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Dual Universe

DarkUnderlord

Professional Throne Sitter
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Joined
Jun 18, 2002
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28,343
Anyone got early access to this and playing it? Wondering whether it's worth coughing up for the access. Not sure how much you can really do but looks pretty cool.

https://www.dualthegame.com/en/
 

asfasdf

robot
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Insert Title Here Strap Yourselves In Codex Year of the Donut
I was thinking of purchasing the pre-alpha but it is just few hours every blue moon, not sure if it is worth it right now. It does look interesting though.
 

DarkUnderlord

Professional Throne Sitter
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Yeah, looks like the only option to actually play now is cough up $180 euros. Not even entirely sure if those 30 day access passes get you in or not either. Or whether they're only for those set dates.
 

DarkUnderlord

Professional Throne Sitter
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Oh, it's even better. You pay $180 Euro shekels and you can still only play for a few designated hours per week when they turn the server on.

So, no.



I get the feeling the game will be lag city if all the other multi-player voxel games are anything to go by, and they're going to be stuck in "pre-Alpha¹" hell for years to come yet.


¹Remember when alpha meant pre-release? Thanks Google!
 

Urthor

Prophet
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Mar 22, 2015
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1,872
Pillars of Eternity 2: Deadfire
I mean just look at it, and think to yourself

*Star Citizen*

And you'll know the right answer.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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You don't pay "for" the game because the game is not on sale.

The game is closed alpha and since not everyone can be let in they charge 180 Euro. For that you can take part in this stage of development and perhaps get some enjoyment out of that, but if you only expect to play the game you are not eligible.

I think they could have handled it better than selling beta access but probably this is a way to also secure minimal funding. And enough suckers are totally willing to pay nearly anything to play any new space game.
 

praetor

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Apr 27, 2009
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Vhoorl
so... you don't pay for the game, you get the privilege to pay to work for them for free? :hahyou: :gumpyhead:
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,810
DarkUnderlord you should try x4
November 30 is when X4 releases and it will be basically only good space game for who knows how many years

X4:
- fly every ship in game from small fighter to capital ships
- trade, fight, mine, explore universe
- hire NPCs to do work for you, fly ships for you, manage stuff for you.
- build your own stations and produce goods
- build your own shipyards and produce ships from small fighters to capital ships that will require goods to build
- create squadrons, fleets, armies to fight with or for you.
- make war on different factions, races, conquer whole galaxy.

trailer:

 

Trojan_generic

Magister
Joined
Jul 21, 2007
Messages
1,564
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
DarkUnderlord you should try x4
November 30 is when X4 releases and it will be basically only good space game for who knows how many years
Looks more like a walking & office simulator to me. Is there going to be anything new except teleporters? Note that everything on your list was already in X3 except conquer galaxy.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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The last X game I tried did not even have a real universe.

You just flew fly from portal to portal with a little bit of stuff around it, a few kilometers of it. It felt like travelling around the world and then stay in the airport duty free zone because there is nothing outside.

I don't remember which game it was, could have been X1 or X2.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,810
DarkUnderlord you should try x4
November 30 is when X4 releases and it will be basically only good space game for who knows how many years
Looks more like a walking & office simulator to me. Is there going to be anything new except teleporters? Note that everything on your list was already in X3 except conquer galaxy.

There is plenty of changes from X3.

- new graphic engine duh. looks much better and every ship will have cockpits.
- No loadings. There are still jumpgates but moving from one part of galaxy to another is instant.
- Galaxy is divided into : Clusters you travel via jumpgates (no loadings), sectors (highways, no loadings) and zones.
- They removed completely jumpengines. Unlike previous X games now you can't just jump whole armada where you want in split second. This also means that you need to move fleets strategically and sectors themselves will play a role in defense.
- unlike X3 you will manage your kingdom from map screen like in RTS game.
- economy unlike X3 is no longer proped up by fake stuff. Every ship, station etc is build by someone and every kingdom/faction/nation has its own balance that can run dry.
- unlike X3 this is now complete sandbox, no two games will look the same, factions could wipe each other and as you said you can conquer sectors clusters etc.
- sub systems. Big ships now need some fighter defense systems or escorts because those fighters can target subsystems. You can attack jump drives, shield system, engines, each weapon and turret etc.
- stations are completely different from X3. They are massive now and they are much more logical, there will be housing, administration, storage areas, trading points etc. you can fully customize station as much as you want.
- NPC system. Unlike X3 each ship, station etc. is managed by NPCs you hire. Those NPC have skills and how they perform is tied to those skills. Stations for example may want some metallurgist that could improve production of silicon wafers. Station creating weapon may want weapon specialist etc.

X-Rebirth was dud but X4 seems like it is on good track to properly replace X3 and 1up most of space sim games.
 

Lone Wolf

Arcane
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Apr 17, 2014
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3,703
Seamlessly switching from ship to station and back to ship will apparently (according to the trailer above) involve walking (!) from your bridge to a smaller ship, so you can dock (!!), then stepping out on to the station (!!!), before eventually making your way back to your ship by the same method.

That might be interesting all of once or twice, before it becomes mind numbing. Better be skippable...
 
Joined
Oct 26, 2016
Messages
1,898
I donated to this but I don't really expect it to amount to much. I think they way their are pitching the rewards is wrong - or rather what they offer is just not very attractive to me. Forking out a few hundred for the occasional play test doesn't really fly: I'll happily throw a few bob away knowing full well this has the lotteries chance of success but for a few hundred I'm wanting some stronger evidence for success.
 
Joined
Oct 26, 2016
Messages
1,898
Latest news: https://www.dualthegame.com/en/news...ncurrent-simulated-players-milestone-reached/

Its a bit deceiving and I don't know, even a bit naughty to make such a claim. 30k simulated players is nowhere close to 30k real players, in fact I'd estimate 1:100 would be a more fair comparison. I.e. they are good for 300 real players. Besides this, there are seemlingly no meaningful interactions between players which really is the problem.

All this single shard stuff has been cracked twenty years ago. The issue really is infastructure. Its why none of this cool Microsoft/Google real time cloud stuff ever works. Until internet is more reliable and can run at 50x the speed and bandwidth it does now this stuff won't work.

It reminds me a bit of 3D rendering in the early 80's. It was all possible in a lab but the public didn't have access to fast machines unless over twenty years later.

I dare say in twenty-thirty years this single shard stuff may become a reality. Or not, it could be hundreds of years - thinking back to the Victorian Sewer and Rail systems that have never been improved upon for well over a hundred and fifty years.
 

Erikkolai

Learned
Joined
Aug 8, 2019
Messages
196
Are any of you active in the alpha now? I'm starved for sci-fi and very close to pledging.

Seems like the kind of game I'll want to get in on early, so I might as well start learning it.

Btw. they recently released the full soundtrack, many good ambient tunes if you're into synthwave.

 

asfasdf

robot
Patron
Joined
Dec 18, 2012
Messages
839
Insert Title Here Strap Yourselves In Codex Year of the Donut
I played for a while during last year. It is reasonably innovative, with lots of ambitious ideas. But I am not sure whether everything will fit together to make it fun. In fact, I think the actual game might turn out to be quite boring.
 

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