What does blowing up the ass-end of Sweden have to do with anything?Ratty said:That said, if they introduce first-person view or make the environments indestructible, I'm going to Uppsala with a suitcase nuke.
Agreed. And Pop3 was fun. Sort of like Black & White 2, but with all the tedious shit removed & gameplay added.Fenril said:I never heard of a Populous 3, I kinda liked 2. Oh and dungeon keeper 2 was ok imho.
Eh, I don't recall environments in Syndicate being destructible. That was introduced in Wars iirc, and while I enjoyed Wars, there is only one true Syndicate for me, and it's called Syndicate.Ratty said:That said, if they introduce first-person view or make the environments indestructible, I'm going to Uppsala with a suitcase nuke.
It is a wretched hive of scum and villany.Disconnected said:What does blowing up the ass-end of Sweden have to do with anything?
All I recall of Populous 3 is that it was less of a god-game and more of a generic RTS, albeit with a tiny number of units and taking place on odd Little Prince-like worlds. Entertaining, but forgettable.Agreed. And Pop3 was fun. Sort of like Black & White 2, but with all the tedious shit removed & gameplay added.Fenril said:I never heard of a Populous 3, I kinda liked 2. Oh and dungeon keeper 2 was ok imho.
I must admit I prefer SW over the original Syndicate. For some reason I really dig the darker, Blader Runner-esque atmosphere, crazed techno-cultists and ridiculously powerful weapons. Suitcase nukes, man.Eh, I don't recall environments in Syndicate being destructible. That was introduced in Wars iirc, and while I enjoyed Wars, there is only one true Syndicate for me, and it's called Syndicate.
Generic?!!? Eh, you gained units by first building houses, which you then had to garrison base villager units into, which then sped up a timer which would spit out a single villager, as well as making another timer to upgrade(which improved the size of the hut and amount of villagers you could garrison). You then had to turn villagers into stuff by sending them to a specialized hut where they were trained. Combat was very believable and impressive at the time, units didn't stand in one spot and exchange blows, building's burned(which would cause units garrisoned inside to run out on fire in many cases), units could disguise themselves, convert other villagers by holding sermons, it had a lot of interesting spells... god that game was anything BUT generic.All I recall of Populous 3 is that it was less of a god-game and more of a generic RTS, albeit with a tiny number of units and taking place on odd Little Prince-like worlds. Entertaining, but forgettable.
Darker? It was blue. Syndicate has a bloody dark atmosphere, despite being more yellow. I greatly preferred the graphics in Syndicate.Ratty said:I must admit I prefer SW over the original Syndicate. For some reason I really dig the darker, Blader Runner-esque atmosphere, crazed techno-cultists and ridiculously powerful weapons. Suitcase nukes, man.
especially with american revolt.Claw said:There are alot of neat ideas in Wars, but ultimately I found Syndicate to be superior.
Ratty said:Dungeon Keeper 2
Saint_Proverbius said:Ratty said:Dungeon Keeper 2
DK2 wasn't that bad. It was basically just a rehash of DK with a sandbox mode and the "The monster hates that monster" stuff removed. I would have liked the monster hatred thing kept for DK2, but given that list... I don't think DK2 belongs in there beside Populous 3 and Ultima 9.