Riddler
Arcane
- Joined
- Jan 5, 2009
- Messages
- 2,355
Tbh people who point out Deianeira's and Julia's yuge biceps should always consider Marit Bjoergen:
The Norwegian cross country ski team are notorious roiders.
Tbh people who point out Deianeira's and Julia's yuge biceps should always consider Marit Bjoergen:
On what difficulty level are you playing?
Hard.
Did you craft expendable items for your team? Like poison bombs throwing spears etc they are quite useful in some mission especially when you need to burn something or kill some armored boyo.
On what difficulty level are you playing?
Hard.
Did you craft expendable items for your team? Like poison bombs throwing spears etc they are quite useful in some mission especially when you need to burn something or kill some armored boyo.
The point is not that the combat is difficult or how to overcome it, I am saying it's not a fun combat approach if instead of putting the challenge into the combat system itself, they keep putting it into weird combat handicaps and contrived scenarios.
For instance, right now I am on this "pacification" fight for a new region. So for some strange reason, they won't let you bring your main party (your main character and his companions) to this mission, and instead, you have to use a different party: one of the companions (MC not allowed) and fill the rest of the party with praetorians you just recruited. So they just wasted the hours you spent earlier leveling up and getting familiar with your main characters, and force you to use new characters who suck comparatively. On top of that, I seem to only be able to recruit one Principes from the Praetorian stock, so it's one tank and the rest are squishy rogues/archers/support. In my main party, I have 2 tanks (my MC and Quesos), but again, you can't bring the MC, and for some weird reason, Quesos is the one companion you cannot use for this mission either. Just pure retardation.
The fight starts in this fucking village, with your 6 guys being outnumbered by some ridiculous number of enemies, with constant and seemingly infinite reinforcements, and fucking enemy archers sitting inside some houses on hilltops, with full view of your troops. So no tanks to shield the squishies, overwhelming enemies, and your troops completely exposed to enemy missiles.
I don't mind hard fights, but the way this fight is so obviously contrived to fuck you over and make you jump through hoops just kills all the fun. And it's just one example, almost every combat in the game so far is like this.
Alright, finished the game in 64 hours.
Went for the all out good boi ending:
- Sided with Zenobia in Greece, had Mithriades executed during the triumph
- Put Cleopatra on the throne in Egypt (collected payment in pussy of course), killed Lunja
- Sided with the Divitiacus in Galia, captured Vercingetorix and brought him to Rome as a slave
- Disbanded my legion after coming back from Gallia and confronted Lurco in the Senate (where I won easily since his own brother, Cleopatra and Vercingetorix testified against him)
- The final confrontation with Lurco claimed lives of Syneros (poisoned while tasting my food) and Julia (volunteered to be executed first during the final showdown, all others survived and lived happily ever after)
- Basically the Republic was saved and went on, Greece and Egypt remained stable, the only slight problem was with the Berbers due to Lunja´s death, but they got crushed by legions and their culture was lost – what a tragedy lmao
- Seems like this is as good an ending as one can get, I guess I could have saved Julia somehow, though I am not sure what I could have done to keep Syneros alive
Honestly I didn’t have this much fun with an RPG in a long time. The game is pretty much a perfect evolution from Conquistador, with the mechanics coming to their own in enjoyable ways. I sure hope that there will be at least one DLC and ideally the series will continue with new devs, but even if this was the final instalment, the series went out on a high note.
The story kept getting better and better and having your choices reflected in the Senate hearing at the end was pretty cool. Having Scaevola defecting to your side in the end (certainly thanks to your sister´s tasty pussy) was a nice move as well. Lurco was a cool villain as were his two main henchmen (the praetorian and the assassin). I really liked Syneros, who was a p. cool character and a certified bro (*scores a critical hit on a female opponent* “You should have stayed home with your family, young woman. Eh I was addressing my opponent, not you Julia.") though all the other main characters were fine.
Combat was fine as well, some of the pacification missions were kinda annoying, but nothing too dramatically bad. I played on Hard and didn’t have much trouble with the fights (the most difficult one being the one you are supposed to lose for story reasons), the sieges (especially the final one in Gallia) were a nice idea.
The anime cat girl is a bit of an enigma to me. I agreed to take her along, but she didn’t join my party (she wasn’t in Gallia), though she got her ending slides even though she just basically showed up in like one or two quests in Egypt. W/E I guess… maybe the devs are cat people.
So yeah, GG. I would say 8/10 is about right. A contender for RPG GOTY 2022 for sure, we will see if anything better actually comes out this year.
I like how they don't even provide an ingame justification for this. They could have even said something as simple as "oh X needs more experience leading and Y troops need more fighting experience" or some bullshit.For instance, right now I am on this "pacification" fight for a new region. So for some strange reason, they won't let you bring your main party (your main character and his companions) to this mission,
The most obvious good choice is Caesarism, not bowing down to patrician snobs as Parsimonious cook has done.the most obvious good choices always brings better results.
have you played the game by chance?The most obvious good choice is Caesarism
Caesarism done by the PC, rusty.have you played the game by chance?The most obvious good choice is Caesarism
There can only be so much strategic depth with the game's combat system, so the reliance on tactical gimmicks differing from mission to mission is what keeps the game interesting. Although some of these fights are indeed annoying.
So basically you want linear encounters with bullet sponges as it were. That'd get old fast tbh, although I do agree that the game can feel a bit trashmoby at times with all the extra civilians.Their base combat system is fine, compared to most RPGs out there, they just needed to make the encounters against tough enemies instead of this Gymnite/Civilian shit, and let you use the combat system tools instead of jumping through retarded handicap hoops.
"win in X turns or you fail" just turns it into a puzzle game.So basically you want linear encounters with bullet sponges as it were. That'd get old fast tbh, although I do agree that the game can feel a bit trashmoby at times with all the extra civilians.Their base combat system is fine, compared to most RPGs out there, they just needed to make the encounters against tough enemies instead of this Gymnite/Civilian shit, and let you use the combat system tools instead of jumping through retarded handicap hoops.
That makes it a balance issue, not a design one. Having alternatives in how to end a particular encounter increases tactical depth."win in X turns or you fail" just turns it into a puzzle game.
Albeit not quite as bad as e.g., Druidstone, it's still offputting.
There's a lot of battles you can end in one turn because you just have to kill one person and suddenly everyone else flees no matter what.
Doesn't make it any less dumb.That makes it a balance issue, not a design one. Having alternatives in how to end a particular encounter increases tactical depth."win in X turns or you fail" just turns it into a puzzle game.
Albeit not quite as bad as e.g., Druidstone, it's still offputting.
There's a lot of battles you can end in one turn because you just have to kill one person and suddenly everyone else flees no matter what.
Combat feels more like Blackguards where every action in every turn is super weighty than it does Viking and Conquistador. Not crazy about it so far.
Only if you let him bleed out and that's a togglable game rule I think.Does the game automatically end if your player character falls in combat?
"win in X turns or you fail" just turns it into a puzzle game.So basically you want linear encounters with bullet sponges as it were. That'd get old fast tbh, although I do agree that the game can feel a bit trashmoby at times with all the extra civilians.Their base combat system is fine, compared to most RPGs out there, they just needed to make the encounters against tough enemies instead of this Gymnite/Civilian shit, and let you use the combat system tools instead of jumping through retarded handicap hoops.
Albeit not quite as bad as e.g., Druidstone, it's still offputting.
There's a lot of battles you can end in one turn because you just have to kill one person and suddenly everyone else flees no matter what.
After you unlock this skill on veles all battles end in one turn
- Reaper: Every time the character kills an enemy, their Action Point is replenished, all used skills are reset, and movement is fully restored.
The most obvious good choice is Caesarism, not bowing down to patrician snobs as @Parsimonious cook has done.
Et tu, Parsius? A democracy for honorable men as it were.Bro I was just fighting for democracy, no bully pls.
That skill should certainly be nerfed.
So basically you want linear encounters with bullet sponges as it were. That'd get old fast tbh, although I do agree that the game can feel a bit trashmoby at times with all the extra civilians.
The fight starts in this fucking village, with your 6 guys being outnumbered by some ridiculous number of enemies, with constant and seemingly infinite reinforcements, and fucking enemy archers sitting inside some houses on hilltops, with full view of your troops. So no tanks to shield the squishies, overwhelming enemies, and your troops completely exposed to enemy missiles.
I don't mind hard fights, but the way this fight is so obviously contrived to fuck you over and make you jump through hoops just kills all the fun. And it's just one example, almost every combat in the game so far is like this.