Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 51,126
She got stun locked by my two swords and died before doing anything. Lucky as i was rolling out of the rotten in a panic when the horse disappeared and ran right into her lmao.
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Rotten breath can be powerful, but on the other side the sellia duo is kinda pushover. It's yet another one of these "it's a regular mob but with a more bossy HP bar" encounter, you'll be killing many more in the world with even more ease.Funny, but i just used rotten breath on the two bosses in Sellia town to see how cheesy it can really be and ho boy. All that effort to code move sets and animations for the bosses and you can just kill them in two casts.
It doesn't even have a real legacy dungeon.
1/Stormveil - LimgraveIt doesn't even have a real legacy dungeon.
How many of those are there?
When i saw Stormveil i expected them see them in every big zone instead so far i only saw two and with 200 hours of open world shit in between them.
I need to sunbro some bosses with my faith build and see what kind of MAXIMAL CHEESE I can get using this:
-Golden Vow for +10% attack power
-Flame grant me Strenght for +20% fire damage
-Ritual Sword Talisman for +10% attack power at full health
-Flock's Talisman for +8% incantation damage
-Fire Scorpion talisman for +12% fire damage
-Dragon Communion Seal for +15% damage to Dragon Breath Spells
Drink a wondrous physick flask with the following:
-Flame Shrouding Cracked Tear for +20% fire damage
-Cerulean Hidden Tear for no FP costs to spells for 15 seconds
And then blast the unfortunate fool with unlimited Agheel's flame for 15 seconds at 2.4 times the normal damage.
Thoughts? Any realistically usable buffs that don't require switching twenty items in five seconds that I've forgotten?
EDIT: Forgot the Jellyfish Shield Skill for +20% on all damage. This would bring total damage to 2.9 times the normal damage.
Yeah yeah, everyone knows about bleed builds and how OP they can get (there's a reason I'm aiming for that with my Samurai Jim-Bob), and you're forgetting the White Mask by the way. I was trying to see how far I could push Incantations specifically.Cheese doesn't really care about builds or levels. Obviously I'm not telling you to do this RL1 like the guy on the video, but if you want cheese, all you need is power stance curved swords and bleed, seppuku ashes, lord of blood exultation, winged sword insignia, thorny mixed physick. Arcane makes bleed builds better but if a rl1 can do it so can your faith build. Dude on the vid uses a slightly better consumable buff, but golden vow + flame, grant me strength will do as well. (it's often ignored but flame doesn't only boost fire damage, it also elevates general attack power, it's useful on any build should you have the spare points to throw in faith)
i don't think it's the layout that is the problem, but instead the recycled enemies/bosses.They should have made Catacombs randomly generated like the chalice dungeons in Bloodborne. Those are the lamest parts of the game.
i don't think it's the layout that is the problem, but instead the recycled enemies/bosses.They should have made Catacombs randomly generated like the chalice dungeons in Bloodborne. Those are the lamest parts of the game.
when you fight the burial guardian whatever is called in english for nth time with a slight variantion , you feel like the 4th walls and all other three collapse and whole immersion get destroyed
Chalice dungeons were also lame. Only worth going through once because some bosses were exclusive to them. Doubt anyone ever went through that shit twice. Now, Daggerfall style random generated hellholes that you might not even be able to get out of?They should have made Catacombs randomly generated like the chalice dungeons in Bloodborne. Those are the lamest parts of the game.
The divine tower is very cool to explore and it's pretty big. You start from outside and even on the exterior there are a lot of ladders and there's a ton of verticality before you actually get in. You can kinda get lost. Then on the inside you can go up which you just take an elevator or you can go down which is pretty fun. All the way down there's a boss.Radahn is the only unique thing of the entire map as far as I recall. It doesn't even have a real legacy dungeon.
The divine tower is very cool to explore and it's pretty big. You start from outside and even on the exterior there are a lot of ladders and there's a ton of verticality before you actually get in. You can kinda get lost. Then on the inside you can go up which you just take an elevator or you can go down which is pretty fun. All the way down there's a boss.Radahn is the only unique thing of the entire map as far as I recall. It doesn't even have a real legacy dungeon.The Godskin Apostle
A jumping section which is the sort of thing I'm least interested in in this game, and a boss you fight in Altus plateau and Farum as a duo. I can't say this makes the cut.The divine tower is very cool to explore and it's pretty big. You start from outside and even on the exterior there are a lot of ladders and there's a ton of verticality before you actually get in. You can kinda get lost. Then on the inside you can go up which you just take an elevator or you can go down which is pretty fun. All the way down there's a boss.The Godskin Apostle
I'm firmly on the opposite side. The platforming aspect of the whole thing was a pain in the ass and the boss sucks.The divine tower is very cool to explore and it's pretty big. You start from outside and even on the exterior there are a lot of ladders and there's a ton of verticality before you actually get in. You can kinda get lost. Then on the inside you can go up which you just take an elevator or you can go down which is pretty fun. All the way down there's a boss.
Most of them had some sort of unique gimmick that made playing through them fun at least once.
yea I feel like the crypts, mines and caves can be a leading cause of burn out. started feeling like I did after playing too much Oblivion and seeing my 40th Ayleid RuinI thought mini dungeons were ok. Most of them had some sort of unique gimmick that made playing through them fun at least once. They could have had more varied enemies and more unique bosses. Eg. how about a dungeon that gets filled up with water/lava/rot/poison and you are under time pressure to complete it. Or the boss room is altered. Eg. floor has spike traps forcing you to move more. Some of the bosses were also completely recycled (wolf of radagon, tree spirit worm etc.). They could have at least randomized enemies in NG+.