spekkio
Arcane
- Joined
- Sep 16, 2009
- Messages
- 8,278
BROs, since I'm done with DS-O for the moment, I've decided to dump all textures that I can put my hands on ATM.
The "best" ones are the "static" 256x256 ones, accessible either via "Team Edit" menu or "Fusion - Search" or during combat. So, I wasn't able to dump all neccessary textures, since to do so, I would have to re-play the game to "meet" some early characters / bosses in combat, or in case of Naoya, dump the texture either in combat or when he joins the team.
Deal with it.
BTW, the "animated" textures used in dialogues are inferior, since they're "cropped" (128x256):
Still, these are the only ones usable for characters you don't meet in comat, like mr Gigolo or ms Journalist:
I've dumped textures of all demons available to me, from Lv2 Kabuso, to Lv62 Mithras:
How about some examples?
a) Main fags:
b) Demon Rangers' Mugs (128x128), handmade stuff:
c) The Opposite Team:
Grab the shit here
The original, non-flipped textures can be enhanced via AI enhancers, same way Kasaski followed when making his SMT4 HD Texture Pack.
IMO it's not worth the effort, 'cuz:
1) Enhanced textures look meh.
- Kasaski's 1024x1024 (4x enhance) demons from SMT4:
- My 1024x1024 demons from DS-O, made using the same program (waifu2x-caffe) - just quick attempt at default settings:
2) To utilize these ingame, you would have to crank internal res at least to x2 or x4, which fucks up "non-enhanced" textures and UI in general:
As you can see, Kresnik and Laksmi look decent, but if you scroll the cursor to some other demon, its texture gets borked:
Plus almost everything looks pixalated, so you would have to enhance all the "small" and "text" textures too.
Anyway, if somebody has too much time on his hands, go ahead and AI enhance all this shit.
Drama king out.
The "best" ones are the "static" 256x256 ones, accessible either via "Team Edit" menu or "Fusion - Search" or during combat. So, I wasn't able to dump all neccessary textures, since to do so, I would have to re-play the game to "meet" some early characters / bosses in combat, or in case of Naoya, dump the texture either in combat or when he joins the team.
Deal with it.
BTW, the "animated" textures used in dialogues are inferior, since they're "cropped" (128x256):
Still, these are the only ones usable for characters you don't meet in comat, like mr Gigolo or ms Journalist:
I've dumped textures of all demons available to me, from Lv2 Kabuso, to Lv62 Mithras:
How about some examples?
a) Main fags:
b) Demon Rangers' Mugs (128x128), handmade stuff:
c) The Opposite Team:
Grab the shit here
The original, non-flipped textures can be enhanced via AI enhancers, same way Kasaski followed when making his SMT4 HD Texture Pack.
IMO it's not worth the effort, 'cuz:
1) Enhanced textures look meh.
- Kasaski's 1024x1024 (4x enhance) demons from SMT4:
- My 1024x1024 demons from DS-O, made using the same program (waifu2x-caffe) - just quick attempt at default settings:
2) To utilize these ingame, you would have to crank internal res at least to x2 or x4, which fucks up "non-enhanced" textures and UI in general:
As you can see, Kresnik and Laksmi look decent, but if you scroll the cursor to some other demon, its texture gets borked:
Plus almost everything looks pixalated, so you would have to enhance all the "small" and "text" textures too.
Anyway, if somebody has too much time on his hands, go ahead and AI enhance all this shit.
Drama king out.
Last edited: