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Dying Light 2 Stay Human - zombie survival with choice & consequence - coming February 4th

Discussion in 'General RPG Discussion' started by zombietoads, Jun 10, 2018.

  1. Immortal Arcane

    Immortal
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    At this point every engine incorporates this.
    It's not worth shilling about.. but if Nvidia forced them to do it - fair enough.

    (It didn't feel like a Nvidia ad.. minus the green rectangle in the corner of the screen)
     
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  2. Justicar Dead game

    Justicar
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    Every big studio is shilling this it was the same shit with nividia physx clothing a couple years ago.







     
    Last edited: Sep 17, 2021
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  3. BruceVC Augur

    BruceVC
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    I loved DY1, its was my favorite Zombie killing game of all time. I l enjoyed creating unique weapons and finding components and the fear of traveling at night

    I dont mind the delay to 4 Feb because I would rather wait than have a game released that is full of bugs that would just vex me. DY2 also just seems better on every level so I can understand necessary ETA creep

    But this game is going to be another " Day 1 " purchase for me :cool:
     
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  4. Infinitron I post news Patron

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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


     
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  5. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    That interview feels very natural.
     
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  6. Infinitron I post news Patron

    Infinitron
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    Now with Mrs. Cory Booker:

     
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  7. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


     
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  8. Infinitron I post news Patron

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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


    https://www.pcgamer.com/uk/in-dying-light-2-the-choices-you-make-can-change-an-entire-city/

     
    Last edited: Oct 12, 2021
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  9. Infinitron I post news Patron

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  10. BruceVC Augur

    BruceVC
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    [/QUOTE]

    I like the latest update, the idea of abandoned buildings becoming " living " and aligned to factions is a good one

    And I like the extra information about how one of the main developers loves Mario and how he incorporates that into the DY design around movement :cool:
     
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  11. Ivan Arcane

    Ivan
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    Rosario Dawson. Always had a crush on her. <3
     
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  12. Salvo Savant

    Salvo
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    Simp
     
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  13. vota DC Augur

    vota DC
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    It would be interesting if you give equally those buildings to the three factions to keep a neverending war.
     
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  14. cyborgboy95 Prestigious Gentleman News Cyborg

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  15. Infinitron I post news Patron

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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


     
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  16. flyingjohn Arcane

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    I swear every time she attempts to say light it sounds like kike.
     
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  17. cyborgboy95 Prestigious Gentleman News Cyborg

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    Last edited: Nov 16, 2021
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  18. CyberWhale Arcane

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    Great news all around, communities trying to build something out of the ruins instead of squatting in shitty shacks and dying of hunger Bethesda-Fallout style being the primary one. Other features are more gamey, but I don't mind them since they seem to fit the theme and improve the gameplay experience. The only issue is the disgustingly colorful and in-your-face UI. Let's hope the mods fix it.
     
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  19. Infinitron I post news Patron

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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


    https://www.eurogamer.net/articles/...t-2-brings-techlands-open-world-formula-alive

     
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  20. Infinitron I post news Patron

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    https://www.pcgamer.com/uk/dying-li...-combat-but-its-ambitious-story-may-be-a-dud/

     
    Last edited: Nov 18, 2021
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  21. Infinitron I post news Patron

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    Hmmm:

     
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  22. rusty_shackleford Arcane

    rusty_shackleford
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    Amusing how little time journos put into discussing why Avellone was dismissed now that he's suing people.
     
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  23. Infinitron I post news Patron

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    https://www.gamebanshee.com/news/125742-dying-light-2-stay-human-hands-on-previews.html

     
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  24. RoSoDude Prestigious Gentleman Arcane

    RoSoDude
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    Huh? This was already in the first game lmofa. Who were the poor sods playing Dying Light without vault dropkicking, slide kicking, grapple throwing, ram tackling, neck snapping, and head stomping in every encounter? The whole fun of the combat was chaining your abilities together with the parkour to throw enemies off of rooftops and smash them apart in creative ways. On Hard and Nightmare difficulties that's virtually required to survive.

    Anyway, my comments from watching the impressions videos:
    • I don't like the new UI much. Shows less info and does skeumorphic icons in a bad way
    • The jump is floatier, which could help with precision air control but also may reduce skillful timing
    • There is no sprint button anymore (it's always on); instead you gain speed the longer you maintain forward momentum, which is another incentive to master parkour
    • The level design has a lot of stuff to support climbing, you can swing yourself on stuff to chain momentum, once you gain speed it seems really smooth
    • The hang glider is cool, you use building air vent gusts to propel yourself upward and you have to fight wind currents to aim yourself. Seems to drain stamina, refreshed by vent gusts
    • Parkour stamina seems really de-emphasized compared to the E3 2019 footage where you had to carefully manage stamina during certain climbing puzzles
    • Combat looks a little strange to me? Could be due to gamepad play, but spacing doesn't seem very important, you can just whack and dodge. Enemy hit reactions are good, something just looks off compared to the first game
    • The environments are really cool to look at, greenery on the rooftops and decaying streets below, pretty unique post-apoc aesthetic
    • Apparently Volatiles don't roam around at night, instead there are sentry zombies that alert others to give chase, and there are 4 stages of chase that get more aggressive if you don't evade line of sight. Don't know if I like this as much
    • The faction choice memes are still in, now more obviously gamified (each faction just has an unlock tree for stuff like ziplines, car bombs, who knows what else) rather than tied in with the narrative as MCA claimed. Not surprised, that was fishy from the start
    • Also, dialogue choices are no longer timed, that was just fake urgency in the E3 2019 demo
     
    Last edited: Nov 19, 2021
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  25. Ash Arcane

    Ash
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    It's coming!!! And I have no means to play it

    :negative::negative::negative:
     
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