drox Operative 2 - starship action-RPG sequel from Soldak

LESS T_T

Arcane
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Codex 2014
http://www.soldak.com/Drox-Operative-2/Overview.html




https://af.gog.com/game/drox_operative_2?as=1649904300

ss_2de62813052015d7b685af4af41413fe38d82415.jpg


Coming to Early Access.

Drox Operative 2 is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Linux.

Eons ago the Drox crushed and enslaved most of the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.

Newer races emerged and thrived in the power void ...for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.

Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.

As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!

Features
  • Explore a dynamic and evolving galaxy
  • Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
  • Fight in the galactic war between the various alien races
  • Battle hundreds of different enemy starships
  • Build the coolest and deadliest starship in the galaxy
  • Outfit your ship with thousands of components and crew
  • Adventure with your friends with co-op multiplayer
  • Essentially play an action RPG inside a universe of alien races playing a 4X game

New Features (compared to Drox Operative 1)
  • Enjoy better graphics (normal maps, better specular maps, and higher resolution textures)
  • Deal with more treaty types (vassals, tributaries, protectorates, and federations)
  • Find more component types (plasma cannons, ramming components, etc)
  • Experience faster movement and combat
  • Interact with randomly generated races (just the young races)
  • Discover way more interesting things while exploring
  • Protect or exploit primitive races
 
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LESS T_T

Arcane
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Messages
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Codex 2014
Slight delay: http://www.soldak.com/Blogs/Steven/Drox-Operative-2-Early-Access-update.html

Drox Operative 2 Early Access update

It looks like Drox 2's Early Access is going to get postponed a little bit. We are still in the Steam build review approval process. I submitted it last Thursday and Steam rejected it last night. I had left the Steam cloud stuff set as developer only and they wanted screenshots with the UI visible. I fixed both of those issues and resubmitted this morning. Since it is completely out of my hands I don't know how long the delay will be. It could be day or a week, I'm not really sure. Also on the Steamworks page it warns that their people are working from home because of Covid-19 and that could delay things more than usual.

As an aside, I actually never meant to have an exact date visible in the first place. I thought it was going to just say coming soon. When the store page went live with the actual estimated date, I was annoyed at Steam. However when I reread the options in Steamworks for the coming soon part, the store page was doing exactly what I selected. I either read it wrong this time or it has changed since we released our last game, either way it was my fault. :(

Anyway, as soon as we have the go ahead and it's not a terrible time to release, we will start Early Access. I'm hoping it will at least be within a week. In the meantime, I'm doing builds every couple days, so the game is getting better and better. I can't wait to get all of your feedback!
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.spacegamejunkie.com/interviews/drox-operative-2-qa-with-steven-peeler/

Drox Operative 2 Q&A with Steven Peeler

Drox2Banner.jpg

MUCH. HYPE.

Friends, a few months ago, when I learned that Drox Operative 2 might be a thing, I emailed Steven Peeler — Soldak’s founder — to ask him some questions about it (my questions are in bold), knowing nothing about the game other than its existence. Thankfully the answers have come back, and I hope you’re as excited to read them and learn more about this game as I am. Enjoy!

You seemed to hem and haw on an actual sequel to Drox for a while? What finally convinced you to move forward with an actual sequel?

I was always hoping I could return to the Drox world, the first one was quite fun to work on. The hemming and hawing was really just because I don’t tend to make decisions on future games. I try to focus on the current game as much as possible.

What would you say you were least satisfied with in regards to the first game that you hope to correct in the sequel?

I would say it was the movement in general. It ended up being slower, and not as important as other systems, as I would have liked. In the sequel, it has been sped up quite a bit, you can dodge more incoming attacks than before, and you can actually collide with enemy ships. Basically, used well movement can help you greatly and used poorly it will get you into more trouble.

On the opposite tack, what do you think worked best in the original that you hope to improve or expand upon in the sequel?

I think the atmosphere of existing in this universe that responds to your actions but also evolves based on what all of the races are doing worked really well and is still pretty unique. This is still very true in the sequel, but we are giving the players even more tools to impact the universe around them.

Will all the races from the original game make an appearance in the sequel? Any new races?

All of the normal (mature) races will be there just like before. The ancient races from the Invasion of the Ancients expansion will also be in Drox 2, but after being defeated, they are more willing to negotiate and form treaties.

The new, young races are all randomly generated, so there will essentially be infinite new races. You could run into a plant sentient species that loves all living creatures and just wants to co-exist and peacefully trade with their neighbors. You could also run into an insect race that wants to exterminate all other sentient life. And you can discover just about anything between those two extremes.

Combat in the original game was wonderfully fluid and varied. How much work is going into making the combat in the sequel just as exciting?

First I made movement more important. It’s faster, you can dodge projectiles better, and you have to actually pay attention to colliding with enemies. There are also new types of weapons like plasma cannons and even ramming components if you want to use collision as a weapon. And finally we are making each of the classes of weapons more unique like beams are quite deadly at short ranges, plasma cannons fire very fast and are cheap energy wise, and ballistics pierce through enemies and can hit more enemies.

I loved the variety of quests in the original game. Is more variety being added to the quests, and if so, can you elaborate?

I actually haven’t touched the quest system that much yet, but I’m planning on adding more quests that the races want you to do (spying?), more things the races need you to do because of crises, and quests that start based on things you find while exploring.

The original game had just about every aspect of a 4X game except espionage? Is there a chance we might get to see recon or spy missions in the sequel?

There isn’t anything in there yet, but I have some ideas about how you as an Operative might be able to do some spying or how you might help races spy on one another.

Planet interaction in the original game was a bit limited. Might we be able to do more with planets this time, such as tag transport colonists or other missions?

I think the biggest change regarding planets is I plan on getting more information to the player so they can make better decisions about planets, like which planets does a race make all of their money from and which ones generate all of their needed minerals. Also, you will hopefully know where colony, diplomat, and freighter ships are going.

Last time, even though you could build fighters, in single player the game was a lonely affair at times. Might there be any way to hire other ships for more fleet-centric actions?

I don’t think you will be able to have a permanent fleet, as that goes against the idea that you are a lone mercenary, but you might be able to coordinate and get reports of fleet activity so you can join in big battles.

What is the most challenging part of making this new Drox game, either from a programming or design perspective?

Since this is a true sequel, I think the hardest part is going to be adding new things and modifying old things without hurting what made Drox special.

Finally, what are you most excited about in Drox II that you’d like to share with fans of the first game?

I really like all of the new exploration stuff. Things like finding rare minerals that are worth a ton to the races and discovering primitive races are just cool.
 

urmom

Learned
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I have heard only good things. The only similar games (in terms of graphics and controls) I've played are EV: Nova and Transcendence however.
 
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deama

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Anyone tried this yet? Any good in comparison to drox operative 1 and his other games like din's curse?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.soldak.com/Blogs/Steven/Drox-Operative-2-early-access-month-3.html

Drox Operative 2 early access month 3

It has been my intention to do a monthly Drox 2 early access report. This first one is at about the 3 month mark, so I'm a bit behind. :)

Drox Operative 2 is currently available on Steam and GOG.

As of this post, we've released 14 patches with 579 total changes (which can be read here). This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.

Skill system: The biggest change so far is probably the new skill/command system. Now instead of unlocking bigger ships and more slots with crew points in command, you unlock slots in the skill system. Each ship has 21 slot skills, 21 general skills, and 14 race specific skills available to put skills points into. The slot skills are basically the new way to get bigger ships and more slots. The general skills are available to all races, are generally weaker, but provide a little bit of everything. The race specific skills are what makes each race more unique and are usually the more powerful skills.

Weapon Grouping: You can now group weapons (or other components) so that when you press a mouse button or key for a use slot, up to 4 components can be fired/used instead of the usual 1.

Multiplayer: We have improved multiplayer connectivity and optimized traffic to make the multiplayer experience better.

Young races: We have had young races that have random portraits, icons, and traits since the start of early access, but now they are more interesting due to having random services and they can emerge into the galaxy. So even though they are random, if they do well, they can become a more persistent friend or foe.

Guild Win: Guild quests have come back similar to what was in Invasion of the Ancients though instead of being mandatory they are optional. However, you will now get a Guild Win if you complete enough of the guild guests.

Resurrection: After your ship has been destroyed, resurrection is now much safer. On resurrection, your ship's engines and thrusters are repaired and you get 10 seconds of immunity to make it a bit easier to get back on your feet.

Crew Points: In Drox 1, pretty much every ship had to put a lot of the their crew points into tactical. Now most of the weapon types have an alternate crew attribute that you can meet the installation requirements for. For example, you can install fighters if your helm is high enough or beam weapons if your computers are high enough.

Icons: And last, but definitely not least, we've added a ton of new icons for planet bonuses, random race portraits, military stances, outsider attitudes, social stratification, and race traits.

That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here). Hopefully I can start making a post like this each month.
 
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Morpheus Kitami

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Anyone tried this yet? Any good in comparison to drox operative 1 and his other games like din's curse?
I can't really compare it to anything else, since I haven't played any other of his games. It felt like a ARPG in space. It didn't seem very interesting to me and I didn't like that I had to find a way inside a system from special events before actually being able to go in normally.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.soldak.com/Blogs/Steven/Drox-Operative-2-early-access-month-4.html

Drox Operative 2 early access month 4

Drox Operative 2 has now been in early access for a little over 4 months and is currently available on Steam and GOG.

As of this post, we've released 19 patches (5 since the last post) with 781 total changes (201 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.

Better UI: You can now scale the text and many of the menus in the game to work with your computer/monitor setup better or just your preference. There have also been a bunch of other quality of life changes added like component sorting, better menu pausing, and more message options.

Fighters: Fighters got a pretty decent overhaul. They are now stronger, faster to launch, have more variety in their damage types, and have more component modifiers that improve them. There was also a bunch of quality of life changes like showing their DPS and which fighter bays have fighters ready to go.

Unique playable ships: We made the playable ships even more unique. The race specific component slots got an overhaul making them more consistent. Subraces were also changed so that they have at least 1 different trait, skill tree, and race specific component than their parent race.

Better controller support: We made a ton of changes to how controllers work. We added a twin stick option where the 2nd stick automatically fires weapons which ever direction you point it. You can now use the dpad to move between UI elements. The left stick now more consistently lets you move things around (map, sliders, scrollbars, etc). And with the addition of a virtual keyboard, Drox 2 should be completely playable with a controller now.

That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.soldak.com/Blogs/Steven/Drox-Operative-2-early-access-month-5.html

Drox Operative 2 early access month 5

Drox Operative 2 has now been in early access for a little over 5 months and is currently available on Steam and GOG.

As of this post, we've released 26 patches (7 since the last post) with 933 total changes (152 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.

Spying: You can now plant spies on planets. This gives the player more ways to cause havoc and allows another way (other than treaties) to get information on what the races are up to.

Planet screen: There is now a planet screen that shows all of the information on planets that you have gathered through exploring, spying, or given through treaties.

Anomalies: There is now way more anomaly variety. There are also now anomalies that trigger when the player gets too close and many that give bonuses that last the rest of the sector.

Rebels: Rebels are now a playable option once they are unlocked and all of the rebel factions are more interesting and unique.

Better 4X info: The player now gets more info on race ship tasks & destinations, race production, and planet values.

Component protection: You now have more ways to protect components from damage. Components can no longer take damage if your structure is over 75% and components to the left and right on the layout will protect those in the middle some what.

That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.soldak.com/Blogs/Steven/Drox-Operative-2-early-access-month-7.html

Drox Operative 2 early access month 7

Drox Operative 2 has now been in early access for over 7 months and is currently available on Steam and GOG.

As of this post, we've released 32 patches (6 since the last post) with 1,251 total changes (318 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.

Skill Balance: Pretty much all of the player skills balance has been overhauled. Now the higher level skills are much more powerful then the lower level ones and race specific skills are a decent amount more powerful than the general skills.

Balance: Rebalanced a ton of different things like component crew requirements, legend points for a win, race ship defense, and higher difficulties.

Crew Skills: Now crew can have up to one of the player skills. So it is now possible to get access to other race skills for your ship.

Probes: Probes give the the player another way to explore space and planets.

That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.soldak.com/Blogs/Steven/Drox-Operative-2-early-access-month-10.html

Drox Operative 2 early access month 10

Drox Operative 2 has now been in early access for over 10 months and is currently available on Steam and GOG.

As of this post, we've released 42 patches (10 since the last post) with 1,427 total changes (176 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.

Weapons: We added 5 new weapon types (ballistic burst, plasma blast, manual beam, chaining beam, and plasma wave), improved many of the old weapon types (fighters, bombs, missiles, and special weapons), race ships can also use the new weapon types, and now race ships and monsters can fire their weapons from much farther away.

Cataclysms: These are massive sector wide events that can greatly change the balance of power. Some examples: Harvesters, Fanatics, Singularity, and Creeping Death.

Icons: Our artists added more icons for skills, services, defensive ram components, and offensive ram components.

Better Diplomacy Options: You can now buy planet data from the races, there is an option to sponsor diplomat & colony ships, beacons now work for all races, and planting spies is cheaper.

Improved Radar: Radar now tracks planets, gates, and allies much better.

Win/Loss: Subject races no longer count for diplomatic wins, the death cost has been decreased so it's harder to get an economic loss, win conditions now have priority over lose conditions, and diplomatic win rewards are much better.

That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).
 
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Hobo Elf

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The game has made some significant improvements since its release. It has tons of new weapons, many that I haven't even found yet, and a new passive skill system to replace the old Command stat. I haven't fired up the game in a good many months now since I don't want to burn myself out on it before it's properly developed, something I sort of did with Zombasite, but I do periodically go back to see what's new and it is headed in a good direction that I think it needed to go.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.soldak.com/Blogs/Steven/Drox-Operative-2-early-access-month-13.html

Drox Operative 2 early access month 13

Drox Operative 2 has now been in early access for over 13 months and is currently available on Steam and GOG.

Well so much for my original estimate of being in Early Access for only around 9 months. :)

As of this post, we've released 55 patches (13 since the last post) with 1,787 total changes (360 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.

Random races: They now each have a cool description that explains their background a bit. The description basically explains why they are the way they are and adds some more details.

Spying: We've improved spying with counterespionage, laying low, jump gate activation stealing, and better sabotage.

Race Dialog: Now races speak differently based on their traits, so their dialog matches their personality much better.

Relation Changes: Race traits now impact relation changes quite a bit more. Militaristic races value kills more, Economist races value gifts more, etc. There is less backlash when you solve quests that aren't directly benefiting a specific race. Also, races now get tired of war faster and take their fear into account more.

Better Rewards: Now attributes given by command count towards bonus skills, there is an XP reward for scanning anomalies, and the XP curve has been flatten quite a bit.

Maps: The system map is now much better looking, much easier to read, and easier to use.

Monsters: We added new weapon types to many of the monsters and rebalanced them quite a bit.

Stability: And last but certainly not least, we've fixed a few crashes. One of these crashes was happening when scanning anomalies and planets and due to the randomness in the game it was quite difficult to track down.

That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.soldak.com/Blogs/Steven/Drox-Operative-2-early-access-month-15.html

Drox Operative 2 early access month 15

Drox Operative 2 has now been in early access for over 15 months and is currently available on Steam and GOG.

As of this post, we've released 68 patches (8 since the last post) with 1,985 total changes (198 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes.

More playable races: Now random, young races that you have unlocked (emerged in the galaxy) are playable. The young races have random names, logos, story backgrounds, and skill trees so this greatly increases the options for new ships.

Race Relations: You can now vouch for a race (transferring some of your relations). You can also ask to adventure with a race that helps to form a bond between you and them, assuming it goes well. And finally, races actually care how you treat your crew.

Pirates/smugglers: Now pirates & smugglers can build starbases to cause more problems.

Storms: There are now geomagnetic storms and permanent versions of many of the storms.

Crew points: All of the crew attributes have been improved.

Bonus skills: All of the bonus skills you get from higher crew attribute levels are now each unique.

QOL improvements: There have been a bunch of quality of life improvements like increased regen rates when out of combat, increased ship base thrust, and a new auto scrapping system.

Art: And importantly from a progress standpoint, all of the required artwork is now completed and in the game.

That's it for all of the major new changes, but there are still a lot of potential changes coming up (which you can see here).
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.gamespress.com/tr/Drox-Operative-2-demo-available

Drox Operative 2 demo available!

Anna, Texas, October 14, 2021 - Soldak Entertainment today announced the availability of the Drox Operative 2 demo. Drox Operative 2 is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Linux.

The demo for Drox Operative 2 is only around 810MB, so there’s no reason not to give it a try. Go download the demo now from:

http://www.soldak.com/Drox-Operative-2/Demo.html
https://store.steampowered.com/app/1305310/Drox_Operative_2/

Eons ago the Drox crushed and enslaved most of the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.

Newer races emerged and thrived in the power void ...for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.

Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.

As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!

Drox Operative 2 is scheduled to be released October 20th 2021. For more information about Drox Operative 2 head over to
http://www.soldak.com/Drox-Operative-2/Overview.html

Features:

* Explore a dynamic and evolving galaxy
* Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
* Fight in the galactic war between the various alien races
* Battle hundreds of different enemy starships
* Build the coolest and deadliest starship in the galaxy
* Outfit your ship with thousands of components and crew
* Adventure with your friends with co-op multiplayer
* Essentially play an action RPG inside a universe of alien races playing a 4X game

About Soldak Entertainment, Inc.

Soldak Entertainment, Inc. is a small independent developer, focused on bringing new and unique gameplay to the entertainment industry. Soldak was founded by Steven Peeler. Before embarking on his own in late 2004 to create Depths of Peril, he was Technical Director of Ritual Entertainment.
 

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Oh yeah, this was released: https://www.gamespress.com/Drox-Operative-2-released

Anna, Texas, October 20, 2021 - Soldak Entertainment today announced Drox Operative 2 has been released.

Drox Operative 2 is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Linux.

Drox Operative 2 can be purchased (10% off the first week) at:
http://www.soldak.com/Drox-Operative-2/Buy.html
https://store.steampowered.com/app/1305310/Drox_Operative_2/
https://af.gog.com/game/drox_operative_2?as=1649904300

Eons ago the Drox crushed and enslaved most of the ancient races and ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was so devastating that the Drox are now extinct. The Drox Operative guild, now fully independent, survived.

Newer races emerged and thrived in the power void ...for a while. Then the ancients returned. The wars were devastating, but with the Drox Operatives on their side, the ancients were beaten back and a truce was established.

Since the devastation, a 4th wave of sentient races are emerging in the galaxy. Unlike previous waves, there are thousands in this one and no one knows anything about them. In the new space race, the ancient, mature, and young races are all scouting, colonizing, and expanding, trying to take over the galaxy through diplomacy, technology, war, and any other means necessary.

As a Drox Operative it's NOT your job to manage an empire, you are after all the captain of a single starship. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the deadliest ship in the known universe. Who will you back as an Operative? The ancient, mature, or young races? The pacifist or militaristic races? The xenophile or xenophobe races? The races that value freedom or the races that use slave labor? The strong or the weak? Your actions and inactions will impact trillions of alien lives!

Features:

* Explore a dynamic and evolving galaxy
* Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
* Fight in the galactic war between the various alien races
* Battle hundreds of different enemy starships
* Build the coolest and deadliest starship in the galaxy
* Outfit your ship with thousands of components and crew
* Adventure with your friends with co-op multiplayer
* Essentially play an action RPG inside a universe of alien races playing a 4X game

You can go to http://www.soldak.com for more information about Drox Operative 2 and Soldak Entertainment.
 

Black

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Sweet, it's finally out and with proper demo.
 

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