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ELEX II - Jax is back - coming March 1st

Discussion in 'Piranha Bytes' started by Cassar, Jun 15, 2021.

  1. 1451 Seeker In My Safe Space

    1451
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    Rpgs used to be dungeon crawlers because of hardware limitations.
    Newer games went for open world but kept the dungeon crawling sections in various forms.
    A nice example of a relatively modern game that is a dungeon crawler is Arx Fatalis.
    I would not call it inferior to open world games, despite being smaller.
    It's smaller but filled with content instead of leaving you in a huge and mostly empty game world.
     
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  2. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    going downstairs three times - :mad:

    going upstairs three times - :)
     
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  3. lukaszek the determinator Patron

    lukaszek
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    what if dungeon is something that used to be a tower that was lifted up, turned upside down and then showed hard into the ground?
     
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  4. Lyric Suite Converting to Islam

    Lyric Suite
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    Face is like :3

    Gay aliens from outer space?
     
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  5. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Dungeons?
     
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  6. fantadomat Arcane Edgy Wumao

    fantadomat
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    Ahhh there is a whole game about that,Tower of time. On top of it,it is pretty good!
     
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  7. ELEXmakesMeHard Educated

    ELEXmakesMeHard
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    You frequently hear about "rape dungeons", but never "rape towers". Even though towers are phallic-shaped. Makes you think.

    :philosoraptor:
     
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  8. Outlander Custom Tags Are For Fags. Patron

    Outlander
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    Divinity: Original Sin Wasteland 2
    Because the ground surrounding the dungeon dampens the victim's screams.

    I was told.
     
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  9. Haplo Prophet Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    I do remember most valuable weapons were found in the open or above ground, which is... quite weird design, I agree.
     
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  10. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Not that weird if you remember the jet pack.
     
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  11. Grunker RPG Codex Ghost Patron

    Grunker
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    How does the jetpack explain lack of interesting exploration? If anything, it should enable more creative exploration with out-of-reach places and such. When I say "dungeons" I don't mean "caves". I just mean world locations that are indepedent exploration sites. I remember finding many ruins throughout especially the forest-location, but they were nearly all empty except for a critter, a consumable and a log.
     
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  12. Peachcurl Arbiter

    Peachcurl
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    Exploration was one of the major strong points of Elex. Missing that, what else would you be interested in?

    The story is passable at best.

    The main character has the charisma of a folding chair.

    The combat is reasonably fun, but also quite janky.

    The graphical quality is fine, but nothing to call home about.

    Which leaves the atmosphere and environmental design I guess?
     
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  13. Grunker RPG Codex Ghost Patron

    Grunker
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    ^ Which is precisely why I thought the game was OK but never understood all the hype.
     
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  14. Zboj Lamignat Arcane

    Zboj Lamignat
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    Compared to an average game? Probably. Compared to a PB game? Not really. The world is a lot bigger, sure, but the hand crafted feeling took a hit and there's just way too many places that offer little else than mugs, cigs and toilet paper. The fact that those places are often guarded by deceptively strong enemies doesn't help.

    It also does "getting excited about finding a unique weapon or a recipe" slightly better than R2-3, but not nearly as good as the peak PB games.
     
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  15. thesheeep Arcane Patron

    thesheeep
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Well, in the world of the blind, the one-eyed man is king.

    I feel this is very applicable to ELEX when compared to the majority of (so-called) RPGs. It is only recently that more RPGs with similar exploration focus have come out / are being developed.
     
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  16. Haplo Prophet Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Perhaps. But kind of removes the feeling of having earned that trophy by pushing trough a deadly dungeon challenge. The best two handed weapons I could possibly find (Tier II elemental/poison) were maybe guarded by 3 strong mobs or in an area with some environmental hazard. Not in a deep, deadly maze to explore.
    Kinda disappointing.
     
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  17. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
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  18. CthuluIsSpy Arcane

    CthuluIsSpy
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    I think that armor design is pretty cool.
    Whilst Elex did have problems concerning gameplay, it did have a really nice art direction. Only thing I could really bitch about are Alb helmets having 4 eyes even though they are worn by humans.

    Yeah, what bothered me about Elex is that it really, really wanted you explore but at the same time had a punishing difficulty curve that made you encounter enemies that you couldn't kill but they could kill you, which in most games means "get the fuck out, you aren't supposed to be here".
    Got some mixed messages, to be honest.

    To be fair, most western RPG characters have shit for charisma nowadays.
    I mean, look at Fallout 4 and Mass Effect.
     
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  19. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    Strap Yourselves In Pathfinder: Kingmaker
    This reminds me a lot of Kenshi.
     
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  20. Raskens Educated Patron

    Raskens
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    This was the case in Gothic 1, 2 and Risen (it probably was the case for most older semi-open to open world RPGs). Also, It's also a good thing as it makes leveling up more satisfying
     
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  21. CthuluIsSpy Arcane

    CthuluIsSpy
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    Most games do that, actually, but they tend to organize the scaling in such a way that super hard to kill enemies are rare and relative to the area you're in and if you do kill them you at least get something out of it.
    Elex doesn't do that, even basic enemies are a chore to fight and if you do beat them you get nothing for it. You don't really get rewarded that much for your effort.

    Imagine if in say, Fallout 2, a single ant pushes your shit in with hardly any effort. That's kind of like what Elex did. Suffice to say, I wasn't a fan of having to play the game for several hours before being able to actually do something to common enemies.

    I don't mind not being able to kill molochs at level one, but fucking biters? I can't even fight those gits? It's kind of hard to actually explore and get the means to get good if you can't walk two feet without running into an enemy you can't fight and then run around aimlessly like a headless chook. It just feels like a really counter-intuitive approach to game design to me.
     
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  22. SlightlyRadioactive Educated

    SlightlyRadioactive
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    Dude, in Pyranha Bytes' games you are supposed to finish a bunch of non-violent quests in the major city(ies) before you can get enough levels to properly fight any enemies and go out exploring. Your character starts at the absolute rock bottom of the food chain and has to slowly climb up the ranks in order to earn his place at the top, if you don't like this kind of progression structure I would advise you to not even bother trying to play other games by this studio.
     
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  23. Wunderbar Arcane

    Wunderbar
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    the great thing about PB games difficulty curve is that you can cheese hard encounters by luring monsters closer to NPCs who will help you. And some monsters have a very predictable attack patterns, so you can kill them even at an earlier levels (yeah it's basically a minigame of "make 1000 perfect strikes and die if you failed to dodge once", but it's doable).
     
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  24. HoboForEternity sunset tequila Patron

    HoboForEternity
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    More like the swamp camp. Where's the swamp weed?
     
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  25. Murk Arcane

    Murk
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    Elex 1 had tons of just marijuana all over. Including a nice high-elevation hidden camp with at on of plants that you can get to from the very beginning (leads up to the crashed raider).
     
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