Just patch the shit out of it and it should work. For some unknown reasons, the loading times can get nasty (ie. you'll have to wait whole minutes for the battlemap to lad), compatibility mode and disabling multiple cores sometimes work.if(!) you can get it to run properly.
Ladders & Snakes said:Lords of the Realm 2
Ruprekt said:I think to most people medieval means 9/10th to 14/15th C?
Or rather after Adrianople. Try the IBFD SAI mod for RTW BI. Interesting settings and named legions/auxilia.Malakal said:Rome was collapsing for a long time, the capture and pillaging of the city is just a good time stamp.
One could as well argue that the introduction of Christianity as official religion of the empire was the more important starting date. Or that the empire ended when last successor states in the west stopped calling themselves as the Roman Empire (not including the HRE).
But again there are almost no games in the period.
ChristofferC said:I learned in school that the middle ages didn't start until the 12th century. The time before that was the viking age. This picture is basically ingrained in my brain.
Location = Sweden
Malakal said:But when you thing medieval you imagine plate clad knghts with kickass maces or something alternatively vikings...
ChristofferC said:I learned in school that the middle ages didn't start until the 12th century. The time before that was the viking age. This picture is basically ingrained in my brain.
The game and patch are available on the net.Although quite well received upon first release, Medieval Lords had many bugs that were not fixed until patch 1.1, which was not widely available and so this game never took off. It is a very historically accurate recreation of the period from 1000 AD to around 1400 AD. Advise a king or sheik from any nation in the world and deal with taxes, war, diplomacy, the Pope, real historical events and personalities, plus many other things! Overall, a far more effective use of the Storm Across Europe game engine.
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