Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

From Software Elden Ring - From Software's new game with writing by GRRM - coming February 25th

Discussion in 'jRPG Weeaboo Discussion' started by HoboForEternity, Mar 29, 2019.

  1. Alienman Arcane Patron

    Alienman
    Joined:
    Sep 10, 2014
    Messages:
    13,291
    Location:
    Mars
    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Isn't that a big wyrm?
     
    • Excited! Excited! x 1
    ^ Top  
  2. Alienman Arcane Patron

    Alienman
    Joined:
    Sep 10, 2014
    Messages:
    13,291
    Location:
    Mars
    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Probably would do if Gothic was on Gothic 6 with the same graphics and animations.
     
    • Brofist Brofist x 1
    • Makes you think... Makes you think... x 1
    ^ Top  
  3. Lutte Dumbfuck! Dumbfuck

    Lutte
    Joined:
    Aug 24, 2017
    Messages:
    1,245
    But it doesn't even do that. It's not "unrestrained by the lore established by the series" it's just replacing names that will end up meaning the same thing. Chosen undead, bearer of the curse, ashen one, now it's tarnished, it's all the same archetype. Enemies look like deformed atrocities from a zombie apocalypse, same thing again. Something Something deities something humans are cursed something wanna bet if the endings all lead to circular / cycle type bullshit once more and mankind is never salvaged anyway?
    Ok so now the zombies wear viking armor. Whatever. I already felt disgusted by snownigger inspired settings about a decade ago, there was no need to push more of that shit.
    Bloodborne was higher effort theme wise, even though it was still very much soulsy at the core.

    Gameplay looks like an unholy mix of Sekiro and the Souls, random mooks look even less important than ever, they were already pretty meaningless in Sekiro as with the high mobility you were never really under threat by anything other than bosses/minibosses, the stealth looks as meaningless as ever as you're probably wasting more time crouching and slowly walking to things once again than r1r1r1ing the weaker mobs while sprinting into them (the only use of stealth in sekiro was to remove one health bar from a mini boss). This is completely devolving from the game design of DeS/DS where being crowded by enemies actually meant something and where a first playthrough always encouraged you to engage with the content of the world methodically and not just run past things as if your first playthrough is already your second or third playthrough turned speedrun attempt. Low mobility and high endurance consumption for your muh iframe button is a feature, not a bug, of the gameplay promoted by the souls.

    They've made another "the only gameplay is in the boss fight" game but with 300% more padding with that retarded open world that is 70% empty and 30% filled with trash fighting. Oh god I totally look forward spending 1 hour of walking around before getting actual content to engage!

    Absolutely bankrupt.

    It's the worst feature of Sekiro, the fact that encounter design was meaningless for most of the game with the ease with which you moved around and could even just kill by r1 spamming every mook around a miniboss, just flee to greener pasture losing aggro, then stealth shotting that one free bar of health on the miniboss when coming back.
     
    Last edited: Nov 5, 2021
    • Brofist x 6
    • retadred x 3
    • Agree x 1
    • Math! x 1
    • Balanced x 1
    ^ Top  
  4. perfectslumbers Scholar

    perfectslumbers
    Joined:
    Oct 24, 2021
    Messages:
    415
    Hey I'd be happy if they were reusing ds1 animations! I just think the ds3 combat system is lame and that reusing those animations means it will probably be similar to ds3 system.
     
    ^ Top  
  5. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    6,442
    Looks-wise it's a dark souls 3 asset flip.

    Gameplay-wise it's a dark souls 3 clone (same animations, same attributes, same combat, same bonfire-estus mechanics), except with decline-inducing ubisoft open world, with towers, bandit camps/monster dens, activities and crafting.

    Story-wise it's another souls rehash, complete with onion knight and maiden in black.

    Lore-wise... wait a minute, I don't give a damn about the lore. Fromsoft themselves don't give a damn about it either, the lore is an afterthought they come up with in the last month of development.

    people are NPCs who are willing to slurp the game's cock as long as it's marketed properly.
    No one bitches about Dark Souls 3 other than a few codexers. Pretty much every person who bitched about Dark Souls 2 did so because the game had awful graphics (due to cut lighting) and because of that elevator that goes from the windmill to the lava castle.

    so you're gonna defend the blatant fanservice now?

    By the way, Dark Souls 2 didn't have Patches. Pate & Creighton sidequest was a fresh spin on the "unreliable NPC" trope, too bad Miyazaki thought "nah" and just reused Patches two more times.

    I don't really have much in terms of expectations, but like Jinn said earlier I'm gonna buy and play it anyway. So far everything I saw made me think of ER as a lazy and trend-chasing game, Fromsoft's attempt to repeat The Witcher 3's success.
     
    • Brofist Brofist x 3
    • Friendly Friendly x 1
    • retadred retadred x 1
    ^ Top  
  6. Generic-Giant-Spider Unwanted

    Unwanted
    Joined:
    Feb 11, 2018
    Messages:
    6,025
    Location:
    Every fantasy game ever.
    Because local self-loathing anti-Maxie Movement cocksucker cringelord Lutte also dislikes this game I'm going to change my mind and hope this game is a success in every possible way.

    As does Verylittlefishes
     
    • Funny Funny x 5
    ^ Top  
  7. NJClaw OoOoOoOoOoh Patron

    NJClaw
    Joined:
    Aug 30, 2016
    Messages:
    6,305
    Location:
    Italy
    Pathfinder: Kingmaker
    I'm Ridin' with Biden I'm Ridin' with Biden
    Either you're exaggerating or you haven't followed closely the shitstorm around DS2. People were mad about A LOT of things, and many of them were (and still are) mad about its story and lore not fitting enough within their idea of the DS universe. I don't even have an idea of what this means, since these discussions about hidden lore usually are just infinite circlejerks where everyone has to roleplay as some kind of enlightened mystery man, but they exist.

    When judging a sequel, people expect throwbacks, but not too many of them. But hey, not even too few. It's a minefield, a game of chance that will always leave someone unhappy. Maybe they just wanted to make a game without the burden of having to reference anything about DS, or maybe they were just tired of the DS series as a whole. Whatever the reason might be, I don't really see any problem with naming the game Elden Ring over Dark Souls 4, even if the concepts and ideas behind it are the same that inspired Dark Souls.

    So you're fine with a concept being refreshed with a new coat of paint and reused? Then why are you so upset about ER probably doing exactly that with the concepts and ideas behind DS? They will take everything that has always been in these games since Demon's Souls and present it in a different way, just like they always did with every single installment of this series.

    Why would you buy it if you only have negative things to say about it?

    You're saying that everything about it is stale, old, and tired, and yet you want to play it?
     
    • Brofist Brofist x 2
    • it is a mystery it is a mystery x 1
    ^ Top  
  8. Matador Arcane

    Matador
    Joined:
    Jun 14, 2016
    Messages:
    1,108
    I doubt they wanted to ride on the Witcher 3 success making an open world ARPG. You can criticize FROM Soft. in other aspects but they are not a trend chasing company. They simply are wise doing what they know they do well, like a craftman.

    I think they wanted to use their increased technical capabilities to scale up the world,try new things and give their perspective to open world design.

    I don't think what we saw was open world decline. Having the ability to put markers on the map after discovering things exploring is immersive (like Ultima Underworld), in contrast to Ubi soft auto filling with bloated boring stuff when reaching a tower.

    It will be interesting to explore open areas with Bosses and encounters, that worked very well in Dragon's Dogma, and then finding big dungeons with classic Souls design. In fact I think this game will resemble more Dragon's Dogma than Ubi Soft crap, but with more detailed and crafted dungeons.

    Even with some asset rehash (inevitable because they don't have AAA resources) I'm pretty hyped to see what they can achieve with these new ingredients, I prefer this to DS4 cloning DeS-DS3 experience one more time.
     
    • Brofist Brofist x 5
    • Agree Agree x 2
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  
  9. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    6,442
    putting a new spin on existing trope and literally copypasting a character or a concept are two different things.

    what else would I play otherwise? Another slav fallout clone?

    The way I see it, when developing a sequel, devs should focus on something their previous game excelled at. Like, Nioh was a combat/build-wankery game, so the sequel focused on weapon/skills/endgame variety. Should a potential Disco sequel have a combat system, a fully-explorable Revachol, and the bowling minigame? Maybe, but what devs should definitely focus on is the writing, like in the original game.

    Souls series didn't become a worldwide phenomena because of its combat, or the lore, or presentation, or whatever. Souls series succeeded because it offered a fresh experience. Being kicked down the hole full of monsters by a seemingly friendly NPC? Realizing that the dudes at the hub locations got murdered by Lautrec/Yurt? Trudging through the Depths knee-deep in feces with your healthbar halved by a curse? Fighting Maiden Astraea, dodging Anor Londo archers, getting backstabbed by Maldron who was wearing a White phantom ring. These sort of things.

    And now, all Fromsoft are doing is rehashing it again and again, without even improving other aspects such as combat/presentation/level design/etc.

    I doubt the game will be outright bad or incompetently made, but I also strongly doubt it'll be a memorable experience.
     
    • Brofist Brofist x 4
    ^ Top  
  10. Lutte Dumbfuck! Dumbfuck

    Lutte
    Joined:
    Aug 24, 2017
    Messages:
    1,245
    The reality is worse than the way you put it. It's not just rehashing. It's devolving what was already there. With sekiro-ish mobility, no jumping damage etc how can you possibly replicate the experience of trudging through something like Senn's Fortress?
    The parts that made the souls interesting is not being rehashed, it's vanishing. Meanwhile they're presenting a Midir clone boss as a game highlight. F'king pathetic. I like good bosses, honest, I enjoyed the bosses in DS3 and Sekiro, but they were never the core of From's games at all. DeS had puzzle bosses, that became trivial once the puzzle was solved. Yet DeS is a jewel of the series. Honestly, I would stomach it better if they made a DeS 2 sort of game over the direction they're taking, a legit rehash would be a massive improvement, at least the game would have more to it than just running from bosses to bosses.
     
    • decline decline x 2
    • Despair Despair x 1
    ^ Top  
  11. Perkel Arcane

    Perkel
    Joined:
    Mar 28, 2014
    Messages:
    13,657
    My take:

    - many pages and no one noticed they finally removed retarded roll. Now dodge is like in BB aka quickstep though a bit slower.
    - they fixed lighting and character models from DS3
    - DS2 unused torch mechanic seems to be back this time.
    - from preview it seems like they target DS2 amount of gear
    - DS3 special attacks that won't be attached to specific weapons
    - Charged heavy strike is back
    - my fears toward open land is sould game weren't resolved.
     
    • Brofist Brofist x 4
    ^ Top  
  12. Black Angel Arcane

    Black Angel
    Joined:
    Jun 23, 2016
    Messages:
    2,870
    Location:
    Wonderland
    Yeah, no. It wasn't that DS3 being 'too faithful', so much so that they rehashed some of the plot points, while also bringing the EXACT same NPC (what the fuck is Andre doing here?) or at least the exact same NPC but with different name. This is nowhere near going from Gothic 1 to Gothic 2 (which is obvious since the latter takes place immediately right after the former), or even Fallout 1 to Fallout 2.
    What happens in Dark Souls 3 isn't what one could call an organic and logical continuation of Dark Souls 1 (and even Dark Souls 2) stories, instead they're doing it based on, again, vague impression that their own fanbase has on their games. Basically, nostalgia bait.

    I do agree with you that they're most likely tired of DS series, which would make sense if you've read the interview about them being not too keen on making sequels in the first place. Hence, I'd personally hold my breath that ER would be something new, even though the skin and sound might seems the same as Souls(borne).

    Ma'am, RPGWatch is over there.

    It isn't From that I'm worried about, it's fucking Scamco. Being the first game in the series, I'd assume they gave From a higher degree of freedom in regards to design decisions, but going forward?

    Still, ER's supposed to be a new IP, so I'd sincerely hope they gave From the exact same degree of freedom as they did with Dark Souls 1, which is kinda dreadful since it would mean any straying from what made From great in the first place would be largely From's fault (and maybe also their own audience).

    Indeed

    :excellent:
     
    • Brofist Brofist x 3
    • (autism) (autism) x 1
    • what? what? x 1
    ^ Top  
  13. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    6,442
    no dedicated "encumbrance" attribute, which means Endurance now affects both Stamina and equip load (just like in DeS and DS1). Why would they make END a no-brainer stat for any melee characters again?
     
    • Agree Agree x 1
    ^ Top  
  14. TheSentinel Arcane

    TheSentinel
    Joined:
    Nov 18, 2015
    Messages:
    6,071
    Location:
    Ommadawn
    FromSoftware has shown that they can't evolve in this department though.
    Because unlike what fanboys think, FromSoft never learns from their past mistakes, and as shown by DS2, 3 and BB, they misunderstood what people enjoyed about DeS1 and DaS. But it doesn't matter because half the fanbase sees "button = awesome" gameplay and claps, and the other half buys the game anyway hoping it will be just as good as that game they played 10 years ago.
     
    • Agree Agree x 3
    • meh meh x 1
    ^ Top  
  15. NJClaw OoOoOoOoOoh Patron

    NJClaw
    Joined:
    Aug 30, 2016
    Messages:
    6,305
    Location:
    Italy
    Pathfinder: Kingmaker
    I'm Ridin' with Biden I'm Ridin' with Biden
    But what makes you think that ER will just be an exact copy with no new ideas? A 20 minutes introductory gameplay video? Do you think that the pot-boy will be EXACTLY like the Onion Knight only because they both need help?

    This is a very bold claim. I think the combat and presentation (or, more precisely, the hype and street cred that at one point started to surround the combat and presentation) played a much bigger role. When Demon's Souls launched, it definitely gathered a bunch of hardcore fans thanks to its novelty and the fresh experience it offered, but what cemented the series as a worldwide phenomenon is definitely the legendary status it somehow gained online as a difficult unforgiving game with excellent presentation. Of all the people I know IRL that love the series, half of them were drawn in by the combat, the other half by the setting, presentation, and lore.

    I guess that, after all, our positions aren't so different. You're still willing to hope for better things, while I might be so accustomed to mediocrity that I no longer know how to see it. So far, no FS game truly disappointed me. Not DS2, not DS3, and not Sekiro. Everyone bashed them for many different reasons, calling them bland and uninspired, but they all still had enough elements to make them unique and memorable to me.
     
    ^ Top  
  16. Zlaja Arcane

    Zlaja
    Joined:
    Aug 17, 2006
    Messages:
    2,627
    Location:
    Swedex
    Really? Teleporting on top of a hill by riding into some blue light, and no fall damage so just jumping off a cliff with no care in the world is "fun horseriding" for you. To me it looked retarded.

    [​IMG]

    :what:

    Wow, personally I think souls games got old already in 2015. Very old. And I loved that shit when it was fresh.
     
    Last edited: Nov 5, 2021
    • Participation Award Participation Award x 1
    • Salute Salute x 1
    ^ Top  
  17. perfectslumbers Scholar

    perfectslumbers
    Joined:
    Oct 24, 2021
    Messages:
    415
    You're right that those parts are what people latched onto, but honestly those parts were unique experiences too. It sucks that From Soft games have become derivative but, what are they derivative of? Themselves. If it was Dark Souls 3 that came out in 2011 instead of DS1 people still would've found it overwhelmingly new and fresh. Since DS1 came out a million games have copied it's dodge roll combat and checkpoint system and even it's dark aesthetic. I'm fairly certain I even remember an interview where a Witcher 3 dev said they were heavily inspired by Dark Souls combat.

    It makes me sad though, knowing I'll probably never get the feeling I got when i was at the bottom of Blighttown, or when Firelink Shrine died, or when I walked into a boss room and found contemplative music and a corrupted maiden praying in a sea of gunk instead of an actual boss. The first two souls games are the only games that ever affected me emotionally through gameplay to the extent other games would affect me through their stories and characters.
     
    ^ Top  
  18. Black Angel Arcane

    Black Angel
    Joined:
    Jun 23, 2016
    Messages:
    2,870
    Location:
    Wonderland
    What, putting several things together into one whole experience? They proved themselves going from (Demon's Souls in bracket since I haven't personally play it), to Dark Souls 1, to Bloodborne, and to Sekiro. It's making sequels where they're weak right now (haven't played anything they made pre-Demon's Souls so I wouldn't know here), but making new stuff? That's what they're best at.
     
    • Agree Agree x 2
    ^ Top  
  19. Generic-Giant-Spider Unwanted

    Unwanted
    Joined:
    Feb 11, 2018
    Messages:
    6,025
    Location:
    Every fantasy game ever.
    [​IMG]

    Miyazaki-san reading this thread, amused at weak anglo gaijin energy.
     
    • Funny Funny x 8
    • nice nice x 1
    • Edgy Edgy x 1
    ^ Top  
  20. Cromwell Arcane

    Cromwell
    Joined:
    Feb 16, 2013
    Messages:
    4,590
    doesnt matter. They are quoting themselves which is about as grating as all the pop culture references in western games. When I piss in the soup I serve you, even if its just a few drops, there are two kinds of people, some, like you, which argue endlessly that theres enough tasty soup around it maybe and the others who throw it in my face (especially if I did it 5 times before), we call them the non retarded.

    personally I feel like everything before it suddenly feels like an early acess build of ER and by extension it would mean that ER is probably a new build for the next one.
     
    ^ Top  
  21. NJClaw OoOoOoOoOoh Patron

    NJClaw
    Joined:
    Aug 30, 2016
    Messages:
    6,305
    Location:
    Italy
    Pathfinder: Kingmaker
    I'm Ridin' with Biden I'm Ridin' with Biden
    You do realize that in this metaphor the non retarded are also still licking the soup from your face, right?
     
    • it is a mystery it is a mystery x 1
    ^ Top  
  22. Multidirectional Arcane

    Multidirectional
    Joined:
    Mar 18, 2009
    Messages:
    6,271
    What I saw in that video looks like a game I'll have no problem enjoying. And I wonder how many of the people who bitch about it now will end up playing it 10 times more than me.
     
    • Brofist Brofist x 5
    ^ Top  
  23. Cromwell Arcane

    Cromwell
    Joined:
    Feb 16, 2013
    Messages:
    4,590
    nope that would count them in the retarded camp. I will play it too and also count as retarded but I would never berate anyone for not liking the direction this seems to take and ideally not buying.
     
    ^ Top  
  24. Silverfish Arbiter

    Silverfish
    Joined:
    Dec 4, 2019
    Messages:
    1,064
    We don't know for sure that that's the case (it is, obviously, but you know, it's not confirmed yet). ER looks to be taking a page from Nioh, with its summoned creatures being a parallel to Nioh 2's yokai abilities. It's possible, though admittedly a big stretch, that equipped creatures would carry their own stat and skill bonuses like N2's yokai.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.