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Dungeon Siege III XBAWX 360 Demo out

Discussion in 'Obsidian Entertainment' started by IronicNeurotic, May 31, 2011.

  1. IronicNeurotic Arbiter

    IronicNeurotic
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    PC comes on 7th June

    Impressions by a gamebanshee user
     
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  2. sgc_meltdown Arcane

    sgc_meltdown
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    obsidian fans man am i rite bros
     
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  3. Micmu Magister

    Micmu
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    :retarded: :sheep:

    Also his "impressions" are worth fuck all.
     
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  4. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    can't wait! can't wait! hold me back
     
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  5. commie The Last Marxist Patron

    commie
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    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    Obsidian about to incline another franchise.
     
    • Shit Shit x 1
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  6. sgc_meltdown Arcane

    sgc_meltdown
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    [​IMG]

    np bro now you're safe from dungeon siege 3
     
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  7. OuterSpace Scholar

    OuterSpace
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    Just played it on by XBAWKS. combat mostly consists of rolling around and trying to take out the ranged attackers first. Also, when you die you can just choose to respawn instantly with full health. I played on hardcore and i got to this Witch boss battle that seemed like it would have been impossible if not for the constant respawning. Eqipment is kind of cool though; all items seem to have boost some stats while retracting from others, so you have to make a choice.
     
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  8. J_C One Bit Studio Patron Developer Sad Loser

    J_C
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    WHAAAA....? Is there some kind of penalty for that? If not, what's the point of dying. You can just continue with max health.

    Is thre a PS3 demo by the way?
     
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  9. OuterSpace Scholar

    OuterSpace
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    not that I noticed. maybe you lose gold or something.
     
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  10. IronicNeurotic Arbiter

    IronicNeurotic
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    The penalty is that you suck.

    But seriously that doesn't sound appealing. Will have to make rules/challenges for myself again

    :x
     
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  11. JrK Prophet

    JrK
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    Is the respawn thing just a demo thing. For the retard console dudes that they want to avoid putting off with a demo. You know, until AFTER they paid full price.
     
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  12. Ruprekt Scholar

    Ruprekt
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    [​IMG]
     
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  13. J_C One Bit Studio Patron Developer Sad Loser

    J_C
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    But in PST you didn't continue the game from the place where you died. You either ressurected in the Mortuary, or at the entrance of the building. What mechanic does DS3 use? If you can continue the fight immediately after your death without penalty, than it is derp. If you ressurect at another place, and every enemy regains health, then it is acceptable, since you won't gain too much adventage from it.
     
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  14. Roguey Codex Staff Sawyerite

    Roguey
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    I'm hoping that's a demo-only feature, I read that saving is disabled which would make replaying those sections a chore. Plus it'd make their companion-resurrecting feature completely superfluous (why revive with a fraction of health when you can get it all with a full wipe?).

    Next week along with the PC version for everyone in the Kwa. European 360 and PS3 owners have to wait until the 22, after it's been released. I don't know why, but it serves them right.
     
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  15. Kaanyrvhok Arbiter

    Kaanyrvhok
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    The console version is catching hate because of the gimped multiplayer. Why the Fable style mutiplayer? Who wants to play a game that is all about fighting and looting without loot?
     
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  16. IronicNeurotic Arbiter

    IronicNeurotic
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    Its a demo-only feature. A tester confirmed.
     
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  17. Sannom Augur

    Sannom
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    (1) This sounds like a feature of the demo, to compensate for the fact that checkpoints and saves are disabled. I'm fairly confident it won't be in the final game.

    (2) Next week for the U.S. June 22nd for Europe.
     
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  18. IronicNeurotic Arbiter

    IronicNeurotic
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    Why not? The game is still an Obsidian game so probably way more focused on SinglePlayer and I can do multi with my buddies where it not matters. Also you still have your own loot (since its class specific).

    Would be majorly disappointed if it was "just" about loot and fighting.

    Also Torchlight :M
     
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  19. kris Arcane

    kris
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    Ask fable 3. The penalty is that you have to continue on playing.
     
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  20. Roguey Codex Staff Sawyerite

    Roguey
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    The system isn't designed for that. They wanted it to be evocative of Secret of Mana instead of Diablo. You have a 15-20 hour game with a level cap of 30 and the ability to max out 2/3rds of your abilities which you'll most likely be able to do within the course of a single playthrough without too much backtracking/farming. Not much point in carrying over characters since there won't be much for you to do.
     
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  21. sgc_meltdown Arcane

    sgc_meltdown
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    just as likely because this is obsidian they probably only have time to balance the game for one runthrough instead of worrying over the new quirks of nightmare and hell difficulty
     
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  22. Kaanyrvhok Arbiter

    Kaanyrvhok
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    They should have known it would be a turnoff. There is a big demand on Live for games that are 100% co-op. That entire 15-20 hour game would be co-op and you would have to manage loot much like Castle Crashers which I believe is the best selling game of its type on the 360.

    http://forum.teamxbox.com/showthread.php?t=650121

    :) :) :)
    co-op :? :(
     
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  23. Satori (original) Arbiter

    Satori (original)
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    PC version leaked.
     
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  24. IronicNeurotic Arbiter

    IronicNeurotic
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    Fuck Selling or demand. We're the codex here for fucks sake. Not popularity website x100. If I wanted a shitty diablo clone I would get a shitty diablo clone. I don't expect a shitty diablo clone from Obsidian of all people.
     
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  25. Kaanyrvhok Arbiter

    Kaanyrvhok
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    I'm all for flooding the mainstream with good single player RPGs. There is a market for that as well. However Dungeon Siege is not the proper vehicle for a rich single player experience. Its a beatemup that like other games of its type tries to sell this fassad of being an RPG. If you are going to make a beatemup action game then you should round it out and make the co-op complete like Diablo.
     
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