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Elder Scrolls V: Skyrim Announced for release on 11/11/11

Discussion in 'Bethesda Game Studios' started by Silellak, Dec 12, 2010.

  1. Clockwork Knight Arcane

    Clockwork Knight
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    See, this is the sort of mod you'd want to play. Instead, we get french maid outfits.
     
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  2. SolipsisticUrge Educated

    SolipsisticUrge
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    Would be better with the Reaper in a French maid outfit, and you damn well know it.
     
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  3. Silellak Cipher

    Silellak
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    [​IMG]
    [​IMG]
    :salute:
     
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  4. Luzur Prestigious Gentleman Good Sir

    Luzur
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    what does Swedish Cavalry have to do with mounted combat in Skyrim's new engine?

    also:

    who of you guys posted this on TESF?
     
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  5. deuxhero Arcane

    deuxhero
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    Sweden was Norse land.
     
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  6. Luzur Prestigious Gentleman Good Sir

    Luzur
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    i sincerely believe Bethesda will not be able to emulate mounted combat at the same level as we had back then.
     
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  7. Jim Cojones Prophet

    Jim Cojones
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    Todd actually seems to be quite sincere. Pete on the other hand... If you ask Howard about his favourite game, he will respond Ultima 7, Hines will be choosing between Oblivion and Fallout 3. When Todd was speaking about writing, he openly admitted it's not Bethesda's strongest point while Pete flatly claimed that, of all the games he played, Oblivion had one of the strongest storylines.
     
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  8. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Well, Pete is the PR guy. Lying is his job.
     
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  9. Clockwork Knight Arcane

    Clockwork Knight
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    It could also be that Pete just didn't play many games.

    /positivethinking
     
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  10. bat_boro Arcane

    bat_boro
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    This... this is beautiful!

    :shedingasingletear:
     
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  11. Turisas Arch Devil Patron

    Turisas
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    They should just copy Mount & Blade, fuck if some small indie team can do it, Bethesda should too.
     
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  12. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Bethesda is too fucking stupid to ever be able to figure that out. It would take them 20 years.
     
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  13. roll-a-die Magister

    roll-a-die
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    In terms of mount and blades combat engine, it's basically morrowinds with a momentum mechanic tacked on. Move left/gesture left=swing left, Move forward/gesture up=thrust move back/gesture down=chop. Again the only implementation that is different is the momentum based damage.
     
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  14. racofer Thread Incliner

    racofer
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    And billions of dollars. Which could be a good marketing move:

    Oblolivion 5 - the billion dollars game now with mounted combat, facebook integration and weekly DLC.
     
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  15. Mojobeard Augur

    Mojobeard
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  16. deuxhero Arcane

    deuxhero
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    And player-skill blocking, ability to stun a foe, emphasis on reach, groups being a serious threat and it not sucking. But other than that, exactly like Morrowind...


    Now Gothic with a momentum system is accurate.
     
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  17. Mastermind Cognito Elite Material Patron Bethestard

    Mastermind
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    Dagoth Ur was planning on overrunning the entire world. There was no ongoing "invasion" (other than random sleepers) but the story was as much about stopping an invasion as Oblivion was.
     
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  18. Mastermind Cognito Elite Material Patron Bethestard

    Mastermind
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    She didn't really lose. Her answer was correct at the time she gave it. The dwemer faggot cheated so she beat his ass solid like she should've.
     
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  19. Mastermind Cognito Elite Material Patron Bethestard

    Mastermind
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    The only thing worse than a Morrowind spin-off by Fagellone would be to have your balls crushed in a vice.
     
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  20. SerratedBiz Arcane

    SerratedBiz
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    I'm hugely looking forward to this game.

    I'll be interested to see how the levelling works this time. Bethesda had an inspired idea when they introduced the use-your-skills-and-you-get-stronger approach in Daggerfall. They haven't yet got it quite right, but they've gradually improved it through that and the succeeding two games.

    This series has been the nearest approach to an RPG on a computer imo. (I mean single-player, with the computer as pseudo-GM, not counting MMOs.)
     
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  21. Think big! Smoking Dicks

    Think big!
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    But it was in the background as opposed to "OMG demon gates are opening everywhere!" which makes all the difference.
     
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  22. DraQ Prestigious Gentleman Arcane

    DraQ
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    For example it doesn't allow "OMG Demons are burninating Kvatch!!1 I shall go spend a year collecting flowers for mah alchemy and maybe do some TG quests." type of scenarios.

    Then again, I don't expect Mastermind to be capable of grasping such subtleties, call it a hunch.
    :smug:
     
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  23. Tails Arbiter

    Tails
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    Weren't those books in the Morrowind just copy-pasta from Daggerfall? Also Morrowind books were censored, disposed of adult Daggerfall theme if I recall good.
     
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  24. dolio Scholar

    dolio
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    Have they? I don't remember Oblivion being different than Morrowind in this regard. The main change to the skills system was that they removed a bunch of them.

    The most obvious improvement they could make would be to steal from the mods that make your stats and level gradually increase along with skills, rather than requiring you to grind and rest strategically to get better level ups.
     
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  25. DraQ Prestigious Gentleman Arcane

    DraQ
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    Indeed, Daggerfall copypasta was censored and Morrowind avoided overt adult themes. But then there was stuff like Lessons of Vivec, with only thinly veiled descriptions of stuff like oral rape as means of shutting someone up.

    So, yeah, except not really.

    No, the MOST obvious improvement would be to actually factor in the difficulty when improving skills - and make actual skill XP gain proportional to chance of success on failure and proportional to chance of failure on success.

    Of course, this would require reintroducing failure to the system, rather than making it exclusive to the game design.
    :smug:
     
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