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From Software Elden Ring - From Software's new game with writing by GRRM

Alphard

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Jul 18, 2019
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I'm an alien humanoid tetrasexual horse.
WHO THE HELL THOUGHT WASD A GOOD IDEA to PUT 2x of an enemy to make things more challenging?
"Hey Myazaki sama, players are still beating these frustrating enemies that barely have a windows to get punished and do nonstop flurry of hits and 2shots at 40 vigor"
"We can't tolerate it, it's a hit to our nippon pride, if they beat the game we might have to cut our micropenis as form of seppuku , let's just slap 2x of them in arena and we'll see who laughs last "insert Dark Souls npc insane laughter""

I'm walled by these stupid duos of gargoyles and crucible knights. While i gave up on latter (i have to perfectly parry every hit to survive), i was trying the gargoyles and after 8 tries i managed to kill one with 8 flasks left and the otyher one was left with 1/3 hp. I use bubble flask and close distance, when the unthinkable happens after 10 minutes of fight (plus 8 other attempts) : i make 1 FUCKIN MISTAKE and he slams the axe on the ground and instagibs the bubble plus all of my hp.
FUCK YOU FROM YOU ARE WINNING FOR NOW BUT I?LL MAKE YOU CUT UR MICRODICK, TRUST ME
 
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Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
7,338
Alphard try it out if you have the respective recipe book. I don't know if you can put Gargoyles or Crucible knights to sleep, but I found sleep pots/arrows very helpful during godskin duo fight.
 

Alphard

Magister
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Jul 18, 2019
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I'm an alien humanoid tetrasexual horse.
Alphard try it out if you have the respective recipe book. I don't know if you can put Gargoyles or Crucible knights to sleep, but I found sleep pots/arrows very helpful during godskin duo fight.
i think i got the gargoyle fight, just need the right rng and luck. Crucible knight on the other hand i will find a way, sleep or other, to cheese them because they are ridiculous
 

Andnjord

Arcane
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The North Sea

NJClaw

OoOoOoOoOoh
Patron
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Pronouns: rusts/rusty
Pathfinder: Kingmaker
I'm Ridin' with Biden I'm Ridin' with Biden
Ranting about a vidya in a forum is magic. I just did them after 1 more try (no summons no cheese, just me and my flaming greatmace).
That's where RTFM comes from. Rant on The Fucking foruM.
 

Andnjord

Arcane
Joined
Aug 22, 2012
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Location
The North Sea

Dhaze

Scholar
Joined
Apr 1, 2022
Messages
250
Location
Belgium
Elden Ring is about figuring out what a boss does, not make the player feel like a super awesome ninja with constant button mashing, big flying numbers popping everywhere and constant flying spinning attacks.

Uh... are we playing the same game? You know, Elden Ring. In which you can dual-wield bleed katanas and with them make jumping attacks that see you slash six times in a second, with blood splashing all over the place as a result ? :lol:

Or are you talking about Corpse Piler, and Waterfowl Dance, and Ordovis' Vortex, and Bloodblade Dance, and Black Flame Tornado, and Blood Tax, and Loretta's Slash, and Stormcaller?

I mean, let's be honest: Demon's Souls and Dark Souls 1&2 are unfortunately long gone. Miyazaki has gone full anime, and even that isn't new since it began with Bloodborne and DS3.

I don't want to ditch the whole thing to make yet another Japanese twichy spazz fest.

Give Nioh 2 a solid try. It's quite a lot faster than the Souls games, but it's not twitchy unless you want it to be.

If you want to keep it as un-flashy as possible, go with the Odachi as a weapon and make a super tanky character in heavy armor. When understood well, wielding an odachi while wearing Tatenashi and Acala gives you the ability to forego any magic and ninjustu and all the flashy stuff; you can just dodge, tank, block, and strike hard when appropriate.

And that game has boss fights that trample all over 95% of bosses' design in Elden Ring. Shuten Doji and Lightning Gods Of Yomi in particular are simply wonderful—and I really mean wonderful.

I used jump attacks in prior games too, but it was a pain in the ass and felt way worse.

Other than that, outside of melee combat, the magic feels more varied than prior games, even DS2 which used to feel more varied and better than any of the other games in the series.

The jump attacks in Elden Ring is basically a copy of the warrior class' jumping attacks in Dragon's Dogma. Everyone and their sister was spamming it because it was the quickest standard attack with the least recovery and huge stagger ability.

And about the magic, that's why I liked fighting against Loretta with Eternal Darkness and Carian Retaliation. It changes things. I'm not only dodging and waiting for my turn; I'm actually defending myself from her attacks and simultaneously countering them in a meaningful way.

WHO THE HELL THOUGHT WASD A GOOD IDEA to PUT 2x of an enemy to make things more challenging?

The intensity of schadenfreude I'm feeling about that cannot be expressed.

"Dark Souls 2 is shit, bruv. It's full of artificial difficulty. It spams multiple bosses and groups of enemies like it's going out of style. Man, the B-Team at FromSoft doesn't understand what makes a Souls game. They're shit without based Miyazaki.". Hasn't that aged well, now?
 

Ryzer

Erudite
Joined
May 1, 2020
Messages
674
Another whiny post by me...
So after a couple of minutes into Elden Ring, I just want to say that I like absolutely nothing about the gameplay. There is some awful input lag (It's probably an issue not related to the game), I tried to do what you have told me. Watch out for the postures, so did I. I'm already fed up with doing the same attacks, waiting for the same exact timing to parry. It doesn't feel right. Furthermore the jump is completely absurd, nobody jumps like that and the first boss already pisses me off. I already want to come back to Bloodborne instead.
Also Why does the game consume so much RAM and processor? The world is approximately empty of living or entity...
 
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mediocrepoet

En français: poètemédiocre!
Patron
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Combatfag: Gold box / Pathfinder
Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
:avatard:

"I hate everything about this game that I'm wasting my time playing so I'm going to waste even more of my time telling you how much I hate every second of it because that shows that I have high standards, a prestigious reputation, and an incalculable IQ."

:hmmm:
 

Dhaze

Scholar
Joined
Apr 1, 2022
Messages
250
Location
Belgium
So I've tried to fight Rykard on NG+ without the Serpent-Hunter, and promptly melted in the lava. The way he says the line, "Now, we can devour the gods together," is so over-the-top it's hilarious; I simultaneously love and hate how silly it is.

There is some awful input lag (It's probably an issue not related to the game)

Dodging is done on a negative edge—that is upon releasing the key/button, rather than upon pressing it, so that might be part of what you're experiencing. Also, the game demonstrably drops various inputs seemingly at random; I've no idea what causes it, but it can be confusing until you realize what has happened. And the input buffer is very weird, which can also lead to a feeling of 'sponginess' or lag.

:avatard:

"I hate everything about this game that I'm wasting my time playing so I'm going to waste even more of my time telling you how much I hate every second of it because that shows that I have high standards, a prestigious reputation, and an incalculable IQ."

:hmmm:

That's something like 70% of games forums in a nutshell.
 

Andnjord

Arcane
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Aug 22, 2012
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The North Sea

Dhaze

Scholar
Joined
Apr 1, 2022
Messages
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Location
Belgium
I actually wanted to say 90%, but that leaves only 10% to be disputed by the sycophants and the retards, which seems too little.
 

Raghar

Arcane
Joined
Jul 16, 2009
Messages
15,982
what a spectacle, to ride the spiritspring on Torrent and gawk at this aerial view of a massive crater with the beast at its center
My experience was even better. The exact moment I landed, the beast charged at me and instantly pushed me off the cliff. It worked so perfectly I wasn't even pissed.
I climbed up on foot, seen it charging, climbed back down. Then I was waiting until it falls down. But surprisingly it managed to brake in time.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
1,289
:avatard:

"I hate everything about this game that I'm wasting my time playing so I'm going to waste even more of my time telling you how much I hate every second of it because that shows that I have high standards, a prestigious reputation, and an incalculable IQ."

:hmmm:

AKA "How I learned to stop worrying and love Fallout 3.
 

mediocrepoet

En français: poètemédiocre!
Patron
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Combatfag: Gold box / Pathfinder
Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
AKA "How I learned to stop worrying and love Fallout 3.

If you think Elden Ring is akin to Fallout 3, your opinion isn't something I put much weight in.

Besides, the point is "what sort of person keeps dropping time into something they hate so much?" Not someone who's very wise, imho.
 
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Dhaze

Scholar
Joined
Apr 1, 2022
Messages
250
Location
Belgium
Fighting Commander Niall or Commander O'Neil, who respectively summon two and four-then-three enemies against you, it seems evident they were intended to be fought with help from your own summons. And coincidentaly, both Commanders spam attacks with truly massive hitboxes that hit 360° around them.

So, I'm curious... Did the devs first conjure these bosses' designs, then realize that they would be an absolute bitch to fight alone? Or did they first think of the Spirits Ashes system, then had to give the bosses minions and those huge attacks to deal with your summons?

I'm thinking the Spirits Ashes came first. Seems natural for FromSoft to come up with an idea, then over-correct and ruin it somewhat.
 

mediocrepoet

En français: poètemédiocre!
Patron
Joined
Sep 30, 2009
Messages
5,307
Location
Combatfag: Gold box / Pathfinder
Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
Fighting Commander Niall or Commander O'Neil, who respectively summon two and four-then-three enemies against you, it seems evident they were intended to be fought with help from your own summons. And coincidentaly, both Commanders spam attacks with truly massive hitboxes that hit 360° around them.

So, I'm curious... Did the devs first conjure these bosses' designs, then realize that they would be an absolute bitch to fight alone? Or did they first think of the Spirits Ashes system, then had to give the bosses minions and those huge attacks to deal with your summons?

I'm thinking the Spirits Ashes came first. Seems natural for FromSoft to come up with an idea, then over-correct and ruin it somewhat.

Seriously? The swamp one is trivial if you stay mounted and just wipe out his adds and then beat on him and it's not much more challenging if you do it while staying on foot. The castle one, you can pretty easily destroy his knights within 30 seconds of the battle music starting.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
51,127
Fighting Commander Niall or Commander O'Neil, who respectively summon two and four-then-three enemies against you, it seems evident they were intended to be fought with help from your own summons. And coincidentaly, both Commanders spam attacks with truly massive hitboxes that hit 360° around them.

So, I'm curious... Did the devs first conjure these bosses' designs, then realize that they would be an absolute bitch to fight alone? Or did they first think of the Spirits Ashes system, then had to give the bosses minions and those huge attacks to deal with your summons?

I'm thinking the Spirits Ashes came first. Seems natural for FromSoft to come up with an idea, then over-correct and ruin it somewhat.

O'Neill's attacks are so slow you can easily dispatch the extras on your own.
 

Alphard

Magister
Joined
Jul 18, 2019
Messages
1,159
Location
I'm an alien humanoid tetrasexual horse.
Fighting Commander Niall or Commander O'Neil, who respectively summon two and four-then-three enemies against you, it seems evident they were intended to be fought with help from your own summons. And coincidentaly, both Commanders spam attacks with truly massive hitboxes that hit 360° around them.

So, I'm curious... Did the devs first conjure these bosses' designs, then realize that they would be an absolute bitch to fight alone? Or did they first think of the Spirits Ashes system, then had to give the bosses minions and those huge attacks to deal with your summons?

I'm thinking the Spirits Ashes came first. Seems natural for FromSoft to come up with an idea, then over-correct and ruin it somewhat.
agree with others. o neil was somewhat challenging only because i was underleveled. his attacks are telegraphed and slow. i employed the same strategy that trivializes all these adds gimmick bosses , eg kill all adds but one. this way you trick the AI to think adds are alive and it will not summon more, except one more time when he changed phase. use torrent to kill adds and then dismount
 

Alphard

Magister
Joined
Jul 18, 2019
Messages
1,159
Location
I'm an alien humanoid tetrasexual horse.
btw guys yesterday i also killed the draconic tree sentinel guarding the capital.idk why, but these sentinels, both normal and draconic, are my favorite bosses: appearance, moveset, animations, fairness etc. they have everything a souls boss should have and it's a joy to dance with them avoiding their attacks
 

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