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KickStarter Encased - isometric post-apocalyptic RPG under the dome

vibehunter

Learned
Joined
Feb 1, 2021
Messages
172
Lol why does the UI remind me of Outer Worlds?

I'm interested in hearing more about the difficulty. If it's too easy all throughout the game it's a hard pass for me.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
10,318
Location
Turn right after Alpha Centauri
Do I get that right they split the applied skills from the combat skills and you dont have to share points?

I am not sure what you mean by that. Do you mean that you have two different pools of "skill points" and apply them sepratly to each field?

Lol why does the UI remind me of Outer Worlds?

I'm interested in hearing more about the difficulty. If it's too easy all throughout the game it's a hard pass for me.

My best guess is Fallout on normal mode being the highest difficulty. Rest is a whole lot easier, sadly.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
3,894
On that note, CadmusLabs any chance of us getting quick and dirty difficulty level above Tactical?

Also went with Prodigy perk to try to gimp my experience gain a bit, though I certainly shouldn't have to try to gimp myself to attain some challenge.
 
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Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,174
Location
Denmark
So other than the combat being abit easy.. who cares?

hows the game otherwise? story? writing? exploration? items? UI? graphics?
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
10,318
Location
Turn right after Alpha Centauri
I like that you can see what you are wearing. My psionic criminal wears a Kraut and a PSI glove, both are visible while not in use, Kraut holstered to my hip. Some NPCs actually do what the narrator says, like the PSI instructor smoking a cigar and he lifts objects on the table. It is not 100% perfect but nice enough to add atmosphere.

I am not sure what you mean by that. Do you mean that you have two different pools of "skill points" and apply them sepratly to each field?

exactly.
I will tell you once I level up though last time I played that was not the case and both shared the same skill point pool.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
2,047
Location
SERPGIA
I told you guys, itz all about NERF NERF NERFING. Nerfing not only the difficulty of gameplays but also nerfing complexity of level design, nerfing nuance in story, putting AT BARE MINIMUM (it might as well be A FUCKING LAW) 1 female for 1 male (no matter the context - for example military units have to be half-half male/female, and that's in conservative 2021 games) etc

If you have followed de-evolution of average Steam player (and YUGE! power he has over devs in form of loaded gun pointed at indie dev's head called: potential negative review) you shouldnt be surprised. Devs consider modern average gamer to be of 90IQ and they are probably right. IQ is plummeting, all studies show

Only thing that buffled me was: then WHY don't you make hardcore option truly hardcore? Reason is simple. Le Commie Redditors and Steam Babies and Middle Aged workin 9-5 perpetually tired Cucks do not approach game's difficulty from a position: I suck for living, I suck at this game too, how can I get BETTER? NO! lol They approach game from postion, wait for it ahahha, from position of superioty and say: mmmmwa You seeee, game is not BALANCED.tm unless you can solve same quest with every.single.build. I have clinical ADHD and I can't afford to looooose on not seeing allll content in single playthrough. That's why you get false reactivity. Then they also complain about: "lack of quality of life" "steep learning curves" "broken gameplay loop" and "non-user friendly UI". Now, beauty of this evil lays in fact that all of these complaints can be warranted, and are warranted (in like: 5% of cases) which is used to get legitimacy for abusing those complaints ALLL THE TIME

Now we return to question why hardcore mode is standard difficulty? Because majority of Redditor Commie Normie Steam Babies find BELOW THEIR GAMER'S HONOUR to play anything below highest difficulty and Devs were simply forced to make highest difficulty actualy standard all the and rest for 60IQ 70IQ 80IQ and 90IQ

You are living in mix of dystopias. One of them is Idiocracy. Just deal with it and accept
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
2,047
Location
SERPGIA
tldr: Most people are seeking cheap dopamine thrill shots and Devs who dare to be artists 1st and bussinesmen 2nd are as rare as nuclear heteronormative family in Pathfinder: Wrath of Righteous, currently most played and best selling cRPG made in Putin's conservative Russia (because western devs are so decadent that they forgot how to code buffs for additional tranny cocks)

That's how BAD things really are, you are living in LITERAL ClownWorld. Welcome to realization
 

Feyd Rautha

Arcane
Patron
Joined
Apr 17, 2009
Messages
1,135
Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
First Prologue was MAGNIFICIENT, on par with Arcanum, then Steam babies CWIED and Devs completely changed it. And by completely I mean it"s unrecognisable
I remember the original prologue and it was, as you say, much more interesting than the current one. If I remember correctly the elevator crashed and I got attacked by some loner living in a vent. Now it's entirely safe instead. They don't expect people to have played games before so they need these safe tutorial areas in the beginning of every game now.

The artefact is the thing you could vote on as a backer. It's not the same as previous stuff you already have.
Where can I find the artefact? Are you supposed to already have it in your inventory?
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
10,318
Location
Turn right after Alpha Centauri
I am not sure what you mean by that. Do you mean that you have two different pools of "skill points" and apply them sepratly to each field?

exactly.

Both draw from the same pool. I guess it is only there to help players to distinquish combat abilities, mostly, from utility ones but skill points are spend across both, not seperately.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
2,047
Location
SERPGIA
Encased has very nice and more importantly: esteticly synhronized with setting & story User Interface. Such a rare thing nowadays, all western devs jerk off to soulless minimalism. UI is one of those gold flags telling you there might be something good here. I will give Encased the chance
 

Acrux

Prophet
Joined
Jul 1, 2019
Messages
776
I'm loving this so far. Encased really does feel like FO1/2. The worldbuilding, interactivity, and reactivity are great. You can make interesting choices with your characters. You can run into a dead end due to your choices (I just had a character killed by lying in one of the CRONUS coffins for too long!) Characters have meaningful things to say in the context of conversation, and they have real personaity. I've met a White guy who I think is autistic.

Oh, yeah, and they call people White and Black. I think they called someone a siamese twin (that's verboten now, right?).

The FO1 feel includes battle as well - it's not as tactical as Pathfinder by a long shot, but still enjoyable. There's a little bit more to do each turn than in FO1/2 as well.
 

lycanwarrior

Learned
Joined
Jan 1, 2021
Messages
380
Created a new character but haven't had a chance to play extensively yet. Will likely wait until I finish my playthrough of PF WotR.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
3,894
How is diffuculty?

Only been a few encounters so far, but not looking great. Enemies go down pretty easily and you're well equipped for the job from the get-go. Overabundance of healing items make it hard to get too scared when you get a scratch in battle. I'm enjoying everything else about the game so far though, at about 3 or so hours in. I'll report back after I've had a bit more time with combat and general exploration-based difficulty.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
3,894
I did just have a somewhat dicey encounter with a turret just now. Died once and eked out a close win when I reloaded. The turret was easily avoidable though, and I probably didn't need to go toe to toe with it, but did anyway because I wanted to see how it went. So I guess we'll see how the rest of this area I'm exploring goes.

In other news, I did post in their "Suggestions" thread on the Steam forums that they should strongly consider adding another difficulty on top of Tactical, and I received a positive response that they would "see what could be done about that." So I guess we'll see if they decide to add that in the coming patches.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
3,894
Alright, I'm happy to report that the area I started with the turret fight did indeed start to get a fair amount more interesting in terms of exploration, and more challenging in terms encounters and healing resources. I am running dangerously low on healing items and health in general right now, so it's good that the resource management is starting to reveal itself more. I did make a pretty squishy character this time around though. I'm a Charismatic Psyionics and Small arms specialist, trying to branch out into either science or tech, and maybe a bit into criminal.

In terms of the exploration, it seems there are a lot of different ways you can progress through this map, and I've been cockblocked a number of times because of my build. This is a very good sign and I'm happy to see it. Stats will play a big part in what you can lockpick, hack, brute-force through, and disarm, but there are also items you can collect that will aid in achieving that ability score needed. Sometimes the item is enough, sometimes it's just not. While I wish this system still had an element of chance with a percentile role included in the the action, it's pretty cool finding different ways to progress through a particular situation. Clearly not a novel system, but done well here so far.

As of right now, I don't regret the purchase one bit, and would say I'm even happy with it at this point. We'll see how this difficulty curve evens out, but each level-up has seemed nicely impactful so far which is also a big plus. I still think it could be a fair amount more difficult from where I'm standing at the moment, but I would definitely hesitate to call it "piss-easy." Another difficulty setting above Tactical would be greatly welcomed, but I'm not sure if I need to put my current playthrough on hold for it. Maybe for a replay! We'll see how the next few hours of gameplay go I guess.
 

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