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Evaluation of various trends among KS and post-KS-era isometric RPGs

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
7,920
Location
Eastern block
(e.g. the wave of fantasy titles that capitalized on nostalgia such as PoE, DOS, PK, TToN, Tyranny, etc.)

  • Rich visual presentation (Neutral)
  • Feature bloat (cooking, fishing, sailing, camping, other minigames, etc.) (Bad)
  • Comprehensive voice overs (Bad - waste of time, energy, resources)
  • QoL improvements (Good - no downside)
  • Visibility and transparency of "back end" combat feedback, stat calculations, etc. (Good)
  • Slick and functional UI (Good)
  • Companion-oriented gameplay (Neutral)
  • Accessibility at the expense of core systems (Very bad)
  • Lack of distinctive art direction (Bad)
  • Music and audio quality (Good)
  • Exposition and "lore dumps" (Bad)
  • ???


Discuss.
 

Deleted Member 16721

Guest
I'm starting to come around to voice acting. I'll still play the classics in a heartbeat but in my older age I'm starting to like some of this new-fangled stuff.
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
5,288
Steve gets a Kidney but I don't even get a tag.
They were all shit?.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,047
Location
The Crystal Mist Mountains
Requiring the player to pay if they want a custom party, via Adventurers Guild (PoE) or however they did it in P:KM. This trend was also perpetuated in Bard's Tale IV, with their moronic Mercenary Tokens.

Because apparently kickstarter generation cannot handle making more than one character from the very start.
 

J1M

Arcane
Joined
May 14, 2008
Messages
13,486
Requiring the player to pay if they want a custom party, via Adventurers Guild (PoE) or however they did it in P:KM. This trend was also perpetuated in Bard's Tale IV, with their moronic Mercenary Tokens.

Because apparently kickstarter generation cannot handle making more than one character from the very start.
There's nothing I hate more in modern RPGs than companions. They are intentionally crafted to be mechanically dull. They talk way too much about things I don't care about, and rarely are they the type of person that would survive a camping trip, let alone an adventure.

If the system is interesting, I want to experiment with it, which means party creation.

I'm also completely open to being given specific characters for specific segments of the game if they are mechanically interesting. But developers, nobody wants to read your prose. Just stop.
 

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