Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Explain Red Skull Enemies To Me?

jungl

Augur
Joined
Mar 30, 2016
Messages
1,420
I don't know what the point of red skull was in witcher 3 tbh. The rpg mechanics are extremely basic. They could of had all the enemies level scale and it would of been a better game. It is very immersion breaking having geralt kill some dangerous monster then get bullied by wolves and bandits 2 hours later.
 

Arbiter

Scholar
Joined
Apr 22, 2020
Messages
2,457
Location
Poland
It's a standard MMO design. In World of Warcraft your attacks have a chance of missing if you fight a mob that is higher level than you are. The bigger the gap, the higher the miss chance.
 

Valdetiosi

Scholar
Joined
Apr 18, 2016
Messages
215
Location
Finland
A retarded weird level scaling feature, made sure that enemies can kill you in few hits while they can take dozens.
Fun fact, city guard NPCs do level scale with you so they constantly have red skull, so no amount of level grinding will allow you to beat them up.
 
Joined
Dec 5, 2010
Messages
1,611
One or several of the tw3 lead gameplay designers were big fans of mmo/competitive online games, you see it not only in things like a creature's level determining its stats (rather than the other way around) but things like the "skill" loadout system (fit to equip on a hotbar).

There are non-autistic mods that fix the level thing sensibly enough.

They could of had all the enemies level scale and it would of been a better game.
They added an enemy upscaling option but couldn't get it to work right. Scaling the gameworld to the player's level is a fairly ugly solution anyway (oblivion flashbacks).
 
Last edited:

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
Tis a good fantasy movie. The best since Lotr. But that's it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom