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Game News Edgy post-apocalyptic action-RPG Death Trash now available on Early Access

Discussion in 'News & Content Feedback' started by Infinitron, Aug 5, 2021.

  1. Infinitron I post news Patron

    Infinitron
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    Tags: Crafting Legends; Death Trash

    Many of our readers will already be familiar with Death Trash, an upcoming isometric action-RPG set in a grotesque post-apocalyptic world that has been in development since 2015. Although we never posted about it on the front page (presumably because of the action part), when a demo of the game was made available for the first time on Steam Next Fest back in June, it made a pretty good impression on mainstream critics and some of our users. So now that it's out on Early Access, it's time to finally give Death Trash the vaunted Codex shoutout. Here's its Early Access trailer and FAQ:



    Why Early Access?

    Death Trash has already been in development for more than five years by a single developer. The game has, like other role-playing games, a certain complexity and interconnected systems and would benefit a lot from player feedback. Therefore we would like to include the community in improving this game.

    Approximately how long will this game be in Early Access?

    We're planning to keep Death Trash in Early Access for about a year. But if it takes longer than that to make a game we're happy with, we'll take more time.

    How is the full version planned to differ from the Early Access version?
    The final game will feature an open world with a handcrafted story campaign. Early Access will start with only the first "chapter" of that, then gradually add more story parts and locations, and keep the final part of the story for the official release. We'll probably also add more content to the existing locations over time, too, including items, characters and new quests.

    Base gameplay features like combat, stealth, multiple choice dialogue, and crafting are implemented already, but we'll continue fine-tuning them, adding more gameplay options and improving their integration with the character stats system.

    We plan to continue working on the game after the official 1.0 release, fixing bugs and improving usability.

    What is the current state of the Early Access version?

    Although a lot of gameplay systems are implemented already, the story campaign is not fully included yet and the playable locations and quests only amount to a few hours of playtime. The existing systems might also have bugs, and lack options and progression.
    The game features replayability through story and gameplay choices, but if "many hours of gameplay" is an important metric to you, you should wait until this game is finished.

    The splitscreen co-op is implemented in the Early Access version as a very basic variant and will likely need a lot more feedback and design iterations.

    Will the game be priced differently during and after Early Access?
    The game will not be priced differently when leaving Early Access.

    How are you planning on involving the Community in your development process?
    We are planning to improve all systems of the game through player feedback. These include ranged and melee combat, stealth, character builds through stats and abilities, crafting and more. We're open to story, quest and NPC suggestions too, but will naturally keep tighter control on that to keep a consistent tone.

    Players will be able to tell us any kind of feedback and ideas through the Steam Forums, the official Death Trash Discord, Twitter, and Facebook. There's also a simple bug reporting tool in the game itself.​

    The Death Trash Early Access build is available on Steam and GOG for $20, with a 10% launch discount until next week. As the FAQ states, the final release is planned for next year.
     
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  2. MicoSelva Prestigious Gentleman The House Always Wins Patron

    MicoSelva
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    I played the demo a while ago. It was ok, but did not strike me as The Next Big Thing(TM) in indie RPGs. Seemed a bit shallow too.

    Also, I am not sure where the Fallout comparisons are coming from. This is nothing like Fallout, except for the superficial "you leave the high-tech vault and roam the wasteland" post-apo trope.
     
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  3. Darkozric Learned

    Darkozric
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    At least the bearded idiot who made it knows that his game is trash. Also the irony here is that he tries to be an edgy guy with an edgy game but in reality when an edgy criticism arrives he is super butthurt, he blocks people on twitter, including me.
    In simple words, fuck this abomination.
     
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  4. Deadass Learned

    Deadass
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    played like 4-5 hours, should change its name to boring trash
     
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  5. a Goat Arcane

    a Goat
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    has good gore so maybe it'll be the best rpg since fallout
     
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  6. Finitron Learned

    Finitron
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    What's the current best rpg since fallout?
     
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  7. Zeriel Arcane

    Zeriel
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    All these indie pixel steam games are always a cool idea and art that never amounts to anything considerable in terms of a game. It's really disappointing the amount of wasted potential, but I guess producing something that looks cool enough to get people to buy EA and then never finish it is a better business model than actually developing a full game.
     
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  8. The_Sloth_Sleeps Savant

    The_Sloth_Sleeps
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    If it looks, plays, and smells like shit then...
     
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  9. thesheeep Arcane Patron

    thesheeep
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    Wishlisted.

    Despite the negative nancies here, I actually expect a somewhat decent game (once released) with some nice art and somewhat goofy edginess.
    You don't get 90%+ rating (though we'll see how that goes long term, of course) for releasing a complete dumpster fire of a game.

    What I wonder about more is how much RPG is actually in there. Different builds? Replayability? How stat-heavy? Etc.
     
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  10. Darkozric Learned

    Darkozric
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    Nice criteria there hay eater. Retardation at it's finest.
     
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  11. Infinitron I post news Patron

    Infinitron
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    You can try the game's demo, it's still available.
     
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  12. thesheeep Arcane Patron

    thesheeep
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    Nah, man.

    A game with such a good rating by lots of people almost assuredly achieved what it set out to do game design wise and is thus by definition a good game.
    If one enjoys what a game set out to do, well that's a different question altogether.

    Hmmm, yes, truly odd that someone would block a person as likeable, as factual and as constructive in their criticism such as yourself.
    I couldn't possibly fathom a reason for that.
     
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  13. Darkozric Learned

    Darkozric
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    Sure whatever you say coprophagus.
     
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  14. Iluvcheezcake Liturgist

    Iluvcheezcake
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    Ok so i bought it, played for about an hour. I was tired so could not play more. Shows promise, it certainly piqued my interest.
     
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  15. Tyranicon A Memory of Eternity Developer

    Tyranicon
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    >roughly 5 hours of content

    >6 years in development

    >96% positive rating

    So is this game really that good to justify an EA purchase at 5 hours?
     
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  16. lukaszek the determinator Patron

    lukaszek
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    try demo. Its... weird experience
     
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  17. Tyranicon A Memory of Eternity Developer

    Tyranicon
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    Hmm, don't know what to think about it. Atmosphere is great, but combat is janky and kind of mindless. Stealth seems a bit OP so far.
     
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  18. lukaszek the determinator Patron

    lukaszek
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    exactly, very mixed bag of interesting stuff, half baked things or just weird things that you are unsure whether they work for you. Myself im just waiting for it to be ironed out so i can make up my mind
     
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  19. zapotec Learned

    zapotec
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    it's chocolate:philosoraptor:
     
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  20. Chaotic_Heretic Arcane

    Chaotic_Heretic
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    Real Time. Its all in the name TRASH. and that is what it is.
     
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  21. steel legion Novice

    steel legion
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    why is it always early access??
     
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  22. The_Sloth_Sleeps Savant

    The_Sloth_Sleeps
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    Early access is turd. What happened to finishing things?
     
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  23. Dr Schultz Savant

    Dr Schultz
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    IF the remaining 90% of the game is consequential to the demo, this gona be a masterpiece. But it's a huge if, considering the amount of development time needed for 5 hours of content.
     
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  24. Tyranicon A Memory of Eternity Developer

    Tyranicon
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    IIRC, the dev said that the EA content is a third of the full game. So probably around 15 hours for the finished version.
     
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  25. Dr Schultz Savant

    Dr Schultz
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    Maybe there is hope, then
     
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