lophiaspis
Arbiter
- Joined
- Oct 24, 2012
- Messages
- 379
A big problem with space games is when they start with the dev thinking 'i fucking love SPACE lets make a game in the grandeur of SPACE' and then the gameplay is an afterthought. Try copying gameplay from some actually good games instead of stuffing in the lamest shit possible. Nobody ever thinks to make Fallout in space, X-Com in space or Jagged Alliance in space. Instead we get a crappy Lunar Lander clone to land on a planet and then a shitty Pac-Man clone to collect all its generic resources. Then you get the exciting opportunity to make a marginal profit selling your unobtanium with Microsoft Spreadsheet Simulator. When did Captain Kirk or Han Solo ever deal with any of this BS? The game that comes closest to simulating the space captain experience is a pure adventure game, Space Quest V.
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