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From Software Elden Ring - From Software's new game with writing by GRRM

SumDrunkGuy

Arcane
Shitposter
Joined
Feb 2, 2015
Messages
6,871
Most of them had some sort of unique gimmick that made playing through them fun at least once.

I don't remember that at all. The only "unique gimmick" I remember were the ones with shadow enemies that you had to lead into light. I guess there was the spike wheel things. Those were just annoying.

I agree with everything else you said tho.

Edit

Fuck I think I missed some of the divine towers on my first playthrough. How tf did I manage that?
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
1,101
I thought mini dungeons were ok. Most of them had some sort of unique gimmick that made playing through them fun at least once. They could have had more varied enemies and more unique bosses. Eg. how about a dungeon that gets filled up with water/lava/rot/poison and you are under time pressure to complete it. Or the boss room is altered. Eg. floor has spike traps forcing you to move more. Some of the bosses were also completely recycled (wolf of radagon, tree spirit worm etc.). They could have at least randomized enemies in NG+.
yea I feel like the crypts, mines and caves can be a leading cause of burn out. started feeling like I did after playing too much Oblivion and seeing my 40th Ayleid Ruin
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
6,256
Most of them had some sort of unique gimmick that made playing through them fun at least once.

I don't remember that at all. The only "unique gimmick" I remember were the ones with shadow enemies that you had to lead into light. I guess there was the spike wheel things. Those were just annoying.

I agree with everything else you said tho.

Edit

Fuck I think I missed some of the divine towers on my first playthrough. How tf did I manage that?

You rushed due to all these guys making you feel like you had to do things a certain way.
 

SumDrunkGuy

Arcane
Shitposter
Joined
Feb 2, 2015
Messages
6,871
Most of them had some sort of unique gimmick that made playing through them fun at least once.

I don't remember that at all. The only "unique gimmick" I remember were the ones with shadow enemies that you had to lead into light. I guess there was the spike wheel things. Those were just annoying.

I agree with everything else you said tho.

Edit

Fuck I think I missed some of the divine towers on my first playthrough. How tf did I manage that?

You rushed due to all these guys making you feel like you had to do things a certain way.

Fuck no. I rushed because I was overpowered and was pretty much smashing everything except for the final few bosses. Game started getting boring. Also I was anxious to get duplicates of certain weapons like the Ruin Sword.

If I was trying to cheese the game like a little bitch I wouldn't have been using two colossal swords. I would have used katanas and other gay shit.
 

ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
464
Ulcerated Sperg Spirit is 100% the most annoying boss type. They're just too big, and often in cramped spaces, while sperging out. Too chaotic, often hard to tell what's going on. Feels like I'm YOLO'ing them much of the time.
 
Joined
Aug 3, 2017
Messages
175
unknown.png


Game done. Level 1, no armor, no online. (Subtract 40 hours of playtime for idling)

I rate it a 6/10. Here's my rant, allow me to shout at the sky in rage like Radahn:

Great, massive amount of content, player builds and control is best yet, beautiful world and aesthetic, but every single combat encounter whether it's trash mobs, bosses, open world or dungeon, is awful. Worst of the series BY FAR. Perfect tracking enemy attacks (I've seen attacks where an enemy bursts forward in a straight line make literal 90 degree right-angle turns on a dime, Melania in this case if you're wondering), massive invisible hitboxes, and THE single worst aspect of this game...

EVERY attack animation is a feint that looks and feels unnatural to react to without having memorized when the actual swing comes out. Weirdly slow wind-up>slight bit of movement to make players dodge, thinking the attack is coming>2-frame swing a quarter of a second later to punish you for behaving like a rational player>YOU DIED. There is nothing you can do, your brain cannot send the nervous impulse to your fingers to press the dodge button before you will get hit by these insanely fast swings. This turns EVERY SINGLE COMBAT ENCOUNTER into trial-and-error memorization. I am going to wring the neck of the next FromSoft cocksucker that says this game, and any game following Elden Ring's combat design philosophy, takes skill, or that there is nothing wrong with their fake difficulty 'gotcha' philosophy dogshit design. There is nothing skillful about repeating bosses until you memorize their intentionally obtuse move timings. Anyone can do it. It's not fun, engaging, rewarding, skillful, or special.

Most people won't understand what I'm talking about, because as I've realized from my first playthrough, at level 1, is that From Soft designed this game around people leveling up to ignore their bad game design. If you played through this game normally, hitting over level 100 by endgame, do a level 1 playthrough, or I personally feel you really are not qualified to discuss whether the encounters were good or not when you weren't really experiencing their core design in the first place.

Also, I tried to play without a guide but this game is fucking miserable without one and I reneged on this about halfway through. Items are placed totally without thought throughout the world, and proper in-game hints and indicators of where content is tucked away are hit-and-miss AT BEST. Bell bearings are probably the best example of this. Also, caves and catacombs are so well tucked away it's like From didn't want players to experience the content. For any new player in the future, I will be recommending a 100% non-spoiler guide or at least a fully-marked map on their second monitor. I feel the game is actually worse without a guide, UNLESS you are committed to 120+ hours of 100% exploring the map, which will require you to spend hours running around and not doing anything engaging while you search for content to partake in.

For the shit combat design, which is the bread and butter of these games, I subtract 3 points, and for the fact that in a game about exploration, the act of exploring is not fun nor are the items placed logically in a way you can naturally find them without combing the entire map, takes away another point. There is so much good left in the game however, that it deserves higher than a break-even 5/10 and so it lands on the aforementioned 6/10. A solid, good game, but NOT great.

Also Millicent best girl, Ranni a shit.
 
Joined
Dec 17, 2013
Messages
3,708
A good spot to farm runes mid-game: just north of Sellia there is a grace bonfire in a shack, with a trader next to it. The plateau in front of it has those mutated rotten dogs, each one dropping 1800 runes, at least 7-8 of them near the shack. And once you get their patterns down, they are pretty easy to farm safely.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
6,256
unknown.png


Game done. Level 1, no armor, no online. (Subtract 40 hours of playtime for idling)

I rate it a 6/10. Here's my rant, allow me to shout at the sky in rage like Radahn:

Great, massive amount of content, player builds and control is best yet, beautiful world and aesthetic, but every single combat encounter whether it's trash mobs, bosses, open world or dungeon, is awful. Worst of the series BY FAR. Perfect tracking enemy attacks (I've seen attacks where an enemy bursts forward in a straight line make literal 90 degree right-angle turns on a dime, Melania in this case if you're wondering), massive invisible hitboxes, and THE single worst aspect of this game...

EVERY attack animation is a feint that looks and feels unnatural to react to without having memorized when the actual swing comes out. Weirdly slow wind-up>slight bit of movement to make players dodge, thinking the attack is coming>2-frame swing a quarter of a second later to punish you for behaving like a rational player>YOU DIED. There is nothing you can do, your brain cannot send the nervous impulse to your fingers to press the dodge button before you will get hit by these insanely fast swings. This turns EVERY SINGLE COMBAT ENCOUNTER into trial-and-error memorization. I am going to wring the neck of the next FromSoft cocksucker that says this game, and any game following Elden Ring's combat design philosophy, takes skill, or that there is nothing wrong with their fake difficulty 'gotcha' philosophy dogshit design. There is nothing skillful about repeating bosses until you memorize their intentionally obtuse move timings. Anyone can do it. It's not fun, engaging, rewarding, skillful, or special.

Most people won't understand what I'm talking about, because as I've realized from my first playthrough, at level 1, is that From Soft designed this game around people leveling up to ignore their bad game design. If you played through this game normally, hitting over level 100 by endgame, do a level 1 playthrough, or I personally feel you really are not qualified to discuss whether the encounters were good or not when you weren't really experiencing their core design in the first place.

Also, I tried to play without a guide but this game is fucking miserable without one and I reneged on this about halfway through. Items are placed totally without thought throughout the world, and proper in-game hints and indicators of where content is tucked away are hit-and-miss AT BEST. Bell bearings are probably the best example of this. Also, caves and catacombs are so well tucked away it's like From didn't want players to experience the content. For any new player in the future, I will be recommending a 100% non-spoiler guide or at least a fully-marked map on their second monitor. I feel the game is actually worse without a guide, UNLESS you are committed to 120+ hours of 100% exploring the map, which will require you to spend hours running around and not doing anything engaging while you search for content to partake in.

For the shit combat design, which is the bread and butter of these games, I subtract 3 points, and for the fact that in a game about exploration, the act of exploring is not fun nor are the items placed logically in a way you can naturally find them without combing the entire map, takes away another point. There is so much good left in the game however, that it deserves higher than a break-even 5/10 and so it lands on the aforementioned 6/10. A solid, good game, but NOT great.

Also Millicent best girl, Ranni a shit.



:prosper:

Jesus Christ.
 
Joined
Dec 17, 2013
Messages
3,708
... but every single combat encounter whether it's trash mobs, bosses, open world or dungeon, is awful. Worst of the series BY FAR. Perfect tracking enemy attacks (I've seen attacks where an enemy bursts forward in a straight line make literal 90 degree right-angle turns on a dime, Melania in this case if you're wondering), massive invisible hitboxes, and THE single worst aspect of this game...

EVERY attack animation is a feint that looks and feels unnatural to react to without having memorized when the actual swing comes out. Weirdly slow wind-up>slight bit of movement to make players dodge, thinking the attack is coming>2-frame swing a quarter of a second later to punish you for behaving like a rational player>YOU DIED. There is nothing you can do, your brain cannot send the nervous impulse to your fingers to press the dodge button before you will get hit by these insanely fast swings. This turns EVERY SINGLE COMBAT ENCOUNTER into trial-and-error memorization. I am going to wring the neck of the next FromSoft cocksucker that says this game, and any game following Elden Ring's combat design philosophy, takes skill, or that there is nothing wrong with their fake difficulty 'gotcha' philosophy dogshit design. There is nothing skillful about repeating bosses until you memorize their intentionally obtuse move timings. Anyone can do it. It's not fun, engaging, rewarding, skillful, or special.

I've been saying this for weeks.

Really trash combat by good aRPG combat standards. Sad that FS abandoned good combat principles for the sake of contrived difficulty.
 

ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
464
Any idea what caused the death of Goldmask? Maybe he just lost his reason to live once he'd created the Mending Rune of Perfect Order, and collapsed. Otherwise, maybe killed by Gideon Ofnir.
 

Strange Fellow

Peculiar
Patron
Sad Loser
Joined
Jun 21, 2018
Messages
3,345
[Steve gets a Kidney but I don't even get a tag.]
If you played through this game normally, hitting over level 100 by endgame, do a level 1 playthrough, or I personally feel you really are not qualified to discuss whether the encounters were good or not when you weren't really experiencing their core design in the first place.
lol
 

SumDrunkGuy

Arcane
Shitposter
Joined
Feb 2, 2015
Messages
6,871
unknown.png


Game done. Level 1, no armor, no online. (Subtract 40 hours of playtime for idling)

I rate it a 6/10. Here's my rant, allow me to shout at the sky in rage like Radahn:

Great, massive amount of content, player builds and control is best yet, beautiful world and aesthetic, but every single combat encounter whether it's trash mobs, bosses, open world or dungeon, is awful. Worst of the series BY FAR. Perfect tracking enemy attacks (I've seen attacks where an enemy bursts forward in a straight line make literal 90 degree right-angle turns on a dime, Melania in this case if you're wondering), massive invisible hitboxes, and THE single worst aspect of this game...

EVERY attack animation is a feint that looks and feels unnatural to react to without having memorized when the actual swing comes out. Weirdly slow wind-up>slight bit of movement to make players dodge, thinking the attack is coming>2-frame swing a quarter of a second later to punish you for behaving like a rational player>YOU DIED. There is nothing you can do, your brain cannot send the nervous impulse to your fingers to press the dodge button before you will get hit by these insanely fast swings. This turns EVERY SINGLE COMBAT ENCOUNTER into trial-and-error memorization. I am going to wring the neck of the next FromSoft cocksucker that says this game, and any game following Elden Ring's combat design philosophy, takes skill, or that there is nothing wrong with their fake difficulty 'gotcha' philosophy dogshit design. There is nothing skillful about repeating bosses until you memorize their intentionally obtuse move timings. Anyone can do it. It's not fun, engaging, rewarding, skillful, or special.

Most people won't understand what I'm talking about, because as I've realized from my first playthrough, at level 1, is that From Soft designed this game around people leveling up to ignore their bad game design. If you played through this game normally, hitting over level 100 by endgame, do a level 1 playthrough, or I personally feel you really are not qualified to discuss whether the encounters were good or not when you weren't really experiencing their core design in the first place.

Also, I tried to play without a guide but this game is fucking miserable without one and I reneged on this about halfway through. Items are placed totally without thought throughout the world, and proper in-game hints and indicators of where content is tucked away are hit-and-miss AT BEST. Bell bearings are probably the best example of this. Also, caves and catacombs are so well tucked away it's like From didn't want players to experience the content. For any new player in the future, I will be recommending a 100% non-spoiler guide or at least a fully-marked map on their second monitor. I feel the game is actually worse without a guide, UNLESS you are committed to 120+ hours of 100% exploring the map, which will require you to spend hours running around and not doing anything engaging while you search for content to partake in.

For the shit combat design, which is the bread and butter of these games, I subtract 3 points, and for the fact that in a game about exploration, the act of exploring is not fun nor are the items placed logically in a way you can naturally find them without combing the entire map, takes away another point. There is so much good left in the game however, that it deserves higher than a break-even 5/10 and so it lands on the aforementioned 6/10. A solid, good game, but NOT great.

Also Millicent best girl, Ranni a shit.

I am completely unimpressed. The only thing this proves is you're a pathetic loser with no life. Congratulations!
 

perfectslumbers

Scholar
Joined
Oct 24, 2021
Messages
764
I am completely unimpressed. The only thing this proves is you're a pathetic loser with no life. Congratulations!
Elden Ring shills when someone is bad at the game "Lol, git gud bro. You say you don't like the game but you clearly just don't have the skill required to enjoy all the complex movesets!"

Elden Ring shills when someone is good at the game "What a pathetic no life loser. Maybe you'd enjoy the game if you lighten up and use some summons!"
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
960
Location
Germoney
Insert Title Here
unknown.png


Game done. Level 1, no armor, no online. (Subtract 40 hours of playtime for idling)

I rate it a 6/10. Here's my rant, allow me to shout at the sky in rage like Radahn:

Great, massive amount of content, player builds and control is best yet, beautiful world and aesthetic, but every single combat encounter whether it's trash mobs, bosses, open world or dungeon, is awful. Worst of the series BY FAR. Perfect tracking enemy attacks (I've seen attacks where an enemy bursts forward in a straight line make literal 90 degree right-angle turns on a dime, Melania in this case if you're wondering), massive invisible hitboxes, and THE single worst aspect of this game...

EVERY attack animation is a feint that looks and feels unnatural to react to without having memorized when the actual swing comes out. Weirdly slow wind-up>slight bit of movement to make players dodge, thinking the attack is coming>2-frame swing a quarter of a second later to punish you for behaving like a rational player>YOU DIED. There is nothing you can do, your brain cannot send the nervous impulse to your fingers to press the dodge button before you will get hit by these insanely fast swings. This turns EVERY SINGLE COMBAT ENCOUNTER into trial-and-error memorization. I am going to wring the neck of the next FromSoft cocksucker that says this game, and any game following Elden Ring's combat design philosophy, takes skill, or that there is nothing wrong with their fake difficulty 'gotcha' philosophy dogshit design. There is nothing skillful about repeating bosses until you memorize their intentionally obtuse move timings. Anyone can do it. It's not fun, engaging, rewarding, skillful, or special.

Most people won't understand what I'm talking about, because as I've realized from my first playthrough, at level 1, is that From Soft designed this game around people leveling up to ignore their bad game design. If you played through this game normally, hitting over level 100 by endgame, do a level 1 playthrough, or I personally feel you really are not qualified to discuss whether the encounters were good or not when you weren't really experiencing their core design in the first place.

Also, I tried to play without a guide but this game is fucking miserable without one and I reneged on this about halfway through. Items are placed totally without thought throughout the world, and proper in-game hints and indicators of where content is tucked away are hit-and-miss AT BEST. Bell bearings are probably the best example of this. Also, caves and catacombs are so well tucked away it's like From didn't want players to experience the content. For any new player in the future, I will be recommending a 100% non-spoiler guide or at least a fully-marked map on their second monitor. I feel the game is actually worse without a guide, UNLESS you are committed to 120+ hours of 100% exploring the map, which will require you to spend hours running around and not doing anything engaging while you search for content to partake in.

For the shit combat design, which is the bread and butter of these games, I subtract 3 points, and for the fact that in a game about exploration, the act of exploring is not fun nor are the items placed logically in a way you can naturally find them without combing the entire map, takes away another point. There is so much good left in the game however, that it deserves higher than a break-even 5/10 and so it lands on the aforementioned 6/10. A solid, good game, but NOT great.

Also Millicent best girl, Ranni a shit.
I think you're an autistic masochist to play the game the way you did it, but I must agree with most of your arguments. Especially the unnatural movesets of the enemies are what made me mald the most. It just feels so cheap and instantly takes you out of the game. You're not thinking about the boss, your character, the story or the environment anymore. You're just thinking of the faggot ass nigger cunt that decided to implement this moveset.

Ranni is better than Millicent, because she doesn't cuck herself for "m'lady Malenia", plays 4D chess against the Greater Will and its vassals, has 4 hands and has a much better resolution to her quest.
 

Ysaye

Savant
Joined
May 27, 2018
Messages
665
Location
Australia
The things i do for you guys:



I have had no issues with Cats, rotten tree spirits, Crucible knights...but the three putrid crystalians drove me a bit crazy - the number of times I was trying to do something before the spear one stuck his spear in my face and then the mage one started doing his next set of wide range spray and then I had scarlet rot *sigh*...... What I learnt was that Mists of Nokron or whatever that AOE spell though is good against them if you can just keep them rounded up in the centre.
 

SumDrunkGuy

Arcane
Shitposter
Joined
Feb 2, 2015
Messages
6,871
I am completely unimpressed. The only thing this proves is you're a pathetic loser with no life. Congratulations!
Elden Ring shills when someone is bad at the game "Lol, git gud bro. You say you don't like the game but you clearly just don't have the skill required to enjoy all the complex movesets!"

Elden Ring shills when someone is good at the game "What a pathetic no life loser. Maybe you'd enjoy the game if you lighten up and use some summons!"

I've posted my skillz son. My skillz are scary.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
2,677
Location
The North Sea
Welp, Malenia drove me to break my vow and for the first time since the abortive trial against Draconic Tree Sentinel (we got ganked by an invader then I got gud), I swallowed my pride, used a Furlcalling Finger Remedy and summoned two bros. THEN I procedeed to die two more times before succeeding, death by Waterfowl obviously. That was dumb, because by that point I had learned to avoid it quite reliably, or at least to only take minimal damage from it. The third and winning try was actually kinda hilarious, we were all spamming Swarm of Flies (really strong spell, shame I only discovered it now) and the constant bleed procs kept stunlocking her into MOAR swarms of flies, Bleed still OP even without a build for it. Bitch got humiliated and I don't even feel bad about it.

As penance though, I spent the next hour sunbroing in front of her. Out of the dozen or so attempts, only two succeeded; the amount of times I saw a host get gibbed by her Blooming orbital nuke (the one she starts the second phase with) or walk around with less than a 1000 hp was really shocking to me. But penance was had nonetheless, now onto the final bosses. At least she's supposed to be the strongest boss in the game, so it should be easier now, right? Right?
 

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