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Europa Universalis IV

Higher Game

Arcane
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Why does long-term wealth matter at all though? You have more than enough resources with Muscovy just to go hard from the start of the game without ever really pausing.

Ottomans can get 200k-250k in size by the 1550's if you ally them to roll over everyone else. Level 5 advisors and an army that can face them when needed are very expensive. You'll want to fight them for their great projects at some point after maxing out the advisors and other great projects of the world.
 

Riddler

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Bubbles In Memoria
Why does long-term wealth matter at all though? You have more than enough resources with Muscovy just to go hard from the start of the game without ever really pausing.

Ottomans can get 200k-250k in size by the 1550's if you ally them to roll over everyone else. Level 5 advisors and an army that can face them when needed are very expensive. You'll want to fight them for their great projects at some point after maxing out the advisors and other great projects of the world.

Oh, no! What will the big bad Otto do to me come 1550?!

20211004194020-1.jpg



Come on man.
 

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Oh, no! What will the big bad Otto do to me come 1550?!

20211004194020-1.jpg



Come on man.

You're using the great power list to cover up that you don't have Bratsberg. ;) You didn't take all the Ottoman projects, either. No trading companies in the Tunis/Morocco/Mali pipeline. Are you playing without Leviathan or other DLC's?

Yes you avoided the uber-Ottomans but at the expense of the size and positions you could have had.

Russia1.jpg


Russia2.jpg


Here's my Russia, 2177 development score albeit 20 years later. Ottomans have a 216k peacetime army and they would still slow me down if I faced them now, but I won't because India and America are the better targets. I actually only went bankrupt once in this game, the farm estate one, and already had level 5 advisors by tech 11 anyway thanks to a couple high mana rulers that let me blitz through Africa. But normally a tech 11 bankruptcy is good stuff.
 
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Decided to try some muslims. Random nation picked Shirvan for me. It's 1547 now and my tech costs look like this:

vcwbsnW.png

= -61.6% tech costs. Bear in mind this is all without me doing anything. I haven't taken innovative ideas or done anything special to reduce tech cost, all I did was take 1 idea group from each mana type, go max piety and take advantage of dhimmi.

It's actually kind of broken how easy it is to get innovativeness as a Muslim since you only need to pay about +20-40% tech cost for it normally. This means you regularly get innovativeness on tech for ~400-500 mana while everyone else has to pay 800 for it...

uqwlocP.jpg
 
Last edited:

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Muslims need lots of 1 province minors to snake around so they can oscillate between piety and mysticism as fast as possible, lots of "punching bag" nations kept around for the prestige too. I don't like them because it makes for ugly maps. :obviously:

And those are some seriously cheap advisors there. You going for Chaul soon?
 
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There's no reason to go mysticism, it's a waste of time.

Advisor cost is normal?

Not going for anything because the game is over and not worth continuing. Should have started in VH, normal is a joke and every AI I fight goes bankrupt after a single war.
 
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i must have played the best patches and the luckiest games because on normal i've seen ai bankrupt TWICE in my whole europa universalis career. through 3 and 4.
 

Riddler

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The AI bankrupts all the time on 1.30 and 1.31.

All it takes is a loss in a war, possibly combined with earlier lending for embracing an institution.
 

XenomorphII

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Jan 23, 2011
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It has been like that for quite some time now it feels like. Don't remember when it first became a common thing, but now if you ally a major and try to take them to war they won't due to debt. I don't even understand how they fall so far in debt either. Feel like I catch the top powers always between 5 to 10k in debt now. Doesn't seem as bad in Anbennar, which is about all I play this game for now.
 
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The AI stays in wars way too long in general. For AI vs. AI the winner takes a really long time to actually win the war, costing a lot of money, while the loser has half their land occupied and is continually throwing troops into the meat grinder rather than give up. The loser also often loses 2k-5k in cash in the peace deal. For Player vs. AI wars the AI when bigger thinks it "should" win and just continually spams units out that are easier and easier to kill as the player starts making progress, then when out of manpower the AI starts hiring excessively expensive mercs that get stackwiped easily.

It's not so much that the AI will bankrupt as much as it is that the AI sits around almost-bankrupt and massively curtails its army to try to avoid it. The AIs don't literally bankrupt in all my wars but majors sitting around with 10k debt or minors with 2k that they'll never clear is almost worse.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire [Steve gets a Kidney but I don't even get a tag.] Pathfinder: Kingmaker
Just wanted to preserve this evidence of current PDX' ability for the ages:

https://store.steampowered.com/news/app/236850/view/2887360777094419215
A special shoutout to @Tempscire, whose reverse engineering of AI army behavior is somehow easier to understand than the code itself. We implemented his suggestion for terrain evaluation as-is, and changed how combat width is considered, albeit not as he suggested for technical reasons. Unfortunately he has many other good suggestions that will not be implemented at this point.
 
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The AI stays in wars way too long in general.

I wonder if this happens due to the fact recruiting armies is so cheap and fast in EU, in general?

One thing I liked in good ol' Magna Mundi is that it took a decent bunch of time to recruit units (most of the time, I think it was 200 days?), so if you thoroughly demolish the enemy army, it's gone for almost a year. You could use that time to siege, prepare your own reinforcements if need be, or get ready to intercept the reinforcements when they came out.

The Attrition-intensive warfare was also interesting, in that it was actually possible to deploy a defensive strategy of Scorched Earth attrition while preparing your attack. Unlike in EUIV where the Ottomans can march a 150k man army in the Sahara Desert.

EUIV does seem to have manpower harder to come by in general, tho. But with cheap and fast unit making, the AI can simply thrown shit down at its rivals to absurd levels.
 

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I wonder if this happens due to the fact recruiting armies is so cheap and fast in EU, in general?

One thing I liked in good ol' Magna Mundi is that it took a decent bunch of time to recruit units (most of the time, I think it was 200 days?), so if you thoroughly demolish the enemy army, it's gone for almost a year. You could use that time to siege, prepare your own reinforcements if need be, or get ready to intercept the reinforcements when they came out.

The Attrition-intensive warfare was also interesting, in that it was actually possible to deploy a defensive strategy of Scorched Earth attrition while preparing your attack. Unlike in EUIV where the Ottomans can march a 150k man army in the Sahara Desert.

EUIV does seem to have manpower harder to come by in general, tho. But with cheap and fast unit making, the AI can simply thrown shit down at its rivals to absurd levels.

Well you do need 60 professionalism to get manpower back from constantly disbanding and recruiting as needed to save money. And this only works well when you have plenty of expansion opportunities around the world against weak nations where drilled armies would be overkill. Really good drilled armies take a long time to make, actually.
 

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Russia3.png


Russia stronk. Normally 3000 stated and cored development is a good goal by this point (and yes the GC limit can handle it with the right buildings) but I chose espionage ideas third instead of aristocratic ideas, and this ultimately means less diplomatic power for annexation but more total size because you can much more easily conquer entire subcontinents thanks to the -20% AE reduction and feed some massive vassals. All this was aided from that single bankruptcy in the beginning for farm estates. The long term payback was obvious.

With aristocracy I would have slowed down in Central Asia and instead spread out more into Indonesia and Japan, but fuck naval combat. :argh:
 

Riddler

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Bubbles In Memoria
So i was playing a game as Mantua and things were going really good. Ahead in all tech, maxed out innovation (inno on all tech and on all ideas), expanded well, great allies, got the emperorship and blazing through reforms but perhaps most importantly I had the Burgundian inheritance lined up and had been juicing up burgundy all game, only first Charles just refuses to die and lives to 82... Well, that's ok right? More time to juice ip burgundy?

Then the inheritance doesn't fire, at all. Noone gets it and now Marie's fat ass somehow sits on the throne of a monster burgundy.

Fuck me
 

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Savoy1.png


Savoy, the powerhouse of the north already. No bankruptcies. They're just that based. :cool:
 
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"open alpha".
next "barely working prototype code".
can't wait for the time of "design document".
[remembers kickstarter exists]
[cries]
 

Mikeal

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Deum rily wuz kangz!

Europa Universalis 4 Origins DLC announced
europa-universalis-4-dlc-origins-trailer-announcement-580x334.jpg


The next DLC for grand-strategy game Europa Universalis 4 has been announced. Titled Origins, the immersion pack expansion will add more content and variety to the game’s African nations. It will come alongside a free update, and is planned for release on November 11. Check out the trailer below.

The bulk of the DLC focuses on adding new mission trees for the game’s African nations. As Ethiopia, you’ll be able to unify the nations of the Horn of Africa; as Kongo, you’ll confront European colonists; while Mutapa can be led to build on the legacy of Great Zimbabwe. More missions will also be added for minor nations and regional groups, and the Jewish religion will be expanded to include the Ethiopian Jews of Beta Israel.

The DLC will add “greater variety and new goals for some of Africa’s most powerful and interesting nations,” Paradox says in a press release. “The fading giant of Mali, the holy hills of Ethiopia and the African trade centres of the Indian Ocean are given new depth and richer context.”

Following the trend of previous expansions, Origins will release alongside a free major update for EU4, although there’s no word yet as to what the free patch will include.

Here’s the trailer:


Origins will have the small task of rekindling confidence among EU4 players after the much-maligned Leviathan expansion released earlier this year. Criticised for its slew of technical issues and gameplay bugs at launch, Leviathan quickly became the lowest rated game on Steam, and was called “one of the worst releases” of the series by EU4 game director Johan Andersson.
 

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