c u in da ballpit ashren
Learned
- Joined
- May 7, 2021
- Messages
- 206
E.X.P.L.O.R.™ my asshole
I really don't understand these absurdly long development cycles, I would go completely insane - but maybe that's the appeal or a masochistic tendency?
Yeah, looks like it's worth a go for us blobber fans if it's not some crazy AAA price.
Art style is giving me slight 'Swords and Sorcery Underworld' vibes and I enjoyed that a lot. Just hope the maps aren't too simplistic and the combat isn't too easy.
A Message from the Developer
Hi. It is with great pleasure that I present E.X.P.L.O.R.: A New World to the public.
I want to give a history of this game for anyone that is interested. (One of my friends says that the documentary of an eccentric man programming his own game might be more interesting than the game itself.)
I jokingly like to say that I have been working on the game for over 20 years, and that is sort of true. I originally conceived the game around 1997 or 1998 as an answer to some of the problems I had with older dungeon crawlers, and even started coding it back then (https://github.com/beemfx/Beem.Media/tree/master/games/Explor2002) but I never got further than basic map exploration. (Some of the original maps from back then are "sort of" in the release version of the game .) In 2002 I made the 3rd beta of the game and never did anything more with it. I started thinking about it some more in around 2013 when I was playing through Might and Magic 2 for the Sega Genesis, and I like that game but I felt the combat was really lacking in that game and that got me to thinking about E.X.P.L.O.R. again...
I started E.X.P.L.O.R. in it's current form in 2015, and for about five years I was developing it as a hobby. I occasionally worked mornings and evenings, sometimes weekends. Very part-time. I always thought maybe I would have something that could be released some day, and I always had the idea that "I could finish it in a year if I wanted to".
After five years of leisurely development I pretty much had all the features I wanted in the game, exploration, combat, game mechanics, a system for designing quests and NPCs, etc, but I didn't really have a game. I had a bunch of systems that could be used to make a game... I was pretty much in a lull because coding has always been my favorite part of game development and there wasn't much more coding to do.
Then 2020 came along and in April or May something personal happened in my life and I got massively depressed. I was getting up later and later every day. It was pretty bad for me. Eventually I thought to myself I have to get out of this depression so I figured maybe I should work on E.X.P.L.O.R. some more.
I found myself working on it for hours on end. Finally putting content into the game. After a month or so I was still depressed but I had E.X.P.L.O.R. to keep me going. The game was making so much progress I really thought I was actually going to complete it! It was an exciting moment. I figured I could finish it by December. December 11, 2020 was my original release date. Then... My depression was over! But... that was bad news for E.X.P.L.O.R. In December I hit a wall. I knew what had to be done to complete the game, but I didn't have the motivation to do it. I didn't work on the game for pretty much all of December and January.
Weirdly, I had this overwhelming anxiety that I could die before finishing E.X.P.L.O.R., my 20 year project. I actually had a friend promise me that if I died before the game was released that he would take up the mantle of finishing it. He made that promise .
In February 2021 I thought to myself, I need to finish the game. So I set a release date: May 11, 2021. With the requirements I had for the game I knew that was a reasonable goal. Come around April I knew I was on target, but I decided to extend the release by one more month to June 11 just so I could add a little extra polish to the game. I worked hard on the game in that time. I found that it was best for me to work for an hour or two each weekday morning, as I was too burnt out after my day job to work evenings on it, and weekends were often filled with other obligations (though I did work some weekends as well).
And here we are. E.X.P.L.O.R. is a real thing out in the world. I'm proud of it. I had a game in my mind that I wanted to play, and that's what it is: I made the game I wanted to play! I'm glad to say that I enjoy playing my own game (though I might be biased ), and I certainly hope that someone else out there does too.
I want to thank anyone that gives this game a try. I hope you enjoy it. It's a simple game in a lot of regards, but it should provide a lot of fun to anyone interesting in the old school dungeon crawler genre. I think the game is evident that a lot of care was put into making the game the best that I could.
-Jack
it took him 24 years to develop a 5-8 hour long game???the dev has said it should take between 5-8 hours to complete