Zombra
An iron rock in the river of blood and evil
lol, yeah I guess that's why they find so many parkour guys starved to death at the top of tall buildings, people forgot to install ziplines so they had no way to get down.
"no way to get down".
When do you ever need to climb down like a pussy when you have the monocled drop from ledge input, then can aim at and grab the desired ledge below with timing? Better simulates the actual act of free climbing than "press the awesome button". Or the leet parkour roll ability. Or the jump from roof and grapple hook the floor advanced strat for badasses. As mentioned there's also trash bags, car roofs, zip lines and stuff for descent. Climb down he says, like it's not supposed to be challenging and inconvenient. If only climbing up were as testing. I'd like that.
no way to get down".
In my ideal world you'd have to jump off of each rung and grab onto the next to go up, making climbing a bit less automated (and faster) and also removing the weirdness I described. In that context I don't think there would be anyone complaining about the lack of a "climb down" mechanic.
That aggravated me too, especially since you can look straight down when standing or running normally. But when it actually matter's, jumping down a ledge or a ladder, you can't. The movement in the game is already good but with some small additions it would be even better.Oh, that reminds me of another annoyance in this game. The "can't look down" feature. Often the move seems to be to drop from a ledge or climb down a ladder, only it's impossible to look down past my elbows so I just have to say "Fuck it, I guess I'll see". Have died several times that way. Such skill based
I ended up hating Dying Light (see above), because despite its parkour trappings it was infuriatingly restrictive in the ways it let you navigate the landscape. I quit forever when I wanted to use a grappling hook to cross a gap, but it didn't let me because it wanted to make go back down and climb all the way up the other side, for reasons. So the bridge was sprayed with magical grappling hook repellent. Fuck you, game.so far you are missing bad mouse controls(I think something might be off in ultra wide) and very questionable writing. You are some sort of commando in post apo zombie world that... knows nothing about zombies!MeGot a key for Dying Light Platinum Edition. Any takers?
True, but imo traversal is still fun and one of the highlight of the game. An open world game that is still playable and bearable without fast travel is good open world design to me.* Boredom progresses geometrically due to thoughtless pacing. The more missions you do, the farther and farther away new missions get. There's no reward for learning your way around because areas are rarely reused - the only "reward" is now you have to walk twice as far to have something to do. At the same time, traversal gets easier and easier (but not faster) as you level up and get more killing and evasion tools, so not only is there more traveling, traveling itself becomes fundamentally more boring.
This is a problem common to every games that "feature" autosave and checkpoints, that is about 99% of modern games. I had also the opposite experience: I exited the game during night when I was at a safe zone. When I reloaded the game, it was still night, but I respawed in a previous point that was far from any safe zone. I was killed by some random volatiles and lost all the xp point.* Zerg-friendly checkpoints. I like "fail forward" games, but this one takes it too far. Climb a skyscraper and get the macguffin, checkpoint. Slip and fall on your way down, break your neck, no problem. Respawn at the nearest friendly camp with the macguffin safe and sound. That's crap. Make me bring it back down safely.
These events are very rare, personally I never encountered them. From your description it seems that DL is similar to Thief 4, while the complete opposite is actually true. This is of one of the most free-form game out there.* "Use climbing arrow here" design. God forbid they give you a bunch of tools and let you figure out how to use them. You have to cross that 20' gap, but forget the grappling hook, forget climbing up from underneath, forget improvising. No, we want you to walk that one tightrope, so no matter how many ways you can figure out to get across, none of them will work except that tightrope.
Enhanced Edition is base game + DLCs while Definitive has all the weapon/skin packs.Which edition to get? Steam or GoG?
Enhanced Edition is base game + DLCs while Definitive has all the weapon/skin packs.Which edition to get? Steam or GoG?
Steam seems cheaper ATM so I'd go with that.
I had been starting to think there was hope for you of late. I was wrong. You should just give up now and kys.automated platforming from Ass Creed