Clockwork Knight
Arcane
I think it's a chicken-and-the-egg thing. Developers know that, give the option between good and evil characters, most people will play a good guy first, so they don't feel compelled to make the evil path just as rewarding.
"Interesting" example of "good or bad" I recently found in Kingdoms of Amalur.
"Interesting" example of "good or bad" I recently found in Kingdoms of Amalur.
You meet a girl whose parents were apparently killed by giant spiders, but she thinks they were actually murdered by the farm hand, who was present but refuses to talk about the subject, saying only that he had to escape before the monsters caught him too. You go to the other side of the spider-infested woods and sure enough, the bodies have stabbing marks on their backs, the spiders just arrived later to eat them. When you confront said farm hand, he tells you that he was actually buddies with them during the war so they hired him when they came back home to become farmers. But the war became a problem again and they wanted to go back. Unlike them, he promised he wouldn't ever go back to that hellhole so he murdered them to be able to stay in the farm, but he actually likes the girl and will keep working as her helper now that she owns the property. You can choose whether to reveal the truth to the girl (which involves the guy attacking you), or to tell her that her folks were indeed killed by wild animals (which involves a very minor money reward - he's a farmer, after all).
I was thinking for a few minutes - funny, a quest where the good and evil choices aren't immediately obvious. Do I tell her that they were betrayed by a close friend (who is now dead so she's completely alone), or do I let her think it was just an unfortunate event? I decided to not tell her the truth. She is surprised that the helper was indeed innocent, but gives me some kickass gauntlets that her parents brought back from the war, thanking me for bringing her peace of mind.
Feeling satisfied, I checked a faq to see what would happen if I told her the truth. Sure enough, she gives you some kickass gauntlets that her parents brought back from the war, thanking you for bringing her peace of mind. Why the hell did you bother writing the quest that way if I'm gonna get the same result no matter my decision, dipshits?
I was thinking for a few minutes - funny, a quest where the good and evil choices aren't immediately obvious. Do I tell her that they were betrayed by a close friend (who is now dead so she's completely alone), or do I let her think it was just an unfortunate event? I decided to not tell her the truth. She is surprised that the helper was indeed innocent, but gives me some kickass gauntlets that her parents brought back from the war, thanking me for bringing her peace of mind.
Feeling satisfied, I checked a faq to see what would happen if I told her the truth. Sure enough, she gives you some kickass gauntlets that her parents brought back from the war, thanking you for bringing her peace of mind. Why the hell did you bother writing the quest that way if I'm gonna get the same result no matter my decision, dipshits?