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Emulation central - recommendations in 1st post

Unwanted
Dumbfuck
Joined
Dec 14, 2020
Messages
803
Since I can't decide which CRT filter is better/more authentic, and I don't want to became autistic about it too, in the end I just use a x2 + bilinear filtering, to add just a bit of smoothness (+ correct aspect ratio, if needed).

CRT-Royale i think is currently the best, the most advanced filter. You need high resolution screen though for it to work properly and decent gpu.

CRT-Royale.png
zfVNxs5.jpg

Jesus guys.
 

Derringer

Prophet
Joined
Jan 28, 2020
Messages
1,934
There's a shader now for PS1 in Retroarch that does the dithering effect better for 2D sprites, ps1-dither-comparison, it makes the ps1 port of SMT1 a lot easier on the eyes with the pre-rendered assets.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,476
Could you not have picked a better video than that? I thought that was some weird 3D vtuber thing before clicking on it and seeing her randomly start the video eating chicken. I don't know why someone going for sex appeal chose that thumbnail. Unless she's going for "serial killer" chic...
Don't know where there's a full list of those games, but Wikipedia lists some 110 of 'em.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,867
Her video before is a KFC console...

:kfc:

Is there an emulator for that? Food consoles! Where the Japanese Food consoles?
 
Last edited:

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,867
So, I had been pondering on getting a usb converter for old 9 pin joysticks/controllers/gamepads for a long while. I saw the list on this one and decided to take the plunge:

Universal Joystick to USB adapter (D-SUB 9)

NEW VERSION 3.2, ALL BLACK***
This version is the most universal D-SUB 9 joystick adapter ever invented with USB flashable firmware. It is compatible with these D-SUB 9 controllers;

  • Atari 2600 Joystick
  • Atari 7800 Joystick (2 buttons)
  • Atari Paddle (2 players)
  • Atari Flashback Joystick
  • Atari driving controller (as one axis mouse)
  • Atari video touch pad Keyboard
  • Amstrad Joystick (3 buttons)
  • Apple ][ Joystick (2 buttons)
  • Amiga Joystick
  • Amiga Mouse / Trackball (2 and 3 buttons)
  • Atari ST Mouse / Trackball (2 buttons)
  • Mac Mouse
  • Commodore 64 Joystick
  • Commodore 64 Paddles
  • Commodore CD32 Joypad (7 buttons)
  • Intellivision Touch pad (16 direction disc and 15 buttons)
  • Intellivision Flashback Touch pad (16 direction disc and 15 buttons)
  • ColecoVision Touch pad and Super Action Controller (16 buttons + spinner)
  • Coleco Gemini Joystick & Paddle (Hybrid controller, also compatible with Sears console)
  • MSX Joystick (2 buttons)
  • Sega Genesis Joypad (3 and 6 buttons)
  • Sega Master System Joypad
  • Sega Multi-Tap Adapter (4 players)
  • 3DO (Panasonic) Joypad
  • TI99/4/4a Joystick
  • FM Towns/Marty Joypad
  • Famiclone (NES clone) Joypad
  • Odyssey2 controller
  • Fairchild channel F controller
  • Bally/Astrocade controller
  • RedOctane Dance pads (6 buttons DB9 version)
  • ZX Spectrum Interface 2 Joysticks
  • Vectrex Joystick (4 buttons)
This new hardware version was designed with compatibility in mind. Every pin is reconfigurable so new firmware can be built to support much more devices.

Design will stay open source so anybody out there can contribute to this quest for retro gaming pleasure

See Retronicdesign website for software and more details.

  • USB 2.0 compatible.
  • Using an ATMEL ATMEGA 328p microcontroller running at 12MHz.
  • Based on standard human interface device (HID) from the USB spec for simple integration (Like keyboard or mouse).
  • Open source design. (Public domain).
  • Reprogrammable firmware via USB flash application.
  • Support a large range of DB9 controllers, including Atari digital joysticks, Atari analog paddles, Commodore CD32 joypad, Sega Genesis joypad, Intellivision gamepad and many many more.
  • Support auto-fire (If your joystick provide it).
  • Robust design.
  • Authenticity of original controllers with the simplicity of USB.
  • No driver to install or update (Standard HID input device).
  • Use with any emulator or game.
  • Tested on PC, MAC, Raspberry PI and many other USB enabled platforms.
  • *Joystick NOT included.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,208
So apparently Vita3k can now run Dungeon Travelers 2, which I've seen several of the local dungeon crawler autists describe as a very good weeb crawler with interesting dungeons and challenging combat.

I tried it and it works but runs like shit. Weirdly enough, it works fine, if a little laggy, during exploration and combat, but whenever you open the menu screens it just drops to 5 FPS and every input you do has a massive delay.

Also within the first 5 minutes of the game, I was greeted with this:

gFRVTCx.png

:hmmm:

I sure hope it doesn't feature any full blown pedoshit and that I'm not already on the CIA watch list just for downloading it.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,945
So apparently Vita3k can now run Dungeon Travelers 2
It can run a lot of games.
which I've seen several of the local dungeon crawler autists describe as a very good weeb crawler with interesting dungeons and challenging combat
It is mostly aweigh who shills for the game,but he is not wrong here.
I tried it and it works but runs like shit
Welcome to running a very beta version of a emulator.
Also within the first 5 minutes of the game, I was greeted with this:
That is because this game is a dungeon crawler +vn.
It is no different then kamidori and other good japanese vn games,the porn/ecchi is there to get sales.
Just blitz through that shit and enjoy the actual game.
I sure hope it doesn't feature any full blown pedoshit
Fabulously optimistic.
I'm not already on the CIA watch list
You are posting on the Codex,you are on every alphabet agency list.
 
Joined
Dec 19, 2012
Messages
1,633
Only problem in the Vita's case is they stopped producting them so long ago, I've found it difficult to get 'pristine' hardware to jailbreak in the first place. And unfortunately they stopped producing the OLED vitas in favor of the inferior LCD screens a long time ago.

It absolutely sucks because the Vita was and is by far my favorite piece of portable gaming hardware. Absolutely loved how the d-pad and hair-sensitive dual analogues felt, they completely shit on the Switch's joycons for precision and I'd be wary of the Steamdeck without having the chance to give it a test drive, as well. The OLED screen was beautiful, especially when playing something like Odin Sphere or even retroarch NES games with simple bilinear filtering. I hugely regret not taking care of my launch-edition OLED Vita, at some point I got a small chip in the screen and it just ruined the experience.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,867
I'm having a little fun with the old colecovision controller and super action coleco controllers.

I'm using an adapter from


RetronicDesign

NzSgWcm.jpg

UuFAlB1.jpg


Now, I saw a modified 5200 controller but it is out of stock from
MakerMatrix

Use joytokey and you can play all sorts of shit.

Looking at makermatrix and modern gamepads I'd love to see another ultra controller made.

Combine a d-pad version of maker matrix with dual analog sticks in optimal positions, start, select, 6-8 button like a old sega controller, and double L & R shoulder buttons. It'd be a hefty gamepad for sure. Maybe there are a few other controller buttons i am missing like platstation and X-box button.

Am i missing anything?
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,867
So apparently Vita3k can now run Dungeon Travelers 2, which I've seen several of the local dungeon crawler autists describe as a very good weeb crawler with interesting dungeons and challenging combat.

I tried it and it works but runs like shit. Weirdly enough, it works fine, if a little laggy, during exploration and combat, but whenever you open the menu screens it just drops to 5 FPS and every input you do has a massive delay.

Also within the first 5 minutes of the game, I was greeted with this:

gFRVTCx.png

:hmmm:

I sure hope it doesn't feature any full blown pedoshit and that I'm not already on the CIA watch list just for downloading it.
I guess it is a DC of sorts....


Not sure what the tutorial is about...



I thought it was japanese text but that last video showed otherwise I guess.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,867
Why is emulation in the jrpg section unless it means jrpg emulation. Is there a general forum emulation?

Anyway, I talked to the dev of RD retrojoystick adapter and he fixed the code for the fairchild adapter. I played a few rounds of hellgate london with that controller. ACES!

Now, the intellivision II controller works but god mine are a mess. The film over the numpads is think and cracked and the side buttons feel stiff. I notice no screws to open it up which means plastic clips; DANDY!
 
Joined
Feb 3, 2022
Messages
944
Why is emulation in the jrpg section unless it means jrpg emulation. Is there a general forum emulation?

This is a forum that talks about RPGs. Old WRPGs aren't on console. You don't need Dolphin or RetroArch or CEMU or PPSSPP to play them. JRPGs were on console and you do need emulators to play them. Ofcourse, maybe some people out there use a virtual machine to emulate an older version of Windows or use DOSbox to play an old WRPG, but AFAIK that is nowhere near as prevalent as emulating consoles to play JRPGs, and if you're going to ask how to play an old WRPG in 2022 I'd imagine you would ask in the WRPG sections.
 

somerandomdude

Learned
Joined
May 26, 2022
Messages
650
I've been playing Dragon's Crown on RPCS3, and the game runs good but has some really minor graphics glitches in a few spots. I was hoping that Dragon's Crown would have gotten a PC release at some point, but it never did, and probably never will. It's a great beat-em-up game, builds/itemization, and it's moderately to extremely challenging depending on the difficulty. When I played this years ago on PS3, ultimate difficulty was no joke. I was never able to find any players to team with who could beat 1 mission on ultimate, so I had to try and solo. The game was tough enough on ultimate to where 95%+ of players just got filtered out entirely. I'd rather the top difficulty be like this in a game.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,862
Location
The Khanate
Anecdote of the day, I had thus far been unable to find a real use case for a couple common settings with modern emulators, namely CPU speed and runahead/latency reduction. At best, I couldn't tell the difference, while at worst they'd break the game or make it unstable. PSX games under Duckstation are particularly fickle when it comes to CPU speed and lock up or crash often enough that it doesn't seem worth it to bother with that setting anymore. So imagine my surprise when Thracia 776 under bsnes-hd benefited from both. Menu transitions kept getting faster all the way to 400% while setting a 1 frame runahead did indeed help with input latency. Setting it higher than that conversely introduced jitter with it being very noticeable at 4 frames. So thank you Thracia for finally giving me returns on my autistic curiosity. None of the kids on the block have a SNES SRPG that's this snappy.
 
Joined
Aug 10, 2012
Messages
5,869
Runahead is by far the most significant breathrough in emulation of the last 10 years, and has been predictably ignored by most people or dismissed as irrelevant. However normies cream over FPGA even though strictly none of them would be able to tell the difference between, say, a Mister SNES core and snes9x running on a lowly pi3.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,862
Location
The Khanate
I am well aware. I mostly just couldn't get it to work right before with my usual set of cores. Should give it another go with more games.
 

Goth Girl

Literate
Joined
Nov 24, 2022
Messages
15
PSX games under Duckstation are particularly fickle when it comes to CPU speed and lock up or crash often enough that it doesn't seem worth it to bother with that setting anymore.
The standalone Duckstation program is an unstable PoS. 50% chance of freezing whenever I use fast-forward. Better to use the Swanstation fork in RetroArch.
 

Goth Girl

Literate
Joined
Nov 24, 2022
Messages
15
I've used Duckstation on a wide range of hardware, either Windows or Android, including some piece of trash CPU so underpowered it couldn't even fastforward in 2D games. Stability is rock solid on all devices even as I'm tempting fate, quicksaving or fastforwarding constantly.

I know it won't magically fix your situation, but if that's any consolation it means your problem must be solvable if you ever pinpoint a cause.

Try this: download a BIOS pack. DuckStation is able to give you the version number instead of the obscure filenames, use that to find the latest (4.1 for PAL and I think 4.5 for NTSC), rename them for simplicity while you're at it. This is not very likely to be the solution but if RA runs fine there aren't that many suspects.
I use BIOS always. I've tried different versions, configurations, and fastforwarding always ends up in a freeze. I've found that using software rendering lowers the chance of freezing, but it's not a 100% thing and the games look like ass that way.

It doesn't matter anymore, anyway. I've gotten used to RetroArch and I love using shaders. The shader options in standalone Duckstation aren't very good.
 

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