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Everspace 2

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
7,830
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Now when i wrote it,the perk system is nice,is interesting and new,do like it.

Yeah it's good, it feels a bit grindy at first but the amount of materials found from exploration and raiding(G&B carriers have nice loot) stacks up quite fast.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
35,532
Location
Bulgaria
Now when i wrote it,the perk system is nice,is interesting and new,do like it.

Yeah it's good, it feels a bit grindy at first but the amount of materials found from exploration and raiding(G&B carriers have nice loot) stacks up quite fast.
Yeah it is a bit grindi,tho i feel that there is not enough perks,i am level 23ish and have all the perks done. But i like the idea of having different people in your base that give you different shit for leveling them up. It is pretty nice,would have been better if some perks were locked by personal quests. And yeah there is personal quests.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
35,532
Location
Bulgaria
Im disappointed by the small number of ship types. While they do have niches - Like that one that summons drones - it feels a bit lacking.
There is three classes with three more subclasses,thus 9 types of ships. I enjoyed the starting class and haven't changed it and i am at the final tier of ships. Thinking of buying all the other classes too at some point tho.
 

somerandomdude

Learned
Joined
May 26, 2022
Messages
643
My 2 favorite ship types are the Scout (light), and Bomber (heavy).

Scout does more damage from range, and works very good with the rail gun. The ult gives invisibility which allows you to slip out of ambushes and reengage targets from a better position.

Bomber uses energy instead of ammo for secondary weapons, and this is pretty huge IMO, because some of the secondary weapons are really strong, and you can lob missiles and rockets with no concerns about restocking ammo. I've been fucking up some G&B carriers with the bomber class shooting cruise missiles at them, and they get gutted. 5.2km range on marksman cruise missiles.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
I hope someone can mod this game to expand onto its amazing foundation. The gameplay loop became apparent all too quickly and it's not enough to carry the game for more than ~10 hours or so. And this is from someone that LOVES space games, I'd play them for the visual porn alone, and that's kind of how I feel about Everspace 2.

The lack of weapon variety is sad. Freelancer made it exciting to find new weapons, especially those that belonged to other factions and that you've learned to fear during a playthrough.
 

pickmeister

Learned
Joined
Nov 2, 2021
Messages
383
I tried it out and the game is fine, looks great but unfortunately, it wasn't what I was looking for.
Too arcade-y. I hoped for a game where I need to refit my ship with mining lasers to get shit out of asteroids or similar, instead of just shooting it with conventional weapon and pick it up by flying close. I hoped for more of a simulator type game. Otherwise, the game is completely fine.
I'll just have to find something else.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
35,532
Location
Bulgaria
Hmmm a good addition will be fixed enemies. Now they just spawn in waves and attack you. Will be a lot better if you enter a map and there is like 50 ships in a few different clusters. It will add a more tactical angle to it.
 

somerandomdude

Learned
Joined
May 26, 2022
Messages
643
I agree with the others who pointed out that the gameplay loop gets boring after about 10hrs or so.

Most of the areas with some minor exceptions all look the same to me. You got a bunch of asteroids and space debris littered around with a few groups of enemy ships, and containers, and secrets with the same types of puzzles you've seen a bunch of times already. If you fully cleared one area, that's 90% of the game right there.

A bit later on you start finding decoders which are basically like maps in path of exile. The enemies get some sort of bonus, and you get some increased loot drops. You fight a swarm of enemies that's more than you'd see in a normal area, and after you kill enough of them a boss shows up in a bigger ship that's a sitting duck for rockets and cruise missiles, I.E. a loot pinata that gets blown to bits in 5 secs. If you've done one of these, you've done them all.
 
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Joined
May 31, 2018
Messages
2,312
Location
The Present
I really loved Everspace 1. The arcade nature of it was a positive for me. Dogfights were intense and enjoyable. The items were great, and I liked the resource systems. It's beautiful, runs flawlessly, and just straight-up fun to play. I haven't played many, but it's easily my favorite rogue-like. I am really put off by the looter-shooter mechanics of Everspace 2. Is the gameplay that much different?
 

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
706
Location
Germany
I really loved Everspace 1. The arcade nature of it was a positive for me. Dogfights were intense and enjoyable. The items were great, and I liked the resource systems. It's beautiful, runs flawlessly, and just straight-up fun to play. I haven't played many, but it's easily my favorite rogue-like. I am really put off by the looter-shooter mechanics of Everspace 2. Is the gameplay that much different?
No, the core gameplay is quite similar and still feels good. But it fails to mix things up in the way the first game did due to its rogue-like setup. Imagine Everspace 1 but now you have always a full set of resources to build whatever item you want and no pressure at your back. It doesn't put you in tough situations like the first game and you can usually stay in your comfort zone. I'd say those are the things that I mind the most, the lack of a challenge, which the first game offered. The looter shooter stuff is not too intrusive. I was also afraid of that but it doesn't ruin the game.
 

General Disarray

Educated
Joined
Feb 7, 2019
Messages
103
I never played Freelancer either. Is that one worth my time?
it's objectively one of the worst games ever, this coming from someone who sort of likes anything with a starship. its cult has no explanation whatsoever. ships are shit (and just 3, literally just 3, with varying power levels), weapons are shit (there may be 5 here, same deal as ships), navigation is shit, trading is shit, combat is like stepping on shit while you're force-fed shit-shitting shit, it has absolutely not a single redeeming value, not even uninstalling it is enough to cleanse yourself from this stain on humanity.
Agreed!

Tachyon: The Fringe was just superior in every way! I loved that game, good engaging quests with pretty space maps and fun builds. ( I have not played this game in 20 years )
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
5,540
I really loved Everspace 1. The arcade nature of it was a positive for me. Dogfights were intense and enjoyable. The items were great, and I liked the resource systems. It's beautiful, runs flawlessly, and just straight-up fun to play. I haven't played many, but it's easily my favorite rogue-like. I am really put off by the looter-shooter mechanics of Everspace 2. Is the gameplay that much different?
Everspace 1 is fucking solid. It's no gay sim. Largely straight action/exploration but with rather immersive design. One of the less-appreciated aspects is its level modifiers which alter the gameplay: black holes, solar flares, lightning storms, low visibility gas clouds, in close orbit of a sun etc. Is this present in 2? I hope the focus on gameplay remains, but this talk of "gets boring in 10 hours" has me worried.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
3,919
I've finished subj, took me 66h but I completed almost everything. Had a little chuckle when I saw the perk "increase your hangar up to 7/9 ships" because I did use only one fucking ship: scout and cheesed the fuck out of rail gun. Apparantely it is a valid gameplay style though since the devs have supported it further by abilities like teleport and various rare +speed traits on gear and also the fact that at close range scout usually gets obliterated on very hard in seconds. So you just kite, kite and kite again. Stupid as hell but at the same time free dopamine for me. I guess I'm autistic since I almost didn't get bored by it till the very end.

Otherwise I don't have much to add: it's very if not to say too (for an RPG anyway, this isn't RPG at all by the way, rather a space shooter) arcadey: infinite fuel, char lvl affects hull%, stuff like that. The plot is generic as possible (although VO and writing in common sense are very competent, as the game as a whole), they messed up the progression system pretty bad though because you can see all the gear early on, later you're getting only higher lvl versions of it, ships included (the loot treadmill as been said). The only exception are legendary items (yeah, fucking legendary orange marked items :roll: ) but you get only a few of them before the end and then you get the offer to grind more of them if you like.

It's indeed beatiful game so you can play it for a while just for the space porn, all looks and sounds very nice (by the way, they for some reason silenced effects when your ship gets under the water… I mean…). The art style is too generic for my tastes however, a shame. It's all too damn familiar.

The puzzles are great and the main supplement to shooty gameplay and story pieces. All thanks to excellent level/area design.

It was a nice distraction and this isn't a bad game at all: a fine, competently made one but nothing extraordinary either, unfortunately.
 
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lefthandblack

Arcane
Joined
May 5, 2006
Messages
1,287
Location
Domestic Terrorist HQ
I hope the focus on gameplay remains, but this talk of "gets boring in 10 hours" has me worried.
YMMV but I was liking it ok up until I finished the first hub, then suddenly got hit with Not this shit again... I dropped it and haven't found the motivation to go back. If this was still the middle of the space-game slump, I probably would have finished it, as it is there are too many better games to play.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
24,743
As mentioned, the "puzzles" get a bit tedious after a while since they only really have two or three tricks. Put a Thing in a Thing, mostly.
 

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
928
My biggest gripe with the game is that it pretty much has no dogfighting. Either enemy hits you because you are shooting at someone else or he is flying randomly away from you and gets killed. Only thing you dodge are enemy missiles and slower projectiles. It's pure DPS race, probably because of the looter-shooter mechanics. Or maybe its in there and I'm just addicted to Freespace.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,618
I found the characters boring, the story boring, and the dog fighting complete shit.

Put up with all that shit for 15 hours until I realized it would not improve.

Everything just scales, gameplay never really evolves.
 

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
706
Location
Germany
Finished the main mission and most side stuff and I have to say the game drags on after a while. The content and the mechanics are too thin for its length. It relies too much on superficial progression systems to stretch the game out. I hoped that there would be some sort of progress or new mechanics along the main mission, but the game stays basically the same. It takes a couple of hours but then you have seen pretty much all it has to offer. The base of the game is decent, but it would have been much better if they had dropped the pseudo-loot-shooter/leveling elements and just implemented a proper hand-crafted progression. Shooting at a lvl1 raider with a lvl1 gun feels exactly the same as shooting at lvl20 raider with a lvl20 gun. The steady leveling and scaling provides absolutely no benefit to the game. They should have made some more enemy types, especially some that would require different approaches and weapons to fight, and different behaviors, instead of the mostly pointless progression/scaling mechanics.
I still liked the game, but the first game is better overall. The story and characters were fine. The banter between HIVE and Adam was as entertaining as in the first game. But the game-play doesn't have the depth to fill a game of 40 hours and more.
 
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ShaggyMoose

Savant
Joined
Aug 26, 2017
Messages
519
Location
Australia
I am hoping the inevitable DLC will round out the game. As it stands, it sounds like Everspace 1 was the better experience.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
5,540
I played the demo. Can save at any time + change difficulty at any time. In addition to everything else I've been reading, fuck this game, such decline. Everspace 1 will remain my space GOAT.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,398
EVERSPACE 2 First Free Major Update Coming October 2nd, 2023!
Greetings pilots!

We’re excited to share that our first free major update for EVERSPACE 2 is coming October 2nd, 2023! The Armed & Dangerous update will be ready to download across PC and consoles on the same day, bringing new set items, catalysts, perks, quality of life improvements, Tier 4 ship wings, and more to the game.

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Over the last few months we’ve shared sneak peeks at content the team has been working on during the weekly EVERSPACE 2 stream on YouTube and Twitch. Now, our Community Ambassador Erik has been given clearance to show it all off! Tune in Friday September 22nd to see all kinds of new, never seen before set items and item attributes, as well as a closer look at new perks for Khala and Tareen that introduce two much asked-for features to the game!

Here’s a high-level list content coming in the update:

New gameplay features
  • 10 new set items (34 new item variants)
  • 4 new catalysts
  • 40 new item attributes
  • Modify item: Reroll item attributes
  • Added Khala Perk to discover remaining secrets
  • Added Tareen Perk to sell crafting resources
New and improved ship customization
  • 15 new Tier 4 wings
  • Ship color randomizers
  • Ship module randomizer
Quality of life Improvements
  • Quicksave / Quickload
  • Auto-save improvements
  • (PC-only) Inertia Dampener customization
  • UI additions and improvements (set item icons, item trait icon, etc)
  • 21:9 aspect ratio HUD improvements

50fc45d9f9b82706854e6e282457091c18a256c7.png


We’re also excited to share that digital versions of the EVERSPACE 2 artbook and Official Soundtrack will be available to purchase on Steam and GOG October 2nd as well. Both of these offerings are SIZABLE—the artbook comes in at more than 280 pages of amazing concept goodness and Gero’s been rearranging and remixing in-game tracks to create a 30 track album of quintessential synthwave to groove to while exploring star systems. Dedicated fans will be able to buy the artbook and soundtrack as separate DLC or bundled together for a discount. Stay tuned for more!

See you in the stars!

Lee and your dedicated ROCKFISH Games team
 

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