YOOOOO monsters 10 levels higher oneshotting your little girls in the first dungeon
Some factoids:
-You get gear by ambushing monsters guarding chests in specific areas in the labyrinth. The more you hunt for stuff the higher the monster strength/morale cost per area, and it resets every time you go back to town. You can check the item/enemy type and pass on the encounter at risk of getting ambushed in the next one
-In combat you can speed up animations, there's a repeat command button, and also instant autobattle (skips all animations)
-They improved the automove and made it extremely quick, so if you have to backtrack you can just click a spot on the map and zoom towards it while battles fly by
-Reviving somebody/recovering LP lost after death actually means putting them in the hospital for days or even weeks, encouraging character rotation (or just reloading...)
-Permadeath at 0 LP, MC can't permadie
-You can throw unique items back into the pool and reroll their stats if you find them again by feeding them to a mimic
-You can only save at home (no suspend save either)
-Ranking/leaderboard is accessed through the info menu and on the Vita uses PSN, there's scores for fastest cleartime/no deaths/best stats and similar