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From Software Elden Ring - From Software's new game with writing by GRRM - coming February 25th

Discussion in 'jRPG Weeaboo Discussion' started by HoboForEternity, Mar 29, 2019.

  1. mediocrepoet First disciple of Mediocrites Patron

    mediocrepoet
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    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    Sounds like they wanted to make it an actual RPG. :smug:
     
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  2. Black Angel Arcane

    Black Angel
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    The equivalent would be the timing (partial parry is a thing since Soulsborne too), and if you timed it poorly it wouldn't be perfect deflect, you might get chip damage if you return Kuro's charm, and your posture will break. But this is a poor way to compare them.
    We can also say that in addition to deflect, you can also choose to dodge instead (depending on the attacks, you can, in fact, dodge), or even use prosthetics like Umbrella in place of deflect or Mist Feather in place of dodge. And then there's thrusting attacks that needs to be perfectly deflected or Mikiri countered, sweep attacks that can only be evaded with a jump and open up an opportunity for a counter with a kick to inflict high posture damage, and grab attacks need to be dodged (some can even be defended against with the Umbrella). In comparison, Soulsborne doesn't categorize its attacks, and the only way to defend against most of them are with dodging and shields (which became unviable in Dark Souls 3, and nonexistent in Bloodborne but since BB is designed to be mostly different we can cut some slack here).
    Yeah, you have actual RPG builds, and gameplay mechanics to accommodate it in Souls games, but we wouldn't really be having this kinds of discussion if we didn't try to judge Sekiro (and even Bloodborne) on the basis of Souls games in the first place.
     
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  3. TheSentinel Arcane

    TheSentinel
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    They aren't even trying any more. Copy pasted UI and boss with copy pasted Dancer of the Boreal Valley moveset

    [​IMG]
     
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  4. meanwhileInPoland Arcane

    meanwhileInPoland
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    They did not show a single "proper" boss from the main quest asside from Godric the Gold in the last trailer. Previews show mostly mini bosses found through exploration in the very first area. Some of them are shit like that cat-statue or beastmen but some look great like that Tree Sentinel, Stone Troll, diverse knights or the last one in the demo Margit the Fell Omen. You get "foe vanquished" or "great foe vanquished" after killing those mjni bosses found in the open world section of the game. I assume killing those legace dungeon bosses will give something like "heir of fire defeated" etc.
     
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  5. TheSentinel Arcane

    TheSentinel
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  6. Silva Arcane

    Silva
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    Lol the stealth is moronic. Like, the guy is obviously in plain view of enemies (and in a clanky plate armor!), any idiot would notice him but because he is crounching he's now invisible.

    What a low effort shit. At least increase that grass height or something. Right now it's so absurd it's more comical than immersive.
     
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  7. Suicidal Arcane

    Suicidal
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    That's a good point actually, I had forgotten that Sekiro also had mini-bosses that were basically upscaled trash mobs with a unique one here and there so maybe there will be like a dozen or so major bosses with actual thought put into them. That margit guy looked like one, although still seemed underwhelming to me but at least he seemed like a unique enemy and not "thing with axe #124 that does a few swiping attacks and a charge move".

    Still I wish that instead of all those reskinned mobs with a boss tag they'd focus their effort on making like 5 more unique bosses. Wasn't a fan of them in Sekiro as well.
     
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  8. Silva Arcane

    Silva
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    And where is the quickstep? All I see is the moronic barrel rolling all over again.
     
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  9. Egosphere Magister

    Egosphere
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    Might be that it works when youre locked on, like in BB
     
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  10. Morgoth Arcane Patron

    Morgoth
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    Love it how the dragon fucks around with you first psychologically, then viscerally.
     
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  11. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Is that rolling I see? I thought they removed that.
     
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  12. Child of Malkav Liturgist

    Child of Malkav
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    You do realize this is how it is in pretty much every modern hybrid game right? Don't expect Thief level of stealth. Unfortunately those days are long gone. This is mainstream gaming now. Take it or leave it as is. And yes, I despise it as well.
     
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  13. Child of Malkav Liturgist

    Child of Malkav
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    You'll have to do a TL:DW in that one because I ain't watching that guy.
     
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  14. TheSentinel Arcane

    TheSentinel
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  15. Zariusz Arbiter

    Zariusz
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    That kinda starts to look like if someone wanted to take assets from every Soulsborne game and try to make a game from all of that
     
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  16. Kem0sabe Arcane

    Kem0sabe
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    This looks gorgeous and if it plays as good as it looks, it will likely set the gold standard for open world RPGs for years to come.
     
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  17. Silva Arcane

    Silva
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    Thief? Nigga, this is lazier than the latest AssCreed and Ghost of Sushi.
     
    Last edited: Nov 10, 2021
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  18. toro Arcane

    toro
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  19. perfectslumbers Scholar

    perfectslumbers
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    All I care about, is mid roll back? Heavy roll?? Poise???
     
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  20. Child of Malkav Liturgist

    Child of Malkav
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    So powerstance is back-ish...?
     
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  21. toro Arcane

    toro
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    I'm not gonna lie: the boss fights were pretty trashy.

    Edit: some streamer actually said "ER is the Skyrim from From Software" :|
     
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  22. TheSentinel Arcane

    TheSentinel
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    You can powerstance by just equipping 2 weapons of the same class, one in each hand. No stat requirements.
     
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  23. Child of Malkav Liturgist

    Child of Malkav
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    No it's not. It's exactly the same. Press button to enter stealth. That's it. This is literally the stealth system in modern games.
     
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  24. mediocrepoet First disciple of Mediocrites Patron

    mediocrepoet
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    Crouch is THE stealth ninja power move.*

    * Things I learned from video games.
     
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  25. DJOGamer PT Arcane

    DJOGamer PT
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    Again, no one said that they've become popamole
    But that they are declining hard since BB, which is true

    You said:

    So it indeed does count





    Try to bullshit your way out of this one:

    Show Spoiler

    • The most linear of all the games, less branching options than DeS and even BB. Rehashed areas in an already short game (and a third of the game is a swamp). First DLC was a 1.5 hour long disappointment with a rehashed arena. Second DLC had no end despite being the very last dark souls title we'll get for the foreseeable future. Bonfires out the ass. Overall the less replayable game From has made in the last decade;
    • Filled to the brim with shitty references, nostalgiafagging and pandering out the ass;
    • Armor variety is less than DS2 base game, despite copypasting a 3rd of the armors from previous games. The heavy armors are the heaviest they have ever been in the series, while offering basically no additional defense over medium/light sets (in short they suck). The armor system is in general a horrible imbalanced mess;
    • Too many useless fucking stats. Awful scaling balance. Poise working as intended. Equip load is now done by VIT, which for some reason gives less per level than dark souls 2. Some Ultra Great Swords, Great Axes, and Hammers weigh more than entire armor sets. Some weapons have retarded stat requirements where they don't even scale with said stats.
    • Enemy design is overall catered to Bloodborne R1 spam. Enemies have infinite "stamina". And even simple mobs are more troublesome than most Bosses;
    • No backstep i-frame, but rolls cost next to nothing with extremely fast recovery and many iframes;
    • A majority of the small weapons sped up to bloodborne speed, but most of the Great weapons have been made slower and consume more stamina, while barely doing more damage. Straight Swords and Curved Sword are as fast as daggers. Left hand weapons no longer have full movesets. Weapons in general are 90% quality based. These quality weapons are also usually the best weapons in their class, no redeeming qualities for special weapons resulting in less weapon variety than even BB. This also means Boss weapons are shit. Weapon Arts are mostly just special R2's or Powerstance moves copypasted. Very little moveset variation;
    • Magic needs 2-3 ring slots just to dish out melee level damage. Magic itself does reduced damage for PvP. Removes a shit ton of cool spells from the previous game. FP is the most awful casting management system introduced yet (worse than DeS mana, which had better regen options and more efficient), it's horribly ineffiecent with damage, ends up causing everyone to use 1 or 2 FP efficient spell like Great Heavy Soul Arrow. Miracles suck, the best and most viable ones locked behind the final boss. Hexes are gone and dark magic is shit. Overall magic is garbage;
    • Covenants are stickers which can be changed on the go - also awful covenants (ex.: blue sentinels and darkmoons are the exact same). They also have shitty rewards. No blue eye orb. No arena. Dragon form the worst it's ever been in both aesthetic and practical sense - also no Dragon covenant. MLGS is the worst its ever been. The game punishes invaders and encourages ganking;
    • Lowest Boss count after DeS. Half the bosses are the same roll R1 spam fest, the other half are gimmicks...




    Fortunately for me I have a good memory, I do remember having this discussion about stealth in the Sekiro thread
    I had even posted a video proving my point, but apparently has been deleted from the site's servers (in any case you conceded this point in the following page, stating that the system was good in " *context* of Fromsoft's games")

    It's quite funny reading past posts like these
    You can see in them that generally when anyone brings up the fundamental flaws of Sekiro's combat design, you resort to that inane "every game is actually form of rhythm game lol" instead of arguing against the actual points people make

    Also you usually follow that with the: "Sekiro has depth because you can parry/dodge/jump-doge/mikiri/combat art/fist your opponent"
    Again ignoring the arguments made that these things the way they are designed don't really enchance the experience properly

    See...
     
    Last edited: Nov 11, 2021
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