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EA wins "Worst Company in America 2012", reacts butthurt

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
Wait, is that it?

For those of you who didn't listen, it was basically about how their entitled shareholders don't understand their business and it is silly and narrow-minded to ask for returns on shares since their business is fluctuating or something.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,793
I see that the managed to reassure the investors really good:troll:
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
http://www.forbes.com/sites/insertcoin/2012/07/19/five-reasons-ea-is-in-decline/
Following yesterday’s report that EA was laying off more Star Wars: The Old Republic personnel, their stock hit a year-long low of $11.28. It’s been a sharp decline for EA over the past year, and though many gaming companies aren’t performing particularly well, EA is among the worst.
It’s so bad that CEO John Riccitiello had to come out and start making excuses for their performance.

“After many years of stellar growth, we more recently got into a place where I think investors are having a hard time understanding where growth in the industry is coming from. We’re at a point where the new console generation is not yet been fully announced, so people don’t know what’s coming there.
“And they’re unclear about ongoing growth in the Facebook platform for gaming and mobile. So we’re sort of in a transition period from an investor perspective.”​
But is that really the reason? Investors just don’t understand gaming? That would seem to be ignoring the root causes of EA’s specific woes, and it’s worth discussing what’s been so terrible about the last year for them that can account for this steady decline.
1. The Old Republic is Likely a Bigger Disaster Than Anyone’s Saying
This was touched on briefly in the post yesterday about the SWTOR layoffs, but it’s perhaps a bit unclear as to how much EA had riding on The Old Republic. The game was meant to be the first serious threat to Activision/Blizzard’s World of Warcraft, yet failed to make much of an impact, and has been shedding users since launch.
Even if the game is halfway decent and has attracted a modest following of a million players or so (though it’s likely less than that now), that’s not enough to call it a success. Far from it, in fact. Though EA never officially released budgetary figures, estimates are the game took between $200 and $300 million to develop, with marketing costs inflating that figure to possibly as much as $500M. Even if the numbers are off by half, it would be one of the most expensive games ever made.
Since release, there have been many layoffs associated with SWTOR, including the executive producer of the game as announced yesterday. SWTOR might end up going free-to-play like so many other of World of Warcraft’s competition, but that’s not the model that’s going to earn them their money back. They really needed the monthly fee model to work, and the fact that it hasn’t makes the game a failure, no matter how many players a free-to-play switch may bring back.
2. Battlefield is Not Call of Duty
Last fall, there was a much hyped battle for the ages. EA’s Battlefield 3 vs. Activision’s Modern Warfare 3. Call of Duty, according to many, had grown stale, and EA’s vehicle and teamwork centric Battlefield was the answer gamers wanted.
Battlefield 3 sold well. Very well. In fact, it was EA’s best launch of all time, as the title sold five million copies in its first week. It was a very respectable number, and coupled with critical acclaim, it seemed like a big win for EA.
But there’s nothing quite like a Call of Duty launch. Modern Warfare 3, like previous COD games before it, shattered not only every video game sales record ever, but every sales record across any form of media. It sold 6.5M copies in a single day and got to a billion dollars in sales faster than Avatar. To put EA’s juxtaposed Battlefield launch in perspective, Michael Jordan might make $180K a day from endorsements, but despite how rich he may seem, Bill Gates could buy and sell him like he was nothing.
Simply put, EA does not have the capacity to compete with Activision’s biggest franchise, and coupled with their inability to tango with World of Warcraft as well, these are two huge categories they’re consistently losing. And that has never been more obvious than it was last year as SWTOR and Battlefield were direct assaults aimed at Activision’s top two properties, and for all their millions in development and advertising, they barely made a dent.
Technically this is a Bioware problem, but a Bioware problem is an EA problem. I don’t believe EA intervened to specifically make Mass Effect 3 worse the way some claim, but even if it was all on Bioware, it reflects back onto their brand.
There was controversy from the start as the game was announced to have Day One DLC that fans deemed rather essential to gameplay. It looked like a $10 tax to access content that should have come with the game in the first place, and it left a poor taste in fan’s mouths from the outset.
The ending debacle is where things really fell apart. The final moments of the game seemed rushed and unfinished, and left the overwhelming majority of fans disappointed with their story’s conclusion as it simply lacked any sort of resolution. It may have been a ploy to sell future DLC, but it also could have been a time crunch issue. ME3 had already been delayed, and perhaps there simply wasn’t time for a more fully fleshed-out ending. That would in fact make EA to blame.
Between these two issues, Bioware lost a lot of fans, and EA suffered the wrath of angry consumers who believed that they’ve corrupted their once beloved studio. Between ME3 and SWTOR, EA and Bioware’s relationship has been extremely rocky this year, and I’m not sure how long the two can hold together.
4. EA is Constantly Losing the PR War
Many companies are moving forward with practices that consumers deem bad for the gaming industry. Ubisoft has spearheaded always-on DRM. Activision continues to charge $15 for map packs that are rehashes of old content. Yet neither of them draw quite as much hate as EA, which was literally voted the worst company in America this year, a mantle they laughed off rather than recognizing it as a serious issue.
There is simply a public perception that EA is not a likable brand. Yes, it happens with those other big companies as well, but it’s not nearly as virulent as when fans express their displeasure with EA. Their new “Origin” gaming platform as done nothing but aggravate players used to the more refined Steam, and chats with EA customer support have been so laughably unhelpful at times, screenshots of them have gone viral.
Whether EA deserves all this hate or not is unclear. The fact is they make games people love, yet they’re perceived to be the great evil of the gaming industry based on how they treat their customers. Or at least how the customers feel they’ve been treated.
5. They May Be Jumping Into the Social Gaming Pool as the Water is Draining Out
This is my own private theory, but I believe there’s a social gaming bubble just waiting to burst. The evidence seems clear. Established titles like everything Zynga makes are bleeding millions of users at a time, and the app games market is now flooded with so many clones and rip-offs it’s hard to sift through the muck to find anything worthwhile. It would appear unsustainable.
But this year EA has bet big on social gaming. They acquired a few social games companies including PopCap, the guys behind Plants vs. Zombies and Bejeweled. In total, they’ve spent millions attempting to carve out a space for themselves in the social scene, but they may have gotten in after the market had peaked.
They have found success with The Sims Social, which has graced the top ten charts, shoving aside whatever Zynga “Ville” title has lost the most users that month. But they need more than one or two big hits to really compete. Zynga is itself in decline (another company with lackluster customer support), so that may be a boon to EA in the coming year, but if interest in social gaming itself wanes, they could be in trouble.
It simply hasn’t been EA’s year for a number of reasons (five, if you’ve been counting). To right the ship they need to put their focus back on their customers, the ones paying their bills, and worry less about DRM, DLC, ship dates or anything else that will make a few bucks at the expense of consumer good will.
Guys, how do I bought stock?
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
Between ME3 and SWTOR, EA and Bioware’s relationship has been extremely rocky this year, and I’m not sure how long the two can hold together.

So they are going to Axe Bioware? Good fucking riddance... Shorting the stock today could be an awesome thing, if only I had the money...

2. Battlefield is Not Call of Duty
Bullshit, they're the same game.

It's not about game content it's about the sales numbers as always.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Riccitiello vs Ballmer: who's worse?

Riccitello. Balmer is a psycho, but he knows his shit.

Riccitello otoh is a cold and calculated business executives who doesn't know his shit, nor does he give a shit what his company makes.
How about neither? Ballmer is the psycho who missed and keeps missing the ball on new opportunities like tablets and phones etc. "It's just a fad Bill, shut the fuck up!"
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
http://www.forbes.com/sites/davidthier/2012/08/03/ea-suing-zynga-for-copyright-infringement/
EA is suing Zynga for copyright infringement, the company announced today. EA is claiming that Zynga’s The Ville “blatantly mimics” EA’s The Sims Social.
It’s far from the first time another company has accused Zynga of ripping off its work, but this has the weight of an industry titan behind it. Of all the major gaming companies, EA is the most committed to the social space, and the marketing surrounding Sim City Social made some less than subtle jabs at Cityville.
Update: Zynga General Counsel Reggie Davis said in response that “It’s unfortunate that EA thought that this was an appropriate response to our game.” You can find the company’s complete statement on the lawsuit at the bottom of the post.
In a statement, EA’s Lucy Bradshaw describes the lawsuit as a stand on behalf of the gaming industry:
As outlined in our complaint, when The Ville was introduced in June 2012, the infringement of The Sims Social was unmistakable to those of us at Maxis as well as to players and the industry at large. The similarities go well beyond any superficial resemblance. Zynga’s design choices, animations, visual arrangements and character motions and actions have been directly lifted from The Sims Social. The copying was so comprehensive that the two games are, to an uninitiated observer, largely indistinguishable. Scores of media and bloggers commented on the blatant mimicry.
This is a case of principle. Maxis isn’t the first studio to claim that Zynga copied its creative product. But we are the studio that has the financial and corporate resources to stand up and do something about it. Infringing a developer’s copyright is not an acceptable practice in game development. By calling Zynga out on this illegal practice, we hope to have a secondary effect of protecting the rights of other creative studios who don’t have the resources to protect themselves.
Today, we hope to be taking a stand that helps the industry protect the value of original creative works and those that work tirelessly to create them.​
This will be an interesting fight – any outside observer can easily see that The Ville is a rip-off of Sims Social, but if Zynga’s lawyers aren’t prepared to fend off accusations of copyright infringement, they shouldn’t be paid. Still, it’s another headache for the beleaguered social gaming company, coming on top of a tanking stock price and accusations of deception and insider trading.
Read the full complaint at All Things D.
Update: Here’s Zynga’s statement:
“We are committed to creating the most fun, innovative, social and engaging games in every major genre that our players enjoy. The Ville is the newest game in our ‘ville’ franchise – it builds on every major innovation from our existing invest-and-express games dating back to YoVille and continuing through CityVille and CastleVille, and introduces a number of new social features and game mechanics not seen in social games today. It’s unfortunate that EA thought that this was an appropriate response to our game, and clearly demonstrates a lack of understanding of basic copyright principles. It’s also ironic that EA brings this suit shortly after launching SimCity Social which bears an uncanny resemblance to Zynga’s CityVille game. Nonetheless, we plan to defend our rights to the fullest extent possible and intend to win with players.”​
 

DwarvenFood

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Atlantic Accelerator
Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Point 3 of the Forbes article on EA decline (heh) has been omitted somehow, it was titled:

3. Mass Effect 3′s Controversies Lost Many Hearts and Minds


Technically this is a Bioware problem, but a Bioware problem is an EA problem. I don’t believe EA intervened to specifically make Mass Effect 3 worse the way some claim, but even if it was all on Bioware, it reflects back onto their brand.

There was controversy from the start as the game was announced to have Day One DLC that fans deemed rather essential to gameplay. It looked like a $10 tax to access content that should have come with the game in the first place, and it left a poor taste in fan’s mouths from the outset.

The ending debacle is where things really fell apart. The final moments of the game seemed rushed and unfinished, and left the overwhelming majority of fans disappointed with their story’s conclusion as it simply lacked any sort of resolution. It may have been a ploy to sell future DLC, but it also could have been a time crunch issue. ME3 had already been delayed, and perhaps there simply wasn’t time for a more fully fleshed-out ending. That would in fact make EA to blame.

Between these two issues, Bioware lost a lot of fans, and EA suffered the wrath of angry consumers who believed that they’ve corrupted their once beloved studio. Between ME3 and SWTOR, EA and Bioware’s relationship has been extremely rocky this year, and I’m not sure how long the two can hold together.

It is uncanny how much gaming news Forbes has recently, and how it is almost masked Codexian writing in there.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
Point 3 of the Forbes article on EA decline (heh) has been omitted somehow, it was titled:

3. Mass Effect 3′s Controversies Lost Many Hearts and Minds


Technically this is a Bioware problem, but a Bioware problem is an EA problem. I don’t believe EA intervened to specifically make Mass Effect 3 worse the way some claim, but even if it was all on Bioware, it reflects back onto their brand.

There was controversy from the start as the game was announced to have Day One DLC that fans deemed rather essential to gameplay. It looked like a $10 tax to access content that should have come with the game in the first place, and it left a poor taste in fan’s mouths from the outset.

The ending debacle is where things really fell apart. The final moments of the game seemed rushed and unfinished, and left the overwhelming majority of fans disappointed with their story’s conclusion as it simply lacked any sort of resolution. It may have been a ploy to sell future DLC, but it also could have been a time crunch issue. ME3 had already been delayed, and perhaps there simply wasn’t time for a more fully fleshed-out ending. That would in fact make EA to blame.

Between these two issues, Bioware lost a lot of fans, and EA suffered the wrath of angry consumers who believed that they’ve corrupted their once beloved studio. Between ME3 and SWTOR, EA and Bioware’s relationship has been extremely rocky this year, and I’m not sure how long the two can hold together.

It is uncanny how much gaming news Forbes has recently, and how it is almost masked Codexian writing in there.
It's mostly due to my shitty proofreading of the rushed copypaste job I did.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
EA's stamement about Zynga:

EA believes and therefore alleges that Zynga did not achieve its success in online social gaming through creative game design and innovation. To the contrary, it is widely reported, and EA believes and therefore alleges, that Zynga explicitly discourages innovation in game design and instead watches successful games, plays and analyzes those games, and then creates its own games that closely follow the games of its competitors. Zynga’s practice is well recognized, and demonstrates that the substantial similarity between The Sims Social and The Ville is not mere coincidence, but is the result of willful, intentional conduct that lies at the heart of Zynga’s business model
http://www.rockpapershotgun.com/201...a-over-the-ville-to-take-a-stand/#more-118754

So fucking hilarious.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,658
EA's stamement about Zynga:

EA believes and therefore alleges that Zynga did not achieve its success in online social gaming through creative game design and innovation. To the contrary, it is widely reported, and EA believes and therefore alleges, that Zynga explicitly discourages innovation in game design and instead watches successful games, plays and analyzes those games, and then creates its own games that closely follow the games of its competitors. Zynga’s practice is well recognized, and demonstrates that the substantial similarity between The Sims Social and The Ville is not mere coincidence, but is the result of willful, intentional conduct that lies at the heart of Zynga’s business model
http://www.rockpapershotgun.com/201...a-over-the-ville-to-take-a-stand/#more-118754

So fucking hilarious.
So I guess it's Activision's turn to sue EA for making CoD clones?
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
This is like two has-been, washed-up WWE wrestlers having a mud wrestling match.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,328
EA's stamement about Zynga:

EA believes and therefore alleges that Zynga did not achieve its success in online social gaming through creative game design and innovation. To the contrary, it is widely reported, and EA believes and therefore alleges, that Zynga explicitly discourages innovation in game design and instead watches successful games, plays and analyzes those games, and then creates its own games that closely follow the games of its competitors. Zynga’s practice is well recognized, and demonstrates that the substantial similarity between The Sims Social and The Ville is not mere coincidence, but is the result of willful, intentional conduct that lies at the heart of Zynga’s business model
http://www.rockpapershotgun.com/201...a-over-the-ville-to-take-a-stand/#more-118754

So fucking hilarious.
So I guess it's Activision's turn to sue EA for making CoD clones?

But isn't the first COD just a MOHAA clone?
 

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