Despite the changes in mechanics, Bloodborne played it rather safe indeed. Aside from struggling at the beginning against Gascoigne, getting used to the mechanics (the most useful parry of souls games in particular), and Ebrietas kicking my arse, the rest of the game felt like a breeze to play - talking of the main game only, not the dlc, never got to experience it, never will, played on PSNow streaming and I ain't buying a ps4 just for a single game -.
I always disagree with the sentiment that DS3 is BB's fault because BB never gave me rage moments the way shield spear lothric knights, boreal outriders, pus of man and many other things did.
One solace about BB eliminating the shields from the game is that it's not only the player that loses the shield, you don't get to meet cancer enemies like the shielded lothric either. ER has a few enemies that behave like the worst lothric offenders and I hate this shit with as much passion.
For some reason, I never could pull off using slow weapons or charged attacks in DS3 aside from very specific enemy downtimes, while I used strong attacks a lot in BB.
The health rally mechanic was also immensely helpful.
BB felt like a cohesive, and, as Wunderbar puts it, a streamlined experience. Post-BB games feel like they were made with the same mindset that led to things like SOTFS Iron Keep.
So if anything, I feel DS3 is more daring for including so much rageworthy shit in it. Although, it's being daring for all the wrong reasons.