Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

From Software Elden Ring - From Software's new game with writing by GRRM - coming January 21st

Discussion in 'jRPG Weeaboo Discussion' started by HoboForEternity, Mar 29, 2019.

  1. SumDrunkGuy Magister Shitposter

    SumDrunkGuy
    Joined:
    Feb 2, 2015
    Messages:
    4,593
    IN! Day one 1 buy, probably will get the collector's edition.
     
    • Brofist Brofist x 1
    • incline incline x 1
    • consume product consume product x 1
    ^ Top  
  2. Perkel Arcane

    Perkel
    Joined:
    Mar 28, 2014
    Messages:
    13,086
    Everyone : "From is failing. They should do something else, same dark souls non stop, i can't play it anymore, same game over and over again lol"

    FROM: makes Sekiro

    Everyone: "FUCK ! GO BACK NOOOO WE WANT DS"

    FROM: ELDEN RING

    Everyone : "From is failing..."
     
    • Funny x 5
    • Brofist x 3
    • Balanced x 2
    • Agree x 1
    • Makes you think... x 1
    • When words are not enough x 1
    ^ Top  
  3. SumDrunkGuy Magister Shitposter

    SumDrunkGuy
    Joined:
    Feb 2, 2015
    Messages:
    4,593
    Are the Dark Souls 2 directors still with From Software? I want those fuckers to head another game. Miyazaki is nice and all but those guys brought so much more to the table.
     
    • Disagree Disagree x 3
    • Yes Yes x 2
    ^ Top  
  4. Urthor Liturgist Patron

    Urthor
    Joined:
    Mar 22, 2015
    Messages:
    1,722
    Pillars of Eternity 2: Deadfire
    Honestly I'm mildly disappointed at the whole thing.

    It seemed like the promise was that it was going to be a huge open world game, but instead it seems very much like it's an expansion on the Dark Souls gameplay loop *and world design*, ie sparse dialogue etc, with an open world play area and some neat world-building.

    Should be a cracking game, but it's an evolution, not From Software making a character or narrative focused game.

    30 hours is a really good amount for ye ole wage slaves.

    Definitely want more games in the package where you finish the story in 30h, and you have enough of the postgame/multiplayer/etc by 45.
     
    ^ Top  
  5. Zboj Lamignat Arcane

    Zboj Lamignat
    Joined:
    Feb 15, 2012
    Messages:
    4,037
    Why does this game look so bad graphics-wise? I'm out of touch with modern consoles, shouldn't they be ready to run 2010 PC graphics at this point?
     
    • Funny Funny x 1
    ^ Top  
  6. Perkel Arcane

    Perkel
    Joined:
    Mar 28, 2014
    Messages:
    13,086
    Because it is made still for Xbox One aka 1,2TF console.

    Bloodborne is still their best looking game which was made on 2TF console aka PS4 and they didn't need to care about 1,2console.

    Their next game will probably be full on next gen game.
     
    ^ Top  
  7. SumDrunkGuy Magister Shitposter

    SumDrunkGuy
    Joined:
    Feb 2, 2015
    Messages:
    4,593
    Right!? They're so fuckin stoopid for sticking close to the formula that they both invented and perfected. They need to be more like Bethesda.
     
    • Funny Funny x 4
    ^ Top  
  8. Alphard Savant

    Alphard
    Joined:
    Jul 18, 2019
    Messages:
    754
    That's the best thing they could do. Instead of building the #1245565433333 open world game of emptiness, they decided to just expand what they perfected with DS with elements of novelty
     
    ^ Top  
  9. Alphard Savant

    Alphard
    Joined:
    Jul 18, 2019
    Messages:
    754
    No one comments on the lore yet? Seems a copypaste from DS. Basically there was once a great power in the world that now is fading ( the flame /ER). There are beings who owe their strenght to that power ( the lords/demigods) also they have gone mad ( same in DS).
    PC is a special being that exists because reasons related to the power ( undead/tarnished).
    My guesses:
    your choices will be to
    -reforge the ER ( relight the flame) and "save" the world
    -take the power for yourself ( usurpation of fire ending in ds3)
    -or let the ER power disappear ( dark ending)
    -bonus impossible to obtain without guide obscure ending wich will be the best or the worst ending depending on who you ask on internet
     
    • Agree Agree x 1
    • Balanced Balanced x 1
    ^ Top  
  10. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    5,681
    yes
     
    • Yes Yes x 1
    ^ Top  
  11. Lutte Dumbfuck! Dumbfuck

    Lutte
    Joined:
    Aug 24, 2017
    Messages:
    1,109
    Sekiro is arguably more accessible than the souls in many ways. Where it lost on accessibility is by having precise rhythm game like boss and mini boss fights. Everything else about the game is more accessible.

    No more decision making in character building and possibly making dumb mistakes (like throwing points in a shit stat like resistance in DS1, not understanding stats softcaps/making unbalanced builds, upgrading the wrong weapon and regretting the resources spent and whatever else). Almost no danger involved in world exploration (let's face it, most random mooks are r1 spam friendly and skipping random mooks, playing as if you were speedrunning the game on your first playthrough, has never been as easy as in Sekiro, where your character can jump from roof to roof and avoid enemies like he's spiderman.). Whatever losses death induces, is less punishing than in the souls. No risk of killing or missing a npc that is truly crucial to your potential game progression - like say if you make a pure sorcerer in DS and end up being unable to get cool spells. Storytelling is straightforward and is effortless to follow.

    Everything about Sekiro is simplified to the most basic degree outside of the realm of boss fights. It's one of my main issue with Sekiro : I find combat - during boss and miniboss fights only - interesting, but everything else about the game is boring and halfassed.

    After DS3, Bloodborne and Sekiro, I find it unlikely for From to ever go back to the slower, more methodical style of fighting of DS1/2, or the puzzle like design of DeS. For better or worse, the portion of From's current fanbase who favor the older games approach over the newer ones is a tiny minority.

    It was obvious from the get go that they meant Zelda like overworld more than Bethesda like sandbox. Just with a little more freedom and soulsian approach to what may keep a player from entering an area (whether it be outright difficulty or having to get a few mcguffins)

    Miyazaki's own words in 2019 :
    https://www.ign.com/articles/2019/0...volution-of-dark-souls-says-creator-a-e3-2019
    He wasn't misleading any one of you. It's your own problem if you interpreted it as meaning "we're making twitcher3!!1
     
    ^ Top  
  12. Thac0 JRPG ambassador Patron

    Thac0
    Joined:
    Apr 30, 2020
    Messages:
    2,620
    Location:
    Arborea
    I am very excited for this, and it has the potential to become my favourite FromSoft game.
    The new gameplay they have in Dark Souls 3, Bloodborne and Sekiro is ultra smooth and satisfying. But all of those games had a lot less rpg elements than prior FromSoft games. That is what makes Bloodborne my current favourite, it has the ultra fast aggressive combat, but with still a high diversity in builds through the trick weapons and potent magic builds.
    In Elden Ring it looks like they are leaning into magic and miracles and general rpg elements a bit more again. The advertising had more of a focus on it than usual.
    Couldn't give less of a fuck about this being not very original, give me combat the speed of Dark Souls 3 with the character building options of Dark Souls 2 and I am happy.
     
    • Brofist Brofist x 3
    • cuck cuck x 1
    ^ Top  
  13. Perkel Arcane

    Perkel
    Joined:
    Mar 28, 2014
    Messages:
    13,086
    Imho the biggest change and most important is that the arts from DS3 won't be weapon specific. They will be probably weapon type specific or maybe even interchangeable.

    This alone would give a lot customization. There were some great arts in DS3 but they were wasted on some lucklustre weapons.
     
    • Agree Agree x 1
    ^ Top  
  14. Lyric Suite Converting to Islam

    Lyric Suite
    Joined:
    Mar 23, 2006
    Messages:
    47,767
    I'm pretty sure this is going to be the same. There's some Sekiro shit in the trailer already.
     
    ^ Top  
  15. Lyric Suite Converting to Islam

    Lyric Suite
    Joined:
    Mar 23, 2006
    Messages:
    47,767
    All of the Souls game can be done quickly if you want the worryingsome part is why they would advertize that. You'd think they'd pad the shit out of that number for marketing reasons.
     
    • Makes you think... Makes you think... x 1
    ^ Top  
  16. Lyric Suite Converting to Islam

    Lyric Suite
    Joined:
    Mar 23, 2006
    Messages:
    47,767
    I thought b-team are the guys that did Sekiro.
     
    • Yes Yes x 1
    • Fabulously Optimistic Fabulously Optimistic x 1
    ^ Top  
  17. meanwhileInPoland Arcane

    meanwhileInPoland
    Joined:
    Feb 13, 2011
    Messages:
    2,211
    [​IMG]
    reskin of crystal caves from DS1:lol:


    PvP confirmed in russian interview
    https://www.igromania.ru/article/31...krytyy_mir_multipleer_i_yadovitye_bolota.html
    Show Spoiler
    About the plot

    Elden Ring clearly has a lot in common with the Dark Souls series . Why couldn't it just be called Dark Souls 4?

    We wanted Elden Ring to be the culmination of our love for gaming and, in particular, dark fantasy, the action RPG genre. The Dark Souls setting would have bound us with unnecessary restrictions in terms of plot, gameplay, enemy design ... Besides, when it comes to building the world and the universe, we squeezed everything possible from the core theme of Dark Souls - kindling a flame - and therefore decided to try something new ... Fresh world, fresh themes.

    Dark Souls presented the plot in small chunks and translucent hints, while Sekiro was more direct, with dialogue and cutscenes. How does the narrative work in Elden Ring ?

    The narrative in Elden Ring is closer to Dark Souls. The story will be fragmented, and the player will have to explore the world, collecting scattered pieces of lore, in order to compare and interpret them later. This is an important element of the game - gradually discovering the world and understanding it deeper and deeper.

    That being said, we certainly want to leverage the strengths of Sekiro's storytelling in Elden Ring. As you said, it is more straightforward; dialogues and cutscenes, in my opinion, are a good way to present the plot to the player, to interest him. In Elden Ring, it is especially important to understand the characters and their motives, because the story, in fact, has several protagonists. In addition to your hero, who plays the role of a window into the world of the game, many other characters with their own characters and motivation are involved in the scenario. They will affect how you understand and interpret ENT.

    Will we be able to make decisions that will affect the plot?

    Yes, there will be several endings in the game, depending on your decisions. The NPCs you meet will have a big impact on your worldview and reveal how they see the world themselves. And your path will be determined by what prompts you receive from them and how you behave with them. These characters are an extremely important part of the Elden Ring.

    About horses

    Horses are perhaps the most notable innovation in the game compared to Dark Souls . What is their role?

    A horse, first of all, is needed to move freely and comfortably around the world: its "big jump" allows you to instantly climb huge rocks. You can also quickly cross dangerous terrain on it, and just ride.

    The trailer also showed horse fighting. How will they differ from the usual ones?

    First of all, the horse is still intended for riding: for battles, players will most likely want to dismount. But in some situations you will have to fight on horseback - or even avoid a risky situation. We will let the players choose how to use the mount: although horseback riding is not available in certain locations, where you can climb on a horse, everything is in your hands.

    About multiplayer

    In Dark Souls, you could summon other players and NPCs to help you fight bosses. And then the cooperative will work right in the open world?

    The summoning of phantoms will not be available everywhere, but everything will not be limited to some bosses. You can explore the open world together, there will also be offline assistants - the spirits of the enemies you defeated. Again, they are not available in all locations, but this is another element of character customization: you can choose allies like magic spells or items - they will become part of your build.

    Will there be any other restrictions? For example, earlier assistants disappeared after defeating bosses, and calling a partner did not allow the player to leave the location.

    Elden Ring uses a system of signs familiar from Dark Souls, so the scheme is roughly the same: defeat the boss and disperse. True, we would call this not a limitation, but rather a way to let the players relax. A good point after which you can let the players return to their business, so that they do not annoy each other: "well, when we already disperse", "how much more we have."

    Otherwise, we aim to reduce stress in multiplayer and make sure that players who want to play together have as few obstacles as possible. So that they can participate in the network game whenever they want. First, we have reduced the amount of resources required for multiplayer. Previously, players needed humanity or other rare items, which repelled the audience: now we want to achieve maximum accessibility, give players as much freedom as possible in this regard.

    Secondly, since the world of Elden Ring is huge, it can be difficult to find summoning signs in it. To do this, we have highlighted special locations where players can leave their signs or see who is currently available. And so that the battles do not turn into endless hide and seek, we are adding interface elements that provide enough information to both participants in the confrontation.

    Yeah, will there still be PvP in Elden Ring ?

    (Miyazaki brightens up noticeably) Yes, there will be invasions and, let's say, optional PvP. Throughout development, we tried very hard to make this aspect of the game as less annoying for both players as possible - we are still working on it.

    What about the Covenant?

    In this sense, Elden Ring is similar to Demon 's Souls : the conditions for participation in multiplayer are minimum, you just need to leave a sign. The game has a bit of a covenant twist, but the multiplayer-tied ones just add some flavor to the multiplayer. They add their own characteristics, like role-playing. They will not become a mandatory requirement for multiplayer.

    About the open world

    How does the open world of Elden Ring work ? Are the locations just creating a backdrop for travel between key points, as in Shadow of the Colossus , or are question marks scattered throughout the map, as in The Witcher?

    Neither one nor the other (laughs). It's hard to say where he is closer, but the open world of Elden Ring will definitely not be an empty field for horse rides from point A to point B. We wanted him to have character, so that he would have interesting finds, dangers and memorable encounters. The map is not filled with question marks that distract attention: players will have to place markers themselves to mark points of interest. For example, we climbed higher, saw some notable places and wrote down that you want to go there and find out what kind of story unfolds there. We want players to build their own storytelling in these lands. In Elden Ring there will be a so-called "main" path, a natural route of passage - the player will find out about it almost immediately. But there is also an opportunity to turn off the intended path, to find your way.

    Sounds just like The Legend of Zelda: Breath of the Wild . However, there was a problem with the rewards: exploring the world was very fun, but nothing sensible was found in it. What rewards will Elden Ring offer for exploring the world ?

    Many items of equipment are hidden around the world: weapons, armor, spells, skills, spirits for summoning and ingredients for crafting. So there will be rewards for player explorers. But I would also note that meetings with plot characters are in themselves a reward, because thanks to them you get to know the world better and look at already familiar places from a different angle. They add drama to the journey, add twists to the narrative, allow for the story of the hero, and influence the endings.

    Well, since you remembered Breath of the Wild - I personally went through it to the end with great pleasure, and my reward was a sense of satisfaction from the process. But our approach is still somewhat different: we place great emphasis on character development and customization.

    The most important question

    Why is there a poisonous swamp in every game you play?

    (laughs) Yes, there will be a poisonous swamp in Elden Ring too! Perhaps this is some kind of my injury! (laughs) I don't know! Something makes me put poisonous swamps everywhere! Maybe something in the subconscious. Good question, I somehow didn't even think about it.
     
    • Informative Informative x 3
    ^ Top  
  18. Verylittlefishes Sacro Bosco Patron

    Verylittlefishes
    Joined:
    Sep 14, 2019
    Messages:
    4,216
    Location:
    Oneoropolis
    lol Igromania still exists
     
    • Old Old x 1
    ^ Top  
  19. Paper Educated

    Paper
    Joined:
    Oct 18, 2011
    Messages:
    83
    Location:
    Helsingia
    thank fuck
     
    • Agree Agree x 1
    • :M :M x 1
    ^ Top  
  20. cvv Arcane Patron

    cvv
    Joined:
    Mar 30, 2013
    Messages:
    15,655
    Location:
    Kingdom of Bohemia
    He didn't think about it. Must've been the only one in the entire world.
     
    • Funny Funny x 3
    ^ Top  
  21. NJClaw OoOoOoOoOoh Patron

    NJClaw
    Joined:
    Aug 30, 2016
    Messages:
    5,537
    Location:
    Bologna, Italy
    Pathfinder: Kingmaker
    I'm Ridin' with Biden I'm Ridin' with Biden
    What are you talking about? This looks so much better than Pac-Man Championship Edition DX:

    [​IMG]
     
    • FAKE NEWS FAKE NEWS x 2
    • Funny Funny x 1
    ^ Top  
  22. meanwhileInPoland Arcane

    meanwhileInPoland
    Joined:
    Feb 13, 2011
    Messages:
    2,211
    what are those open-world action rpgs from 2010 that look better than elden ring? Skyrim?:lol:
     
    ^ Top  
  23. Nifft Batuff Arbiter

    Nifft Batuff
    Joined:
    Nov 14, 2018
    Messages:
    1,668
    Pacman is more souls-like than Dark Souls.
     
    • :M :M x 1
    ^ Top  
  24. cvv Arcane Patron

    cvv
    Joined:
    Mar 30, 2013
    Messages:
    15,655
    Location:
    Kingdom of Bohemia
    Gothic 3. Only it's from 2007.
     
    • hopw roewur ne hopw roewur ne x 1
    • [citation needed] [citation needed] x 1
    • what? what? x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.