Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Eador Genesis

Discussion in 'Strategy and Simulation' started by Anthony Davis, Dec 10, 2012.

  1. Anthony Davis Blizzard Entertainment Developer

    Anthony Davis
    Joined:
    Sep 7, 2007
    Messages:
    2,100
    Location:
    California
    • Brofist Brofist x 1
    • cuck cuck x 1
    • Shit Shit x 1
    ^ Top  
  2. Malakal Arcane

    Malakal
    Joined:
    Nov 14, 2009
    Messages:
    8,189
    Location:
    Poland
    • Brofist Brofist x 1
    ^ Top  
  3. Morkar Left Guest

    Morkar Left
    For this game it's pretty simple; just buy it and enjoy.
     
    ^ Top  
  4. Anthony Davis Blizzard Entertainment Developer

    Anthony Davis
    Joined:
    Sep 7, 2007
    Messages:
    2,100
    Location:
    California
    Awesome, that's what I'm going to do!
     
    • Brofist Brofist x 1
    ^ Top  
  5. Anthony Davis Blizzard Entertainment Developer

    Anthony Davis
    Joined:
    Sep 7, 2007
    Messages:
    2,100
    Location:
    California
    • Brofist Brofist x 1
    ^ Top  
  6. Pelvis Knot Cipher

    Pelvis Knot
    Joined:
    Nov 19, 2010
    Messages:
    859
    Either he knew where to find the thread or he Googled with site:rpgcodex.net
     
    ^ Top  
  7. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
    Joined:
    Mar 29, 2010
    Messages:
    16,677
    Location:
    Ottawa, Can.
    Autosave only is really annoying if you like to rollback a few or more turns and try out a different strategy.
     
    ^ Top  
  8. 20 Eyes Liturgist

    20 Eyes
    Joined:
    Nov 23, 2010
    Messages:
    1,395
    Just bought it, looking forward to playing it later. 5 bucks is a steal if this is actually decent, and if it's not, maybe the 5 bucks will help the dev make something better next time.
     
    ^ Top  
  9. Raghar Arcane

    Raghar
    Joined:
    Jul 16, 2009
    Messages:
    13,783
    What difficulty level should I choose?
     
    ^ Top  
  10. mondblut Arcane

    mondblut
    Joined:
    Aug 10, 2005
    Messages:
    19,733
    Location:
    Ingrija
    On lowest 2 levels, the heroes give you an estimate of battle outcome (from "i'll get trampled" to "i'll roflstomp them in no time"), so until you learn what all units stand for, it is wise to stick with beginner or skilled. You can choose difficulty whenever you attack a new shard.
     
    • Brofist Brofist x 1
    ^ Top  
  11. Raghar Arcane

    Raghar
    Joined:
    Jul 16, 2009
    Messages:
    13,783
    And what for is the difficulty level in the character profile?
     
    ^ Top  
  12. mondblut Arcane

    mondblut
    Joined:
    Aug 10, 2005
    Messages:
    19,733
    Location:
    Ingrija
    I don't think it matters beyond the campaign tutorial map. You can choose it separately in both singleplayer maps and further campaign maps.
     
    • Brofist Brofist x 1
    ^ Top  
  13. Ashery Prophet

    Ashery
    Joined:
    May 24, 2008
    Messages:
    1,337
    Holy shit.

    I don't think I've played a *new* game this intently for years.

    The game definitely has some flaws, but it's fucking great overall. Centaurs are absolutely amazing early on in the campaign when you don't have much in terms of firepower (Let alone agile firepower). My style before that was to just mass crossbowmen on a scout and just laugh at the wall of death. Unfortunately, the scout -> commander dev line never gave me the party range attack bonus (Finished at 21), so that kinda fucked over my theoretical build.

    That really brings me to the main weakness of the game: No god damn in game wiki. I only complained about the saving restriction early on when I was still getting used to the mechanics (Didn't build a militia building, lost my hero, enemy hero then steamrolled through and took everything of mine, leaving militias of his own that my weak ass level two hero couldn't take), but it's frustrating as hell when you encounter a new creature and it turns out they can fly across the entire map on their first turn and kill half your troops before you get to move. All they'd need to do is provide the information for the base unit (level zero) when you get to the menu that indicates what you're facing. Information on what skills the level ten class choice gives access to would be great as well (Although I seem to be getting a better feel for it).

    Love the scoring, though, one turn back in time is worth -20, while my three defeats last game where a whopping -1, heh.
     
    ^ Top  
  14. Angelo85 Magister Patron

    Angelo85
    Joined:
    Apr 4, 2010
    Messages:
    1,320
    Location:
    Deutschland
    Game is awesome, only thing I would have liked to see are more global magic spell options. Also it can get a bit "grindy" in the beginning.

    Regarding search: Bros if you want to search for something on the Forums use Google and add "site:rpgcodex.net" to whatever you are looking for, like Pelvis Knot said. The "real" search has been disabled for the time being because of the massive Server load it takes apparently.
     
    ^ Top  
  15. Sergiu64 Arcane Sad Loser

    Sergiu64
    Joined:
    Jun 8, 2010
    Messages:
    2,262
    Location:
    Sic semper tyrannis.

    I'm Ridin' with Biden I'm Ridin' with Biden
    Here's the wiki for it:
    http://eador.com/en/index.html

    enjoy :M
     
    • Brofist Brofist x 1
    ^ Top  
  16. Ashery Prophet

    Ashery
    Joined:
    May 24, 2008
    Messages:
    1,337
    /en/ my ass :love:

    Still, would be nice to have the basic info available in game. It doesn't have to be as excessive as KotC's, but something in the same style would improve the game significantly (For new players especially).
     
    ^ Top  
  17. DakaSha Self-Ejected

    Self-Ejected
    Joined:
    Dec 4, 2010
    Messages:
    4,574
    ok well since you are all sucking each others cocks about this:

    does it have random maps or is only campaigns?
     
    ^ Top  
  18. Raghar Arcane

    Raghar
    Joined:
    Jul 16, 2009
    Messages:
    13,783
    Try it, you'd know it.
     
    • [citation needed] [citation needed] x 1
    ^ Top  
  19. DakaSha Self-Ejected

    Self-Ejected
    Joined:
    Dec 4, 2010
    Messages:
    4,574
    Anybody else want to take a stab at this incredibly hard question?
     
    • Brofist Brofist x 2
    • Funny Funny x 1
    ^ Top  
  20. Ashery Prophet

    Ashery
    Joined:
    May 24, 2008
    Messages:
    1,337
    Looks like a yes. You've got two general "style" options: Common and Island, and then another twelve or so options that can be tweaked before generation. Even the tutorial map is a bit randomized re:the race in a particular territory.
     
    ^ Top  
  21. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
    Joined:
    Jul 8, 2010
    Messages:
    5,589
    Location:
    Jordan, Minnesota
    Project: Eternity
    You have random maps in the campaign.
     
    • Brofist Brofist x 1
    ^ Top  
  22. mondblut Arcane

    mondblut
    Joined:
    Aug 10, 2005
    Messages:
    19,733
    Location:
    Ingrija
    Yes. Up to 16 participants.
     
    • Brofist Brofist x 1
    ^ Top  
  23. DakaSha Self-Ejected

    Self-Ejected
    Joined:
    Dec 4, 2010
    Messages:
    4,574
    Ok so hows the AI. You say it cheats a lot, which is fine if its a Challenge and as long as it can actually use all the game mechanics.. can it?
     
    ^ Top  
  24. Haba Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
    Messages:
    1,870,091
    Location:
    Land of Rape & Honey ❤️
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Hardly, the AI is dumb as a rock.

    Not that it matters that much in a game like this.
     
    ^ Top  
  25. Malakal Arcane

    Malakal
    Joined:
    Nov 14, 2009
    Messages:
    8,189
    Location:
    Poland
    AI is indeed dumb but considering how easy the battle system is and the size of armies that AI fields its not really an issue here - you will still be challenged and hard pressed to use your limited resources properly.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.