I climbed up on foot, seen it charging, climbed back down. Then I was waiting until it falls down. But surprisingly it managed to brake in time.My experience was even better. The exact moment I landed, the beast charged at me and instantly pushed me off the cliff. It worked so perfectly I wasn't even pissed.what a spectacle, to ride the spiritspring on Torrent and gawk at this aerial view of a massive crater with the beast at its center
"I hate everything about this game that I'm wasting my time playing so I'm going to waste even more of my time telling you how much I hate every second of it because that shows that I have high standards, a prestigious reputation, and an incalculable IQ."
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AKA "How I learned to stop worrying and love Fallout 3.
Fighting Commander Niall or Commander O'Neil, who respectively summon two and four-then-three enemies against you, it seems evident they were intended to be fought with help from your own summons. And coincidentaly, both Commanders spam attacks with truly massive hitboxes that hit 360° around them.
So, I'm curious... Did the devs first conjure these bosses' designs, then realize that they would be an absolute bitch to fight alone? Or did they first think of the Spirits Ashes system, then had to give the bosses minions and those huge attacks to deal with your summons?
I'm thinking the Spirits Ashes came first. Seems natural for FromSoft to come up with an idea, then over-correct and ruin it somewhat.
Fighting Commander Niall or Commander O'Neil, who respectively summon two and four-then-three enemies against you, it seems evident they were intended to be fought with help from your own summons. And coincidentaly, both Commanders spam attacks with truly massive hitboxes that hit 360° around them.
So, I'm curious... Did the devs first conjure these bosses' designs, then realize that they would be an absolute bitch to fight alone? Or did they first think of the Spirits Ashes system, then had to give the bosses minions and those huge attacks to deal with your summons?
I'm thinking the Spirits Ashes came first. Seems natural for FromSoft to come up with an idea, then over-correct and ruin it somewhat.
agree with others. o neil was somewhat challenging only because i was underleveled. his attacks are telegraphed and slow. i employed the same strategy that trivializes all these adds gimmick bosses , eg kill all adds but one. this way you trick the AI to think adds are alive and it will not summon more, except one more time when he changed phase. use torrent to kill adds and then dismountFighting Commander Niall or Commander O'Neil, who respectively summon two and four-then-three enemies against you, it seems evident they were intended to be fought with help from your own summons. And coincidentaly, both Commanders spam attacks with truly massive hitboxes that hit 360° around them.
So, I'm curious... Did the devs first conjure these bosses' designs, then realize that they would be an absolute bitch to fight alone? Or did they first think of the Spirits Ashes system, then had to give the bosses minions and those huge attacks to deal with your summons?
I'm thinking the Spirits Ashes came first. Seems natural for FromSoft to come up with an idea, then over-correct and ruin it somewhat.
The commander's aggro and movement are so different from those of his minions that I still haven't found a way to fight them at the same time. For all intents and purposes, unless you're playing an extremely gimped build, both bossfights consist of two separate encounters: one against the minions and one against the commander on his own.Fighting Commander Niall or Commander O'Neil, who respectively summon two and four-then-three enemies against you, it seems evident they were intended to be fought with help from your own summons. And coincidentaly, both Commanders spam attacks with truly massive hitboxes that hit 360° around them.
So, I'm curious... Did the devs first conjure these bosses' designs, then realize that they would be an absolute bitch to fight alone? Or did they first think of the Spirits Ashes system, then had to give the bosses minions and those huge attacks to deal with your summons?
I'm thinking the Spirits Ashes came first. Seems natural for FromSoft to come up with an idea, then over-correct and ruin it somewhat.
But those attacks have infinite windups that clearly tell you it's time to get the fuck away.And coincidentaly, both Commanders spam attacks with truly massive hitboxes that hit 360° around them.
for some reason that guy killed me more times than Malenia or any other boss in the game. His second phase where he starts using red lightning is a real bitch.btw guys yesterday i also killed the draconic tree sentinel guarding the capital.
yes he killed me a lot as well but i enjoyed every moment of it. of each attack you gotta know the timing, for example to avoid the the red lighting you have to dodge the moment he push the shield upward whiile he has it raised. other lighting smash attack you can dodge normally but you must have good timingfor some reason that guy killed me more times than Malenia or any other boss in the game. His second phase where he starts using red lightning is a real bitch.btw guys yesterday i also killed the draconic tree sentinel guarding the capital.
Seriously? The swamp one is trivial if you stay mounted and just wipe out his adds and then beat on him and it's not much more challenging if you do it while staying on foot.
use torrent to kill adds and then dismount
But those attacks have infinite windups that clearly tell you it's time to get the fuck away.
The commander's aggro and movement are so different from those of his minions that I still haven't found a way to fight them at the same time. For all intents and purposes, unless you're playing an extremely gimped build, both bossfights consist of two separate encounters: one against the minions and one against the commander on his own.
I really can't imagine how you (and many others) experienced these fights.
I think I had to account for the commander while fighting his minions for a grand total of 1 second in total. Rewatching the Niall video, it's clear the commander is programmed to just stand there and watch 99% of the time while you fight his guys.
It's not consistent from an "in-world" perspective, but it is from a gameplay one. While playing alone, you can always ride Torrent unless you're in a legacy dungeon or a mini dungeon. That's it.Wait... what? You can ride Torrent against O'Neil? I swear to god, I can never intuit where I can or can't ride the horse. Makes no sense. I can ride it when on the bridge where Godskin Noble spawns, but not on another bridge, and I can ride it inside the temple where Gurranq resides but not inside a walking mausoleum, and I can ride it against the Fire Giant but not when Alexander is there, and I can't ride it against Elden Beast but I can against O'Neill. Jesus christ, some consistency, please.
All that AND the Winged Crystal Tear, otherwise you wouldn't even be able to walk with that shield and full heavy armor. The other talismans can be whatever, but Shard of Alexander and Ritual Sword Talisman add a lot of damage.It's so funny that a RL1 character can wield a shield with 48 strength required.
So what's the loadout for that? Godrick's Great Rune, Starscourge Heirloom, Radagon's Soreseal, and Strength-knot Crystal Tear?
On an unrelated note, Shield Crash is hilarious:
It's not consistent from an "in-world" perspective, but it is from a gameplay one. While playing alone, you can always ride Torrent unless you're in a legacy dungeon or a mini dungeon. That's it.Wait... what? You can ride Torrent against O'Neil? I swear to god, I can never intuit where I can or can't ride the horse. Makes no sense. I can ride it when on the bridge where Godskin Noble spawns, but not on another bridge, and I can ride it inside the temple where Gurranq resides but not inside a walking mausoleum, and I can ride it against the Fire Giant but not when Alexander is there, and I can't ride it against Elden Beast but I can against O'Neill. Jesus christ, some consistency, please.
On an unrelated note, Shield Crash is hilarious:
Parry doesn't seem to work in co-op, how come? Network shit?