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From Software Elden Ring - From Software's new game with writing by GRRM - coming January 21st

Discussion in 'jRPG Weeaboo Discussion' started by HoboForEternity, Mar 29, 2019.

  1. Zeriel Arcane

    Zeriel
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    For me it's just derivative at this point. But I understand a lot of people like it way more than I do. For me the fun of Dark Souls was purely level design, the gameplay really doesn't appeal to me, so the sequels kind of trend downward for me as the level design suffers a little. Or even if it remains the same, it doesn't hit with the same impact multiple times.
     
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  2. Wunderbar Arcane

    Wunderbar
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    the problem is that it seem like Fromsoft can't actually improve and refine their souls formula. Five games, and not a single one of them can be called a peak.
    Demon's Souls was great, but it still had a lot of rough edges. Dark Souls improved the world design, but has fucked up endgame levels. Dark Souls 2 has fucked up world design and dickishly annoying encounters. Bloodborne is overly streamlined slasher with horrible performance. Dark Souls 3 was a fucking popamole with shit character building. Sekiro was a rhythmic cookie clicker with worthless trash encounters and overly designed boss battles. Some of those games were great, but none of them were exceptionally great.
     
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  3. Wunderbar Arcane

    Wunderbar
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    If Elden Ring ends up being just another Dark Souls but this time with horses, then they should've swallowed their pride and called it Dark Souls 4.
     
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  4. Verylittlefishes Sacro Bosco Patron

    Verylittlefishes
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    Remind me again, what are you doing in this thread.
     
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  5. Black Angel Arcane

    Black Angel
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    Bloodborne has enough of its own mechanics to greatly separate it from Souls, like the rally mechanic, trick weapons, and the absence of usual Souls shields and tank archetype greatly changes its moment-to-moment gameplay dynamic, despite the fact that it still quickly devolve into the usual dodgefest.
    Meanwhile, Sekiro is anything *but* anime Dark Souls, the only reason I can think of that people even came to something like that at all is because they bruteforce through Sekiro like it's Dark Souls.

    I'm unfortunately still unable to play Demon's Souls so I couldn't compare, but to say Dark Souls merely 'improved' the world design is absolutely underselling it. Meanwhile, the only fucked up endgame levels are Demon Ruins and Lost Izalith. The Duke's Archives, and maybe New Londo if you didn't kill Ingward to get the Key to the Seal early, are just as good as any of the pre-Lordvessel levels, while the Tomb of the Giants, while perhaps not everyone's cup of tea, is nowhere near the mess that's Demon Ruins and Lost Izalith.

    Horrible performance indeed, but "overly streamlined slasher" seems like action games just aren't your cup of tea.

    [​IMG]

    This, I agree.
     
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  6. Verylittlefishes Sacro Bosco Patron

    Verylittlefishes
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    This level is absolutely amazing, one of my favourite. Very dream-like.
     
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  7. Wunderbar Arcane

    Wunderbar
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    i'll tell you what i'm not here for.
    I'm not here to suck Miyazaki's dick and praise Fromsoft's recent output. They got lazy after realizing that there's no need to try harder because they were better than 90% of other action-rpg devs.
     
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  8. Verylittlefishes Sacro Bosco Patron

    Verylittlefishes
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    I liked DS3 and didn't like Sekiro, so not sure about "recent output".
     
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  9. Egosphere Magister

    Egosphere
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    the dragon landing animation looks worse than any animation i saw in demon souls
    i doubt this trailer is of the finished product. most likely an early mock up, or some internal art direction 'mood board'
     
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  10. Verylittlefishes Sacro Bosco Patron

    Verylittlefishes
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    It is perfectly normal GRRM dragon animation, come on.

    [​IMG]
     
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  11. Verylittlefishes Sacro Bosco Patron

    Verylittlefishes
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    this is us waiting for the unknown

     
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  12. Egosphere Magister

    Egosphere
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    but i must admit, seeing a dragon land and breathe fire is just disappointing at this stage. kalameet, sinh, ancient dragon, midir + a dozen or so of various wyverns is enough to last me a lifetime
     
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  13. Silverfish Learned

    Silverfish
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    Action games are my cup of tea and Bloodborne is nothing special in that regard.
     
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  14. toro Arcane

    toro
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    I don't want to be rude but you are in the wrong thread. You are cherry picking a single feature but the intertwined oppressive world of Dark Souls doesn't work without the enemies hence combat gameplay.

    Bullshit. Dark Souls is already a classic which established a new genre in gaming. It's not a completely new genre but they managed to create a formula which still works after so many years. If this doesn't match your criteria of exceptionally great then your expectations are simply unrealistic.
     
    Last edited: Mar 4, 2021
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  15. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
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    1. Demon's Souls
    2. Dark Souls
    3. King's Souls
    4. Blood Souls
    5. Soul Souls
    6. Ninja Souls
    7. Open Souls
     
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  16. Perkel Arcane

    Perkel
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    I know this might come as shock for some people. But Dark Souls games had actual story in them. DS3 is literally and figuratively end of Dark Souls. Main game endings had hints of it but DLCs spelled it outright.

    Elden Ring being named Elden Ring actually fits perfectly. DS3 DLCs end with mainworld completely dying out and you taking the last dark soul to painter which uses that to paint entirely new world before painted world itself will die too.

    There is literally nothing connecting it to Dark Souls anymore as that world is literally dead and all of concepts, ideas, characters, linking of fire, dark souls, subros and so on are no longer exist.
     
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  17. Talby Arcane Patron

    Talby
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    Codex USB, 2014
    Not true, they could make the next Souls game be set in the age of dark. This would help save on the budget, too, as all they would need to render is a black screen.
     
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  18. Leechmonger Arbiter

    Leechmonger
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    Don't forget the reboot: SOULS
     
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  19. Wunderbar Arcane

    Wunderbar
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    we all know "the story" is just a something they put in during the last month of development.

    inb4 Elden Ring features a poison swamp, a moonlight greatsword, Patches, sleepy knight in a fat suit, a crestfallen warrior, etc etc.

    they've made a couple of great games, but failed to build on them properly and instead just kept rehashing the same old ideas over and over.
     
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  20. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    Strap Yourselves In Pathfinder: Kingmaker
    If the Chasm of the Abyss taught us something is that the absence of light, does not necessarily make a completely dark screen.
    You're wrong.
     
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  21. Machocruz Arcane

    Machocruz
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    I don't mind if Miyazaki just gonna Miyazaki. But all of FS shouldn't just Miyazaki.
     
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  22. Wunderbar Arcane

    Wunderbar
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    Playing Demon's Souls made me disillusioned with From Software.

    They did so many things right on their first try, sort-of refined the formula with a spiritual sequel, and then proceeded to stagnate. Not gonna lie, I'll play Elden Ring on day 1, i'll be a hype whore and preorder that bad motherfucker like as if i was Dildolos, but something tells me even without a shitty leaked video that the game is going to be just another rehash.
     
    Last edited: Mar 4, 2021
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  23. toro Arcane

    toro
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    Based on the avalanche of copycats I would say that the Dark Souls formula is quite hard to get right and quite limited. There isn't much FromSoftware can do without fundamentally alter the formula and risk a potential flop.

    Miyazaki's treatment of Dark Souls 2 is quite indicative of the fact that FromSoftware as most corporations is averse to risk (even when the risk is non-existent because there was no way for DaS2 to flop after DaS).

    There is a lot of missing information but I guess, after DaS2 debacle, FromSoftware decided to play it safe until they are in a better financial position.

    That's why we got 3 derivative rehashes in the forms of Bloodborne, DaS3 and Sekiro. The DaS formula was not improved one bit by either one of these games (Martial Arts!?) but they were great money makers for FromSoftware.

    In this context Elden Ring is the first time in long time when Miyazaki clearly stated that they are returning to the original Dark Souls formula.

    This can be seen as stagnation but at the same time it enables real refinements and innovations for the future.

    Demon Souls - unrefined formula
    Dark Souls - refined formula
    Dark Souls 2 - tried innovation but failed because of technical reasons
    Bloodborne - rehashed (start of stagnation)
    Dark Souls 3 - rehashed and phoned it in sequel (full stagnation)
    Sekiro - rehashed (end of stagnation)
    Elden Ring - potential return to refined formula
    Elden Ring sequel - potential real innovation (!?)

    This is the theory but in reality there is a big chance that Elden Ring will fail to capture the refined formula because FromSoftware have not recreated the complete DaS combat mechanics since DaS2.

    Honestly I don't see Miyazaki giving up on twitch-based or faster combat therefore Elden Ring will probably end up like another rehash. Well I dreamed for two days but now I'm depressed.
     
    Last edited: Mar 4, 2021
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  24. toro Arcane

    toro
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    resetera insider

     
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  25. Wunderbar Arcane

    Wunderbar
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    Miyazaki saw my rant, went back in time and fixed the game.
     
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