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Eador Genesis

Discussion in 'Strategy and Simulation' started by Anthony Davis, Dec 10, 2012.

  1. Valky Arcane Manlet

    Valky
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    Trapped in a bioform
    I defeated Doh Gor last night actually.

    Lizardmen maybe but slugs poison my units to death handily. And dwarves are annoyingly tanky that I get overwhelmed by them.

    Just 1 ghoul though. I ended up taking him out with my ranger and then it was easy. Same with the Lizardmen one. Melee combat would cause me losses though.

    I feel like I'm missing something about the game. It takes me multiple turns scouting my own provinces to get back gold to afford most anything, and I'm back to waiting out for gold if I take any troop losses.
     
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  2. Matod Novice

    Matod
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    you need to build crystal and complete quest and take gold , also first conquer all free settlements asap around turn 40 you should have commander with 5-6 t2 units
     
    Last edited by a moderator: Jan 4, 2018
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  3. Raghar Arcane

    Raghar
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    Ring 1 means these six provinces from capital. Typically monsters in these provinces are bit weaker. Ring 2 are these provinces two tiles away from capital, these are bit, or A LOT harsher. For mage it's VERY hard to get into ring 2.

    Now of course if these undead are in ring 1, it's bit stronger, but still doable. One ghoul means only 8 more skeletons or zombies.
     
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  4. Valky Arcane Manlet

    Valky
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    By turn 70 I might have 1 t2 unit. Crystal doesn't always give me monster kills that I have any buildings to find them in too.
     
    • it is a mystery it is a mystery x 1
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  5. Matod Novice

    Matod
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    valky if you are intrested we can play together vs AI some maps and i will show you some tips thru temaviewer , what you say ? :) i am allways intrested in different tactics in this game , what ppl develop and see them in action :)
     
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  6. Lord Pickle Literate

    Lord Pickle
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    Only play skirmishes so the tactics may differ from playing the campaing. Also new horizons vs vanilla differs a lot when it comes to openings. For example in vanilla capturing first ring in 7-10 turns is normal while in new horizons it's just not going to happen.

    The basic idea is a combination of knowing which hero/soldiers to pick depending on starting terrain + knowing which fights to pick for said hero/soldiers. Also playing for light means you have to focus on leveling hero and getting veterans (high lvl T1 units) while playing for chaos the focus is mainly on hero, the soldiers are just cannon fodder until better ones are available (or summons). Also getting second hero just for exploring and as a mule is good idea. Usually i'm getting one when main hero hits lvl 10.

    Theese two threads are well worth reading:
    http://translate.googleusercontent....3befeb&usg=ALkJrhjLzJqhw5Yu_ZY3kEHwTzaCLgf84Q
    http://translate.googleusercontent....bf7677&usg=ALkJrhhK00p_1SuWiqGaWTdJgxhBr5rupw
     
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  7. Matod Novice

    Matod
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    it depends also on dificulty you play but on turn 10 on expert ring 1 is no problem also second hero around turn 15-20
     
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  8. Valky Arcane Manlet

    Valky
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    I usually start going for Warrior + healer + swordsman or Ranger + Pikemen. Still takes me ages to get anywhere.
     
    • Balanced Balanced x 1
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  9. Matod Novice

    Matod
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    warrior needs iron m ranger needs wood or diplomacy, good starting is for diplomacy ranger, for standard game commander and for swamps mage
     
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  10. Raghar Arcane

    Raghar
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    At what difficulty?
     
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  11. Valky Arcane Manlet

    Valky
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    Competant
     
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  12. Boon947 Literate

    Boon947
    Joined:
    Feb 20, 2017
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    Hello,

    Quick update on the translation of the latest version.
    Jazz (the main Russian dev) released f01 on December 30.
    There were several issues with that fix, so he quickly released f02 and f03.
    I'm aiming to release 2.80a either this week end, or the next one.
    Thank you all for your patience and enthusiasm.
    Sorry for the delay, life always finds a way to get in the way :-(

    Regards.
     
    • Salute Salute x 2
    • Brofist Brofist x 1
    • Excited! Excited! x 1
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  13. razvedchiki Erudite Sad Loser

    razvedchiki
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    on the back of a T34.
    is there a way to cut the long turn times in big maps?
     
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  14. Boon947 Literate

    Boon947
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    • incline incline x 5
    • Salute Salute x 1
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  15. gunman Arcane Developer

    gunman
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    I'm curious, how often do you get the "tactician" award on expert? I can do it on smaller maps and on competent because the only way I can achieve no losses is with swordmen + ranger. On expert I can't afford this combination right from the start unless I am very lucky with the map RNG.

    Also I don't even dream of the second hero until turns 80-100 because the swordsmen are so expensive (especially without iron). However, once they gain levels and medals, and the ranger learns double shot, you don't need the second hero on smaller maps.
     
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  16. Raghar Arcane

    Raghar
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    I don't. I had electricity failure during windy day. And majority of my shard conquests was as evil with Barbarians. That 10 dragon lairs challenge is easy.
    The great things about Eador design is T1 units are well done nicely balanced, and every of them have its uses. (Thought pikemen are used quite rarely.) Using swordsmen is only one way to start, perhaps the safest, but also quite expensive.

    Starting with mage is quite difficult, perhaps you should try it sometimes.

    Everytime when I delay second hero for stuff like fast T2 unit, I say I'm idiot for doing that. Delaying second hero is typically bad, after getting T2 units, I typically use even third hero.
     
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  17. Valky Arcane Manlet

    Valky
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    The only time I've ever been able to kill a dragon is with a level 25 warrior who has massive stats from gear so he can take hits and assassin to deal that poison damage.
     
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  18. LibertyRansom Augur

    LibertyRansom
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    My favored strategy is Evil Scout with Barbarians and Shamans, and the Scout tends to raise zombies.
     
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  19. Matod Novice

    Matod
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    Nov 15, 2017
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    ye next hero is just a must cause of income from dungeons.. dragon can be easily defeated with comander around lvl 11 with orcs with shield bashing , Raghnar if you wanna play sometime add me on steam dobromato
     
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  20. gogis Novice

    gogis
    Joined:
    Jun 9, 2018
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    Guys have changed AI behaviour in new installment of New Horizons so enemies will never bumrush your guys if they have trendy ranged firepower. Basically, tactics reversed - they tuck-in in a corner and you rush. Not sure about it, honestly.

    I slowly starting to appreciate commander + mass archers start. Playing melee+healers is not that easy anymore.

    God, I love this mod, I rediscovered Eador once again. No new games giving me fix like that.
     
    • Brofist Brofist x 1
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  21. razvedchiki Erudite Sad Loser

    razvedchiki
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    Location:
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    when there is a fix for the long turn times i will play it again.
     
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  22. LibertyRansom Augur

    LibertyRansom
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    Noticed that as well...I think its flawed and makes the AI easier in some circumstances. In one instance it was 16 units against my defending one badly wounded fighter. By refusing to move, it was a stalemate, which worked out in my favor.
     
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  23. gogis Novice

    gogis
    Joined:
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    Wait, I thought that behavior was happening when you attack AI, not vice versa? If they attacked you and then refused to move then it's probably a bug. I also think that these changes are controversial, but thats fresh changes, will see
     
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  24. Serus Arcane

    Serus
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    Did they finally fix the bug where the AI sometimes got armies with maxed levels of all units early in a scenario out of nowhere ? I remember that was the thing that killed my enjoyment of the otherwise great mod (to a great game).
     
    • it is a mystery it is a mystery x 1
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  25. Citizen Guest

    Citizen
    I had this issue, lvl30 armies out of nowhere. I found some post where people figured out that adding more water to the shard stops AI from snowballing and it worked for me. But it was year ago, I haven't played with the latest patches.
     
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