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Factorio - a factory building game

Discussion in 'Strategy and Simulation' started by kovarex, Feb 9, 2013.

  1. Demo.Graph Learned

    Demo.Graph
    Joined:
    Jun 17, 2018
    Messages:
    375
    Yeah, that trench warfare... I did the similar thing on evo 60-70. It's more flashy and grindy.
    Show Spoiler
    [​IMG]

    I killed a single nest or worm with 2-3 RPG missiles and then retreated behind the walls, because defenders of 20-30 nests came rushing. You have to make multilayered walls everywhere because large biters chew through them pretty fast and you can't come and replace them during the attack since it brings you into a spitter range. And the spit and the following acid poodle from large spitters kill the character in about a second, so you can't handle anything but a slipping hit.
    Your own flamers turn out to be a nuisance, because they shoot almost constantly and you can't really see what is going on, whether there're enemies nearby or acid on the ground behind the waves of fire in the air, the smog and flames from burning insects.

    Also, tower defense, whether it's mid-evo flamers or mines, has an added cost - clean up.
    Show Spoiler
    [​IMG]

    There were a dozen biter bases here, 30-40 nests each, plus several smaller ones. Almost all the red spots are the mines that didn't went off. Each drive-by generated a couple of dozens pursuers that needed 2-3 mines to kill. Biters also may move somewhat erratically, so they tend to evade mines laid in narrow strips. I ended up laying mines in those wavy motions since they were wide enough for biters to catch some.
    I couldn't construct stuff on the secured areas because mines are a pain to remove manually. In the end I left them and waited for bots and cleared only small areas around resource patches in the meantime.
     
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  2. Andnjord Arcane

    Andnjord
    Joined:
    Aug 22, 2012
    Messages:
    2,063
    Location:
    The North Sea
    Tales from the Deathworld: Part Four

    [​IMG]
    :shredder:

    [​IMG]

    :dealwithit:
    That's how much iron I had left in the initial patch before I managed to tap and process that big iron patch. That was close, too close.

    [​IMG]

    Demo.Graph was right, this place is horrible and I probably should have restarted. That iron mine in the west and the small copper mine in the north-east (in that little indentation you can see in the perimeter) were the closest ones to my starting position, it was a nightmare taking hold of them, defending them and bringing their ressources to a place where I can process them. FFS, they are litterally at opposite extremes of the map! But fuck these biters, this place is mine, and I'll make it my bitch, come hell or high water!

    I've only now managed to finish the manufacturing hub and get research moved to a more suitable location. I can finally get started with real oil processing and set up a blue research facility :negative:
     
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  3. Demo.Graph Learned

    Demo.Graph
    Joined:
    Jun 17, 2018
    Messages:
    375
    [​IMG]

    I remember the moment when I've finally researched artillery and built a train. And the things I did for that. All the outposting and logistics needed for that research cost. All the restarts, when I've tried to take on 8 biter nests right from the beginning, then 6, then more. All the planning and frustration. All the desire to forget those police-grade pipe fences in place of walls, those fences that might've been good enough for mobs of minorities but definitely weren't enough for a bear-sized crustaceans that wanted to eat my face.
    I remember the moment when for the first time skies had cried out of pain, when shells tore them apart, air burning their way. Then again. And more. And more, until they turned into a symphony.
    I remember that muted thumping and the weak tremor under my boots when the shells reached the ground somewhere on the horizon. I remember the red dots on the radar blinking and disappearing, one after another, just like my fears.
    And then more shells rushed into the sky because it wasn't over.
    And each of those shells bore two words written with my tears.
    And those words were like prayer.
    And they read "FUCK YOU".
     
    Last edited: Jul 14, 2021
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  4. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    11,098
    If you can find oil then it's nowhere near the worst deathworld map. It could just as easily have spawned SE across the lake or something. Honestly that map looks pretty OK, lots of green, natural choke point, decently nearby secondary fields and oil.
     
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  5. Andnjord Arcane

    Andnjord
    Joined:
    Aug 22, 2012
    Messages:
    2,063
    Location:
    The North Sea
    That was beautiful my man.

    :bro:

    EDIT: just noticed you have an image in the spoiler that's broken.

    TLDR: Git gud muthafacka. Yes sensei, I shall endure, and in enduring grow stronger :dealwithit:
     
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  6. Demo.Graph Learned

    Demo.Graph
    Joined:
    Jun 17, 2018
    Messages:
    375
    Palpatine was inside that spoiler. He should be good now.
     
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  7. Andnjord Arcane

    Andnjord
    Joined:
    Aug 22, 2012
    Messages:
    2,063
    Location:
    The North Sea
    Tales from the Deathworld: Part Five

    [​IMG]

    That is all gentlemen, that is all.

    ...or...
    Show Spoiler
    [​IMG]
     
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  8. Andnjord Arcane

    Andnjord
    Joined:
    Aug 22, 2012
    Messages:
    2,063
    Location:
    The North Sea
    Tales from the Deathworld: Part Six

    How to make the world your bitch: A how to guide.

    Step 01: Build a nuclear power plant, you'll need it. It is indispensable to do so on an off-shore platform in full sight of the xenos across the lake to establish dominance

    Show Spoiler
    [​IMG]


    Step 02: Take a pleasant stroll through the land in your tank for reconnaisance.

    Show Spoiler
    [​IMG]
    [​IMG]
    Where would you have put the perimeter?


    Step 03: Set up a building train.

    Show Spoiler
    [​IMG]
    It has all the supplies needed to build and get up and running a defensive outpost. Artillery trains are for mobile fire support and because they can hold 100 artillery shells each as opposed the 48 that a normal wagon does.


    Step 04: Start clearing the land from the xenos while calling in artillery strikes on their positions.
    Show Spoiler

    [​IMG]
    Driving around while shooting the cannon, calling in artillery AND taking screenshots was a...dangerous activity.


    Step 06: Establish a modest defensive outpost to secure the land you've just claimed.

    Show Spoiler
    [​IMG]
    Same principle of the auto-deactivating train station I did before, but with the addition of artillery (with its own separate train station) and making use of the roboports to support multiple of the modular smaller hedghogs for greater flexibility.
    When I'd finished the perimeter, it had so many laser turrets that even when idling they were consuming 50 MW just on their own, so I'd say that setting up nuclear power before making all this was a good idea.



    Step 07: Enjoy the mutual peace and prosperity that your new-found security has brought you and the natives. Congratulations, you've made this world your bitch!

    [​IMG]

    But for real, I've pushed the biters so far back that they're barely being touched by the polution for now, so attack are at a minimum. Excessive use of force is always the solution!
     
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