Oy, check who you're quotingAnother example of how contrived the challenge in ER is: I am in Aeonion Swamp now, and this asshole Milicent invades. He is not tough to deal with himself, except the place where he invades is covered in rot inducing water, and when he invades, another 2 assholes spawn nearby and gangbang you. And of course he also has some bs attack where once he gets going, if you don't step back in time, he launches into a 20 attack spin-cycle. I died 2-3 times already, because either the spawned ads or the rot damage get me while im busy with him. But this is such contrived bs, it's not even funny.
I honestly don't see any problem with this. Instead of trying to just beat a single trivially easy enemy you have to manage bunch of other things at the same. It's part of the challenge.
I'm also pretty sure the extra guys you say spawn are just random mobs roaming in the area. I've killed her twice in the swamp and I've never had to deal with other mobs at the same time.
If you just want "fair" 1v1 fights you should look for evergaols (the stone circles with stone worms nearby)
Rotten breath can be powerful, but on the other side the sellia duo is kinda pushover. It's yet another one of these "it's a regular mob but with a more bossy HP bar" encounter, you'll be killing many more in the world with even more ease.Funny, but i just used rotten breath on the two bosses in Sellia town to see how cheesy it can really be and ho boy. All that effort to code move sets and animations for the bosses and you can just kill them in two casts.
It doesn't even have a real legacy dungeon.
1/Stormveil - LimgraveIt doesn't even have a real legacy dungeon.
How many of those are there?
When i saw Stormveil i expected them see them in every big zone instead so far i only saw two and with 200 hours of open world shit in between them.
I need to sunbro some bosses with my faith build and see what kind of MAXIMAL CHEESE I can get using this:
-Golden Vow for +10% attack power
-Flame grant me Strenght for +20% fire damage
-Ritual Sword Talisman for +10% attack power at full health
-Flock's Talisman for +8% incantation damage
-Fire Scorpion talisman for +12% fire damage
-Dragon Communion Seal for +15% damage to Dragon Breath Spells
Drink a wondrous physick flask with the following:
-Flame Shrouding Cracked Tear for +20% fire damage
-Cerulean Hidden Tear for no FP costs to spells for 15 seconds
And then blast the unfortunate fool with unlimited Agheel's flame for 15 seconds at 2.4 times the normal damage.
Thoughts? Any realistically usable buffs that don't require switching twenty items in five seconds that I've forgotten?
EDIT: Forgot the Jellyfish Shield Skill for +20% on all damage. This would bring total damage to 2.9 times the normal damage.
Yeah yeah, everyone knows about bleed builds and how OP they can get (there's a reason I'm aiming for that with my Samurai Jim-Bob), and you're forgetting the White Mask by the way. I was trying to see how far I could push Incantations specifically.Cheese doesn't really care about builds or levels. Obviously I'm not telling you to do this RL1 like the guy on the video, but if you want cheese, all you need is power stance curved swords and bleed, seppuku ashes, lord of blood exultation, winged sword insignia, thorny mixed physick. Arcane makes bleed builds better but if a rl1 can do it so can your faith build. Dude on the vid uses a slightly better consumable buff, but golden vow + flame, grant me strength will do as well. (it's often ignored but flame doesn't only boost fire damage, it also elevates general attack power, it's useful on any build should you have the spare points to throw in faith)
i don't think it's the layout that is the problem, but instead the recycled enemies/bosses.They should have made Catacombs randomly generated like the chalice dungeons in Bloodborne. Those are the lamest parts of the game.
i don't think it's the layout that is the problem, but instead the recycled enemies/bosses.They should have made Catacombs randomly generated like the chalice dungeons in Bloodborne. Those are the lamest parts of the game.
when you fight the burial guardian whatever is called in english for nth time with a slight variantion , you feel like the 4th walls and all other three collapse and whole immersion get destroyed
The divine tower is very cool to explore and it's pretty big. You start from outside and even on the exterior there are a lot of ladders and there's a ton of verticality before you actually get in. You can kinda get lost. Then on the inside you can go up which you just take an elevator or you can go down which is pretty fun. All the way down there's a boss.Radahn is the only unique thing of the entire map as far as I recall. It doesn't even have a real legacy dungeon.
The divine tower is very cool to explore and it's pretty big. You start from outside and even on the exterior there are a lot of ladders and there's a ton of verticality before you actually get in. You can kinda get lost. Then on the inside you can go up which you just take an elevator or you can go down which is pretty fun. All the way down there's a boss.Radahn is the only unique thing of the entire map as far as I recall. It doesn't even have a real legacy dungeon.The Godskin Apostle
A jumping section which is the sort of thing I'm least interested in in this game, and a boss you fight in Altus plateau and Farum as a duo. I can't say this makes the cut.The divine tower is very cool to explore and it's pretty big. You start from outside and even on the exterior there are a lot of ladders and there's a ton of verticality before you actually get in. You can kinda get lost. Then on the inside you can go up which you just take an elevator or you can go down which is pretty fun. All the way down there's a boss.The Godskin Apostle