Mortmal
Arcane
- Joined
- Jun 15, 2009
- Messages
- 9,436
EverQuest was successful because it was one of the pioneers, although it was just a MUD with a graphic interface. But they hardly added content besides paid expansions, which often didn’t cater to new players and sometimes only catered to the top 1% of raid players, like Planes of Power and its follow-ups. It was clearly not a viable model. Worse, it was completely group-centric, and you couldn’t do anything solo, or you were stuck in very tedious solo spots. A new player starting would find themselves alone and unable to do anything at all. Then there was all the user-unfriendly stuff, like corpse recoveries and such. In retrospect, it was not worth spending so much time on it.